Abstract:
A glove interface object (700) is provided, comprising: an index finger portion (706); a resistance circuit including an index resistor (708) defined along a length of the index finger portion, and a power source for applying a current across the index resistor; a thumb portion (702); a probe circuit including a thumb contact (704) defined on the thumb portion, the probe circuit configured to read a voltage, via the thumb contact, at a location along the length of the index resistor at which contact between the thumb contact and the index resistor occurs; a data processing module for processing the voltage read by the probe circuit to generate thumb-index control data that is indicative of the location at which the contact between the thumb contact and the index resistor occurs; a communications module configured to send the thumb-index control data to a computing device for processing to define a setting for a virtual environment.
Abstract:
Eye tracking based on images from a camera (207) juxtaposed with a computer such as a display (200) thereof is used (302) to ensure that a user reads a legal document or disclaimer. To ensure the identity of the user accepting the terms, a video confirmation of the user's face image (or other unique identifier such as a retinal fingerprint) can be recorded (308) responsive to the user accepting (306) the terms.
Abstract:
A radio frequency (RF) front-end configured to share transmissions and receptions of Bluetooth signals and WLAN signals. In an exemplary embodiment, the RF front-end comprises a first path coupled between an antenna and a transceiver dedicated to transmissions of the WLAN signals; a second path coupled between the antenna and the transceiver dedicated to simultaneous receptions of the Bluetooth signals and the WLAN signals; and a third path coupled between the antenna and the transceiver. The third path may be dedicated to transmissions only of the Bluetooth signals when a WLAN link is active; and transmissions and receptions of the Bluetooth signals when the WLAN link is active and in a power save state, and when the WLAN link is inactive.
Abstract:
A radio frequency (RF) front-end configured to share transmissions and receptions of Bluetooth signals and WLAN signals. In an exemplary embodiment, the RF front-end comprises a first path coupled between an antenna and a transceiver dedicated to transmissions of the WLAN signals; a second path coupled between the antenna and the transceiver dedicated to simultaneous receptions of the Bluetooth signals and the WLAN signals; and a third path coupled between the antenna and the transceiver. The third path may be dedicated to transmissions only of the Bluetooth signals when a WLAN link is active; and transmissions and receptions of the Bluetooth signals when the WLAN link is active and in a power save state, and when the WLAN link is inactive.
Abstract:
Methods and systems are provided for processing feature similarity for a real-world space used for augmented reality (AR) gameplay is disclosed. The method includes receiving captured sensor data from the real-world space used by a user for said AR gameplay of a game. The sensor data provides data to identify characteristics of physical objects in the real-world space. The method includes generating a user space score using the characteristics of the physical objects identified in the real-world space. The method includes comparing the user space score to a game space score that is predefined for the game. The comparing is used to produce a fit handicap for the AR gameplay of the game in the real-world space by the user. Adjustments to gameplay parameters may be made to compensate or adjust the fit handicap.
Abstract:
An AR system tracks (602, 606) a person's hand (202) and an object (204) being held in the hand. The manner in which the hand is gripping the object is correlated (608) to a particular haptic signal that is implemented on the object.
Abstract:
Techniques are described for using the Advanced Television Systems Committee (ATSC) 3.0 television protocol to deliver (404) volumetric information for presentation on various displays (312) using ATSC over-the-air communications channels to broadcast augmented reality content, and further including view-independent volumetric data comprising overlay or geographic location information.
Abstract:
The performance of a player of a computer game is noted and the player accorded a latency handicap based thereon (202). The latency handicap is used (204) to slow down play of the computer game, preferably only during times of high player activity. The latency handicap can be reduced over time (212) or owing to improvement in the player's performance.
Abstract:
A method is provided, including the following method operations: receiving captured images of an interactive environment in which a head-mounted display (HMD) is disposed; receiving inertial data processed from at least one inertial sensor of the HMD; analyzing the captured images and the inertial data to determine a predicted future location of the HMD; using the predicted future location of the HMD to adjust a beamforming direction of an RF transceiver towards the predicted future location of the HMD.
Abstract:
A method is provided, including the following method operations: tracking a location of a head-mounted display (HMD) in a real space; rendering to the HMD a first view of a virtual reality (VR) space, the first view of the VR space being defined from a perspective determined by the location of the HMD in the real space; tracking a location of a portable device in the real space; rendering to the portable device a second view of the VR space, the second view of the VR space being defined from a perspective determined by the location of the portable device in the real space relative to the location of the HMD in the real space.