USER INTERFACE SYSTEM AND METHOD
    2.
    发明申请
    USER INTERFACE SYSTEM AND METHOD 审中-公开
    用户界面系统和方法

    公开(公告)号:WO2007095402A2

    公开(公告)日:2007-08-23

    申请号:PCT/US2007/060058

    申请日:2007-01-03

    CPC classification number: G07F17/32 G07F17/3209 G07F17/3211

    Abstract: An embedded user interface system (10) includes a web page display screen (20) and an embedded processor (30), and is incorporated into a gaming machine (40) that in turn includes a gaming presentation (50) and a gaming processor (60). The embedded processor (30) employs an internal operating system and communicates with the gaming processor (60). The display screen (20) presents information to a user via the display screen. The dictionary extension (100) receives an incoming text string, parses the text string to identify a navigation command and pull a uniform resource locator from the text string, loads the uniform resource locator pulled from the text string into a variable, and indirectly navigates the web content capable display screen to the uniform resource locator in the variable. This provides a dramatic improvement over traditional system components (70) (input/output peripherals) that have been used in the past to access service and system information, such as a 2-line, 20-character VF display and a 12-digit keypad.

    Abstract translation: 嵌入式用户界面系统(10)包括网页显示屏幕(20)和嵌入式处理器(30),并且被结合到游戏机(40)中,游戏机(40)又包括游戏呈现(50)和游戏处理器 60)。 嵌入式处理器(30)采用内部操作系统并与游戏处理器(60)进行通信。 显示画面(20)经由显示画面向用户呈现信息。 字典扩展(100)接收传入文本字符串,解析文本字符串以识别导航命令,并从文本字符串中拉取统一的资源定位符,将从文本字符串拉出的统一资源定位符加载到变量中,并间接导航 Web内容能够显示屏幕中的统一资源定位器中的变量。 与传统的系统组件(70)(输入/输出外围设备)相比,过去使用的访问服务和系统信息(例如2行,20个字符的VF显示屏和12位数字键盘) 。

    CONTROLLED ACCESS LAYER SYSTEM AND METHOD
    3.
    发明申请
    CONTROLLED ACCESS LAYER SYSTEM AND METHOD 审中-公开
    控制访问层系统和方法

    公开(公告)号:WO2007081652A2

    公开(公告)日:2007-07-19

    申请号:PCT/US2006062439

    申请日:2006-12-20

    Abstract: A controlled access device produces a controlled access layer in a packet switching environment. The device includes a game monitoring system, a plurality of Ethernet ports, an internal switch, and an encoding mechanism. The game monitoring system monitors and manages game accounting data. The plurality of Ethernet ports facilitate data ingress and egress, and are connectable to a distribution switch. The internal switch forwards transmitted data packets from one or more ingress ports to an egress port. The encoding mechanism encodes a first type of data packets with a QoS high packet delivery priority, and encodes a second type of data packets with a QoS lower packet delivery priority.

    Abstract translation: 受控访问设备在分组交换环境中产生受控访问层。 该装置包括游戏监视系统,多个以太网端口,内部交换机和编码机构。 游戏监控系统监控和管理游戏会计数据。 多个以太网端口便于数据进入和出口,并且可连接到配电开关。 内部交换机将发送的数据包从一个或多个入口端口转发到出口端口。 编码机制对具有QoS高分组传递优先级的第一类数据分组进行编码,并对具有QoS较低分组递送优先级的第二类型的数据分组进行编码。

    GAMING SYSTEM FOR DATA MANAGEMENT AND COLLECTION AND RELATED METHODS
    4.
    发明申请
    GAMING SYSTEM FOR DATA MANAGEMENT AND COLLECTION AND RELATED METHODS 审中-公开
    用于数据管理和收集的游戏系统及相关方法

    公开(公告)号:WO2007032905A3

    公开(公告)日:2007-05-31

    申请号:PCT/US2006033734

    申请日:2006-08-28

    CPC classification number: G07F17/32 G07F17/3232

    Abstract: Systems for managing gaming devices in a networked environment are disclosed herein. The system includes one or more gaming device, at least one data repository, host system, and a datastore. The gaming devices have a gaming processor and a plurality of gaming components, wherein one or more parameters are associated with the gaming components. The data repository is in communication with the one or more gaming components, and the data repository stores data that includes one or more parameters from each gaming component. A host system is in communication with the gaming devices, and the host system is configured to collect data from the data repository. The host system also includes a datastore in communication with the host system, wherein the datastore stores data from the gaming devices.

    Abstract translation: 本文公开了用于在网络环境中管理游戏设备的系统。 该系统包括一个或多个游戏设备,至少一个数据存储库,主机系统和数据存储区。 游戏设备具有游戏处理器和多个游戏组件,其中一个或多个参数与游戏组件相关联。 数据存储库与一个或多个游戏组件通信,并且数据存储库存储包括来自每个游戏组件的一个或多个参数的数据。 主机系统与游戏设备通信,并且主机系统被配置为从数据存储库收集数据。 主机系统还包括与主机系统通信的数据存储区,其中数据存储存储来自游戏设备的数据。

    SYSTEM AND METHOD FOR AN ALTERABLE STORAGE MEDIA IN A GAMING MACHINE
    5.
    发明申请
    SYSTEM AND METHOD FOR AN ALTERABLE STORAGE MEDIA IN A GAMING MACHINE 审中-公开
    游戏机中可更换存储媒体的系统和方法

    公开(公告)号:WO2006091252A3

    公开(公告)日:2006-10-26

    申请号:PCT/US2005043671

    申请日:2005-12-01

    Inventor: MORROW JAMES W

    Abstract: A system for verifying one or more downloaded components (54) of a gaming device (10) that includes the gaming device, which has an alterable hard drive (80) (or other persistent storage media (90)), and the downloaded components that further include gaming-related content (92-96). A related method includes: enabling initiation of a game on the gaming device (10); downloading the gaming-related content (92-96) to the alterable hard drive (80) while the gaming device (10) is enabled for game play; reading an identifier associated with the gaming-related content (92-96); verifying that the identifier is valid (using verification software (70)); and reconfiguring the gaming device (10) to utilize the newly-downloaded, gaming-related content (92-96) in response to an initiating event.

    Abstract translation: 一种用于验证游戏设备(10)的一个或多个下载组件(54)的系统,其包括具有可变硬盘驱动器(80)(或其他持久存储介质(90))的游戏设备,以及所下载的组件 进一步包括游戏相关内容(92-96)。 一种相关方法包括:使游戏设备(10)上的游戏能够启动; 当所述游戏设备(10)被启用以进行游戏时,将所述游戏相关内容(92-96)下载到所述可变硬盘驱动器(80) 读取与游戏相关内容相关联的标识符(92-96); 验证该标识符是否有效(使用验证软件(70)); 以及重新配置游戏设备(10)以响应于启动事件来利用新下载的与游戏相关的内容(92-96)。

    SYSTEM & METHOD FOR DISTRIBUTING SOFTWARE LICENSES
    6.
    发明申请
    SYSTEM & METHOD FOR DISTRIBUTING SOFTWARE LICENSES 审中-公开
    用于分发软件许可证的系统和方法

    公开(公告)号:WO2006036906A2

    公开(公告)日:2006-04-06

    申请号:PCT/US2005/034467

    申请日:2005-09-23

    Abstract: A method for distributing software licenses for authorizing the installation of gaming software, by a user, onto a gaming machine is provided. The software installation process is initiated and an electronic key containing an encrypted license count interfaces with the gaming machine. The encrypted license count represents the number of licenses available for authorizing the installation of a particular gaming software. The encrypted license count is accessed and it is determined whether installation is permitted. Additionally a processing means for accessing a remote server, via a network connection, and increasing the licensing count stored in the electronic key is provided.

    Abstract translation: 提供了一种用于将使用者安装游戏软件的软件授权分发给游戏机的方法。 启动软件安装过程,并且包含加密许可证计数的电子密钥与游戏机接口。 加密的许可证计数表示可用于授权安装特定游戏软件的许可证数量。 访问加密的许可证计数,并确定是否允许安装。 此外,提供了一种用于通过网络连接访问远程服务器并增加存储在电子密钥中的许可计数的处理装置。

    SYSTEM AND METHOD FOR GAMING-CONTENT CONFIGURATION AND MANAGEMENT SYSTEM
    7.
    发明申请
    SYSTEM AND METHOD FOR GAMING-CONTENT CONFIGURATION AND MANAGEMENT SYSTEM 审中-公开
    用于游戏内容配置和管理系统的系统和方法

    公开(公告)号:WO2007033005A3

    公开(公告)日:2007-12-27

    申请号:PCT/US2006035015

    申请日:2006-09-08

    Abstract: A configuration and management system monitors and controls one or more gaming devices in a gaming system on at least one gaming floor. The system includes one or more gaming devices in a gaming system, wherein the gaming devices are interconnected via a network; a processing and control system; and a back-end, graphical user interface. The processing and control system is interconnected to the gaming devices via the network. Further, the processing and control system acquires gaming performance data from the gaming devices in the gaming system. The back-end, graphical user interface includes an interactive map of the gaming floor. Additionally, graphical user interface enables monitoring and configuration of multiple gaming platform capabilities, multiple game titles, and multiple gaming parameters for each gaming devices on the gaming floor, and is interconnected to the processing and control system.

    Abstract translation: 配置和管理系统监视和控制至少一个游戏台上的游戏系统中的一个或多个游戏设备。 该系统包括游戏系统中的一个或多个游戏设备,其中游戏设备经由网络互连; 一个处理和控制系统; 和一个后端的图形用户界面。 处理和控制系统通过网络与游戏设备相互连接。 此外,处理和控制系统从游戏系统中的游戏设备获取游戏性能数据。 后端的图形用户界面包括游戏楼层的交互式地图。 另外,图形用户界面使得能够监视和配置游戏平台上的每个游戏设备的多个游戏平台能力,多个游戏标题和多个游戏参数,并且与处理和控制系统互连。

    USER INTERFACE SYSTEM AND SYSTEM-CONTROLLED BONUS SYSTEM
    8.
    发明申请
    USER INTERFACE SYSTEM AND SYSTEM-CONTROLLED BONUS SYSTEM 审中-公开
    用户界面系统和系统控制的奖励系统

    公开(公告)号:WO2007136972A2

    公开(公告)日:2007-11-29

    申请号:PCT/US2007/067962

    申请日:2007-05-01

    Abstract: Systems and methods for managing a limited-time bonus period are disclosed herein. According to one method, one or more triggering events are established for the gaming machines, wherein the triggering events are winning game outcomes. A gaming period is initiated on the gaming machines, wherein each gaming machine generates a game outcome. If necessary, a system host is notified that one or more triggering events have been satisfied. The gaming machines then receive instructions from the system host to initiate a limited-time bonus period, wherein the limited-time bonus period is presented on a player tracking and interactive system gaming devices on a selected number of gaming machines. A notification message is displayed on the gaming machines regarding the initiation of the first limited-time bonus period, and a prize is awarded if a winning outcome is achieved by one or more of the networked gaming machines during the first limited-time bonus period.

    Abstract translation: 本文公开了用于管理有限时间奖励期间的系统和方法。 根据一种方法,为游戏机建立一个或多个触发事件,其中触发事件是获胜的游戏结果。 在游戏机上启动游戏时段,其中每个游戏机产生游戏结果。 如有必要,通知系统主机已经满足一个或多个触发事件。 然后,游戏机从系统主机接收指令以启动有限时间的奖励期间,其中限定时间的奖励期间在选定数量的游戏机上的玩家跟踪和交互式系统游戏装置上呈现。 在游戏机上显示关于开始第一有限时间奖励期间的通知消息,并且如果在第一有限时间奖励期间中由一个或多个联网游戏机实现获胜结果,则奖励奖励。

    HYBRID NETWORK SYSTEM AND METHOD
    9.
    发明申请
    HYBRID NETWORK SYSTEM AND METHOD 审中-公开
    混合网络系统和方法

    公开(公告)号:WO2007032844A2

    公开(公告)日:2007-03-22

    申请号:PCT/US2006/031630

    申请日:2006-08-14

    Abstract: A hybrid network system and method is used for incrementally upgrading a gaming system from legacy equipment to broadband equipment while maintaining the capability to support the assets and functionality of both legacy gaming devices and networks and modern gaming devices and networks. The hybrid network system enables new gaming devices and networks to coexist in the same system as existing, legacy gaming devices and networks, and thereby upgrade components as resources and availability allow. The hybrid network system enables the addition of modern devices and networks having new capabilities while continuing to support legacy equipment that is currently in use.

    Abstract translation: 混合网络系统和方法用于从传统设备向宽带设备递增地升级游戏系统,同时保持支持传统游戏设备和网络以及现代游戏设备的资产和功能的能力,以及 网络。 混合网络系统使新的游戏设备和网络能够与现有的传统游戏设备和网络共存于同一系统中,从而在资源和可用性允许的情况下升级组件。 混合网络系统能够增加具有新功能的现代设备和网络,同时继续支持当前正在使用的传统设备。

    GAMING NETWORK AND PERIPHERALS AND DEVICE IDENTIFICATION
    10.
    发明申请
    GAMING NETWORK AND PERIPHERALS AND DEVICE IDENTIFICATION 审中-公开
    游戏网络和外设及设备识别

    公开(公告)号:WO2007030288A2

    公开(公告)日:2007-03-15

    申请号:PCT/US2006/032073

    申请日:2006-08-15

    CPC classification number: G07F17/3241 G07F17/32 G07F17/3223

    Abstract: The gaming network described herein includes network security features, host security features, audit protocols, and design architecture approaches to reduce the possibility of network attacks. The gaming network provides for traffic confidentiality, encryption, message authentication, secure authentication mechanisms, anti-replay protection of traffic, key management mechanisms, robust network availability, misrouting and redirection protection and prevention, rejection of external traffic, and a high entry-barrier to device addition to the network. The system provides the capability of identifying the presence and location of network devices. During start-up, a device sends its MAC address out on the network. A local switch collects MAC and IP addresses for the devices connected to it. Periodically, the switch transmits raw Ethernet frames, USB packets, or TCP packets containing tables of devices and associated MAC/IP addresses. When a device receives information about another device, the device may attempt communication with that device. First, a verification procedure is used to validate the devices. Subsequently, communication is possible between the devices.

    Abstract translation: 本文描述的游戏网络包括网络安全特征,主机安全特征,审计协议以及减少网络攻击可能性的设计架构方法。 游戏网络提供流量机密性,加密,消息认证,安全认证机制,流量的反重放保护,密钥管理机制,强大的网络可用性,错误路由和重定向保护和预防,拒绝外部流量,以及高入口 到设备添加到网络。 该系统提供识别网络设备的存在和位置的能力。 在启动过程中,设备会在网络上发送其MAC地址。 本地交换机收集与其连接的设备的MAC地址和IP地址。 定期地,交换机发送包含设备表和相关联的MAC / IP地址的原始以太网帧,USB数据包或TCP数据包。 当设备接收到有关另一设备的信息时,设备可以尝试与该设备的通信。 首先,验证程序用于验证设备。 随后,在设备之间进行通信。

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