Abstract:
The presented cellular-enabled integrated learning (CEIL) system provides a child novel ways to self-select and self-execute applications while requiring no intervention or supervision from the parent. Further, it provides learning, entertainment and safety by integrating cellular communication, education, entertainment, alert and monitoring systems. While providing a convenient means of communication between the child and parent, the system allows surveillance of a child's real-time environment, GPS monitoring and SIDS/health monitoring. The functionality and the physical elements of the system are programmable through installation of applications downloadable from an application store. Various options for parental access to a configuration interface to modify settings and download applications are provided, including via a cell phone, a website, customer service call center and/or the child engagement system touch screen.
Abstract:
The invention relates to gaming devices, in particular to toys imitating moving objects. The technical result is the enhancement of functional capabilities based on the fact that all the functions which are realized by various devices, and obtaining of information on the attitude of the elements, can be performed by a single gaming device. The device contains a body which moving parts are coupled with. Inductance coils are attached to the inside of the body and the moving parts. Means of measurement of mutual induction between the coils (6) connected with a computing means designed for determination of mutual position of the specified inductance coils based on mutual induction values. The computing means is connected to a means designed for creating effects perceivable by the user based on information on mutual position of inductance coils. Another aspect of invention is gaming system includes a first toy device comprising at least one inductance coil (6) situated in or on the device for emitting variable magnetic field (9) and a second toy device comprising two or more inductance coils (6) stationary fixed in or on the device for determining spatial poison of the coil of the first toy device relative to the coils of the second device. The position determination is based on mutual induction values measured by the means of the second device. Effecting mean coupe to the second toy device produce effects perceivable by a user.
Abstract:
The present invention relates to a doll having an attachable structure, wherein a doll portion is provided on the upper portion of a fixing plate portion attached to a shoulder strap of a bag, and particularly, the upper surface of the fixing plate portion is maintained horizontal by a slope portion even when the fixing plate portion is attached to the shoulder strap of a bag, thereby allowing the doll portion to be more stably attached.
Abstract:
본 고안은 부착구조를 갖는 인형에 관한 것으로써, 가방의 어깨끈에 부착고정되는 고정판부의 상부에 인형부가 구비되는 구조를 제공하면서, 특히 가방의 어깨끈에 고정판부가 부착고정된 상태에서도 경사부에 의해 고정판부의 상부면이 수평을 이루어 인형부가 보다 안정적으로 부착될 수 있게 해주는 고안이다.
Abstract:
The present invention relates to a method for using a toy for communicating with a client terminal. The method comprises encoding at least one interacting information as at least one flickering control instruction and using a toy element having a light emitting unit for emitting light according to the at least one flickering control instruction, thereby transmitting the interacting information to a client terminal. The client terminal is configured for capturing the emitted light using an image capturing device and decoding the at least one interacting information therefrom.
Abstract:
An interactive clothing system includes a control unit having a processor and an antenna, and an item of clothing having a controller and a antenna. The antenna at the item of clothing communicates signals to the antenna at the control unit, the signals containing information about the item of clothing.
Abstract:
The invention provides a toy that talks when activated. The toy may be activated by simulating play with the toy or by changing the illumination of the toy's environment. Through electronic circuitry, the toy produces a sound output when its magnetic sensor detects a magnet nearby or when its photosensor detects a change in the level of illumination in the surrounding area. The toy may be used for peek-a-boo play involving children.
Abstract:
An interactive toy system comprising a toy and a display configured to exhibit an electronic image associated with the toy. The system also includes a console configured to control the image exhibited by the display. Further, an adapter is configured to form a communication link between the toy and the console.
Abstract:
Systems and methods for interactive play are provided, including a method of interacting with an action figure. The method includes the steps of providing a base unit having a processor, providing an action figure having a memory which stores data relating to the action figure, communicating the data in the form of communication signals to the processor, and presenting an activity instruction based on the communication signals received, with the activity instruction enacting a real- life activity that the action figure can engage in.