AVATAR GENERATION AND ANIMATIONS
    3.
    发明申请
    AVATAR GENERATION AND ANIMATIONS 审中-公开
    AVATAR生成和动画

    公开(公告)号:WO2016161553A1

    公开(公告)日:2016-10-13

    申请号:PCT/CN2015/075988

    申请日:2015-04-07

    CPC classification number: G06T13/40 G06F17/30259 G06T17/20 H04N7/157

    Abstract: Apparatuses, methods and storage medium associated with generating and animating avatars are disclosed. The apparatus may comprise an avatar generator to receive an image having a face of a user; analyze the image to identify various facial and related components of the user; access an avatar database to identify corresponding artistic renditions for the various facial and related components stored in the database; and combine the corresponding artistic renditions for the various facial and related components to form an avatar, without user intervention. The apparatus may further comprise an avatar animation engine to animate the avatar in accordance with a plurality of animation messages having facial expression or head pose parameters that describe facial expressions or head poses of a user determined from an image of the user.

    Abstract translation: 公开了与生成和动画化身相关的装置,方法和存储介质。 该装置可以包括用于接收具有用户面部的图像的化身发生器; 分析图像以识别用户的各种面部和相关组件; 访问头像数据库以识别存储在数据库中的各种面部和相关组件的相应艺术表现; 并结合各种面部和相关组件的相应艺术表现形成化身,无需用户干预。 该装置还可以包括头像动画引擎,以根据具有描述从用户的图像确定的用户的面部表情或头部姿势的面部表情或头部姿势参数的多个动画消息来动画化身。

    AVATAR FACIAL EXPRESSION AND/OR SPEECH DRIVEN ANIMATIONS
    4.
    发明申请
    AVATAR FACIAL EXPRESSION AND/OR SPEECH DRIVEN ANIMATIONS 审中-公开
    AVATAR FACIAL EXPRESSION和/或语音驱动动画

    公开(公告)号:WO2016154800A1

    公开(公告)日:2016-10-06

    申请号:PCT/CN2015/075227

    申请日:2015-03-27

    Abstract: Apparatuses, methods and storage medium associated with animating and rendering an avatar are disclosed herein. In embodiments, an apparatus may include a facial expression and speech tracker to respectively receive a plurality of image frames and audio of a user, and analyze the image frames and the audio to determine and track facial expressions and speech of the user. The tracker may further select a plurality of blend shapes, including assignment of weights of the blend shapes, for animating the avatar, based on tracked facial expressions or speech of the user. The tracker may select the plurality of blend shapes, including assignment of weights of the blend shapes, based on the tracked speech of the user, when visual conditions for tracking facial expressions of the user are determined to be below a quality threshold. Other embodiments may be disclosed and/or claimed.

    Abstract translation: 本文公开了与动画和呈现化身相关联的装置,方法和存储介质。 在实施例中,设备可以包括面部表情和语音跟踪器,以分别接收用户的多个图像帧和音频,并且分析图像帧和音频以确定和跟踪用户的面部表情和语音。 跟踪器还可以基于跟踪的用户的面部表情或语音来选择多个混合形状,包括分配混合形状的权重,以便动画化身化身。 当确定用于跟踪用户面部表情的视觉条件低于质量阈值时,跟踪器可以基于用户的跟踪语音来选择多个混合形状,包括分配混合形状的权重。 可以公开和/或要求保护其他实施例。

    SYSTEM AND METHOD FOR AVATAR MANAGEMENT AND SELECTION
    5.
    发明申请
    SYSTEM AND METHOD FOR AVATAR MANAGEMENT AND SELECTION 审中-公开
    AVATAR管理与选择系统与方法

    公开(公告)号:WO2013152454A8

    公开(公告)日:2014-11-20

    申请号:PCT/CN2012000459

    申请日:2012-04-09

    Abstract: A video communication system that replaces actual live images of the participating users with animated avatars. A method may include selecting an avatar, initiating communication, capturing an image, detecting a face in the image, extracting features from the face, converting the facial features to avatar parameters, and transmitting at least one of the avatar selection or avatar parameters. The system is configured to allow a user to select a new avatar during active communication with a remote user.

    Abstract translation: 视频通信系统,用动画头像代替参与用户的实际实况图像。 方法可以包括选择化身,发起通信,拍摄图像,检测图像中的面部,从脸部提取特征,将面部特征转换成化身参数,以及发送化身选择或化身参数中的至少一个。 该系统被配置为允许用户在与远程用户的主动通信期间选择新的化身。

    MULTI-CAM BALL LOCATION METHOD AND APPARATUS

    公开(公告)号:WO2020061986A1

    公开(公告)日:2020-04-02

    申请号:PCT/CN2018/108189

    申请日:2018-09-28

    Abstract: A multi-camera architecture for detecting and tracking a ball in real-time. The multi-camera architecture includes network interface circuitry to receive a plurality of real-time videos taken from a plurality of high-resolution cameras. Each of the high-resolution cameras simultaneously captures a sports event, wherein each of the plurality of high-resolution cameras includes a viewpoint that covers an entire playing field where the sports event is played. The multi-camera architecture further includes one or more processors coupled to the network interface circuity and one or more memory devices coupled to the one or more processors. The one or more memory devices includes instructions to determine the location of the ball for each frame of the plurality of real-time videos, which when executed by the one or more processors, cause the multi-camera architecture to simultaneously perform one of a detection scheme or a tracking scheme on a frame from each of the plurality of real-time videos to detect the ball used in the sports event and perform a multi-camera build to determine a location of the ball in 3D for the frame from each of the plurality of real-time videos using one of detection or tracking results for each of the cameras.

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