PARTIALLY-POWERED WAGERING GAME MACHINES
    1.
    发明申请
    PARTIALLY-POWERED WAGERING GAME MACHINES 审中-公开
    部分动力游戏机

    公开(公告)号:WO2009097103A1

    公开(公告)日:2009-08-06

    申请号:PCT/US2009/000490

    申请日:2009-01-26

    CPC classification number: G07F17/3286 G07F17/32 G07F17/3223 G07F17/34

    Abstract: Apparatus, systems, and methods may operate to receive an indication that a wagering game machine is to enter into a service power mode while the game machine is fully operational, and then to enter into the service power mode to disable game play while providing substantially uninterrupted power to a subset of game machine components. These powered components include one or more processors and memory. The service power mode may operate to leave the remainder of the game machine components unpowered, so that later transitioning from the service power mode to full operation does not result in resetting the processors. Other apparatus, systems, and methods are disclosed.

    Abstract translation: 装置,系统和方法可以操作以在游戏机完全操作时接收投注游戏机进入服务功率模式的指示,然后进入服务功率模式以禁用游戏,同时提供基本上不间断的 权力到游戏机组件的一部分。 这些有源组件包括一个或多个处理器和存储器。 服务功率模式可以操作以使游戏机组件的剩余部分无动力,使得稍后从服务功率模式转换到完全操作不会导致处理器重置。 公开了其他装置,系统和方法。

    WAGERING GAME MACHINES WITH NON-VOLATILE MEMORY
    2.
    发明申请
    WAGERING GAME MACHINES WITH NON-VOLATILE MEMORY 审中-公开
    具有非易失性存储器的游戏机

    公开(公告)号:WO2009042089A1

    公开(公告)日:2009-04-02

    申请号:PCT/US2008/010962

    申请日:2008-09-22

    CPC classification number: G07F17/3269

    Abstract: Apparatus, systems, and methods may operate to load a software program which, when executed by a processor, is associated with presenting a wagering game upon which monetary value may be wagered. The software program may be loaded into a non-volatile memory in the form of phase-change random access memory, nanotube random access memory, or a combination thereof, and executed by the processor to present the wagering game after conducting a first preliminary authentication . Upon entering a reset cycle, a subsequent preliminary authentication of the software program is conducted without reloading the non-volatile memory, and the program is executed from the non-volatile memory by the processor while a background full authentication of the software program stored in mass storage is conducted. Execution out of the non-volatile memory is halted if the background full authentication fails.

    Abstract translation: 装置,系统和方法可以操作以加载软件程序,该软件程序在由处理器执行时与呈现可以下注货币价值的投注游戏相关联。 软件程序可以以相变随机存取存储器,纳米管随机存取存储器或其组合的形式加载到非易失性存储器中,并且由处理器执行以在进行第一初步认证之后呈现投注游戏。 进入复位周期后,进行软件程序的后续初步认证而不重新加载非易失性存储器,并且程序由处理器从非易失性存储器执行,而软件程序的后台完整认证存储在质量 进行存储。 如果后台完整身份验证失败,执行非易失性存储器将被停止。

    WAGERING GAMES USING MULTI-LEVEL GAMING STRUCTURE
    4.
    发明申请
    WAGERING GAMES USING MULTI-LEVEL GAMING STRUCTURE 审中-公开
    使用多级游戏结构的游戏

    公开(公告)号:WO2008063391A3

    公开(公告)日:2008-07-10

    申请号:PCT/US2007023260

    申请日:2007-11-05

    CPC classification number: G07F17/3216 G07F17/3218

    Abstract: According to one aspect of the present invention, a gaming system is disclosed including at least one community display and a plurality of personal media terminals. The at least one community display is adapted to display a community event thereon. The plurality of personal media terminals has a player positioning device and a plurality of speakers. At least two of the plurality of speakers are positioned to provide frontal audio to the player positioning device and at least two of the plurality of speakers are positioned to provide rear audio to the player positioning device. The plurality of speakers is positioned so as to provide a 360-degree sound field relative to the player positioning device. The 360-degree sound field for each of the plurality of personal media terminals differs based on the location of the personal media terminal in relation to the community display.

    Abstract translation: 根据本发明的一个方面,公开了一种包括至少一个社区显示器和多个个人媒体终端的游戏系统。 所述至少一个社区显示器适于在其上显示社区事件。 多个个人媒体终端具有播放器定位装置和多个扬声器。 多个扬声器中的至少两个被定位成向播放器定位装置提供正面音频,并且多个扬声器中的至少两个被定位成向播放器定位装置提供后部音频。 多个扬声器被定位成相对于玩家定位装置提供360度的声场。 基于个人媒体终端相对于社区显示的位置,多个个人媒体终端中的每一个的360度声场是不同的。

    WAGERING GAMES USING MULTI-LEVEL GAMING STRUCTURE
    5.
    发明申请
    WAGERING GAMES USING MULTI-LEVEL GAMING STRUCTURE 审中-公开
    使用多级游戏结构的WAGERING游戏

    公开(公告)号:WO2008063391A2

    公开(公告)日:2008-05-29

    申请号:PCT/US2007/023260

    申请日:2007-11-05

    CPC classification number: G07F17/3216 G07F17/3218

    Abstract: According to one aspect of the present invention, a gaming system is disclosed including at least one community display and a plurality of personal media terminals. The at least one community display is adapted to display a community event thereon. The plurality of personal media terminals has a player positioning device and a plurality of speakers. At least two of the plurality of speakers are positioned to provide frontal audio to the player positioning device and at least two of the plurality of speakers are positioned to provide rear audio to the player positioning device. The plurality of speakers is positioned so as to provide a 360-degree sound field relative to the player positioning device. The 360-degree sound field for each of the plurality of personal media terminals differs based on the location of the personal media terminal in relation to the community display.

    Abstract translation: 根据本发明的一个方面,公开了一种包括至少一个社区显示器和多个个人媒体终端的游戏系统。 该至少一个社区显示适用于在其上显示社区事件。 多个个人媒体终端具有玩家定位装置和多个扬声器。 多个扬声器中的至少两个扬声器被定位成向玩家定位设备提供正面音频,并且多个扬声器中的至少两个扬声器被定位成向玩家定位设备提供后部音频。 多个扬声器被定位成相对于玩家定位设备提供360度的声场。 基于个人媒体终端相对于社区显示器的位置,多个个人媒体终端中的每一个的360度声场不同。

    DYNAMIC USER INTERFACE IN A GAMING SYSTEM
    6.
    发明申请
    DYNAMIC USER INTERFACE IN A GAMING SYSTEM 审中-公开
    游戏系统中的动态用户界面

    公开(公告)号:WO2007032949A1

    公开(公告)日:2007-03-22

    申请号:PCT/US2006/034446

    申请日:2006-09-05

    CPC classification number: G07F17/3209 G07F17/32

    Abstract: A dynamically re-configurable input panel for a gaming machine, in one implementation, comprises a plurality of electrical contact regions disposed on the input panel and a plurality of display elements associated with the electrical contact regions, wherein information displayed on the display elements is dynamically re-configurable under game machine software control. In one implementation, the plurality of electrical contact regions comprises a plurality of electrical switches. Each of these switches may have a self-contained, re- configurable display element.

    Abstract translation: 在一个实施方式中,用于游戏机的动态可重新配置的输入面板包括设置在输入面板上的多个电接触区域和与电接触区域相关联的多个显示元件,其中显示在显示元件上的信息是动态的 可重新配置游戏机软件控制。 在一个实施方案中,多个电接触区域包括多个电开关。 这些开关中的每一个可以具有独立的,可重新配置的显示元件。

    CHAIR INTERCONNECTION FOR A GAMING MACHINE
    7.
    发明申请
    CHAIR INTERCONNECTION FOR A GAMING MACHINE 审中-公开
    游戏机主席互连

    公开(公告)号:WO2005117648A1

    公开(公告)日:2005-12-15

    申请号:PCT/US2005/018475

    申请日:2005-05-26

    CPC classification number: A47C9/022 A47C7/72 Y10T29/49723

    Abstract: A gaming system includes a chair having an electrical connector and a gaming machine having an electrical connector, wherein the chair electrical connector is removably couplable to the gaming machine electrical connector.

    Abstract translation: 游戏系统包括具有电连接器的椅子和具有电连接器的游戏机,其中椅子电连接器可移除地联接到游戏机电连接器。

    WAGERING GAME WITH SIMULATED MECHANICAL REELS
    8.
    发明申请
    WAGERING GAME WITH SIMULATED MECHANICAL REELS 审中-公开
    用模拟机械卷盘挥舞游戏

    公开(公告)号:WO2008005355A3

    公开(公告)日:2008-12-31

    申请号:PCT/US2007015171

    申请日:2007-06-29

    CPC classification number: G07F17/34 G07F17/3202 G07F17/3211

    Abstract: A gaming machine for playing a wagering game includes a housing having a display region, a curved transparent layer located in the display region, and a video display. The video display is located behind the transparent layer for projecting moving images onto the transparent layer. The images including a plurality of symbols that indicate a randomly selected outcome of the wagering game. The curved transparent layer can be moving as well. Environmental mapping may be used to sense the location of the player and/or the ambient lighting surrounding the gaming machine and alter the images based on the sensing. The altering may include spectral highlights, shading, and the parallax effect. The video images may further include imperfections normally found in mechanical reel strips. The gaming machine provides video images that more closely simulate the look of traditional mechanical reels.

    Abstract translation: 用于玩下注游戏的游戏机包括具有显示区域,位于显示区域中的弯曲透明层和视频显示器的外壳。 视频显示器位于透明层后面,用于将运动图像投影到透明层上。 这些图像包括表示随机选择的投注游戏结果的多个符号。 弯曲的透明层也可以移动。 环境映射可用于感测玩家的位置和/或游戏机周围的环境照明,并基于感测改变图像。 改变可能包括光谱高光,阴影和视差效应。 视频图像还可以包括通常在机械卷筒条中发现的缺陷。 游戏机提供的视频图像更接近模拟传统机械卷轴的外观。

    WAGERING GAME MACHINE FAN CONTROL AND MONITORING
    9.
    发明申请
    WAGERING GAME MACHINE FAN CONTROL AND MONITORING 审中-公开
    WAGERING游戏机风扇控制和监测

    公开(公告)号:WO2008057400A2

    公开(公告)日:2008-05-15

    申请号:PCT/US2007/023106

    申请日:2007-11-01

    CPC classification number: G07F17/32 G07F17/3202

    Abstract: A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and includes a cooling module comprising two or more fans and a fan controller operable to control the speed of the two or more fans.

    Abstract translation: 计算机化的投注游戏系统包括游戏模块,所述游戏模块包括游戏代码,所述游戏代码在被执行时可操作以进行可投注货币价值的投注游戏,并且包括包含两个或更多个粉丝的冷却模块以及 风扇控制器,可操作来控制两个或更多风扇的速度。

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