SYSTEM AND METHOD FOR CROSS PLATFORM PERSISTENT GAMING SESSIONS USING A MOBILE DEVICE
    1.
    发明申请
    SYSTEM AND METHOD FOR CROSS PLATFORM PERSISTENT GAMING SESSIONS USING A MOBILE DEVICE 审中-公开
    使用移动设备进行交叉平台游戏会话的系统和方法

    公开(公告)号:WO2014052259A1

    公开(公告)日:2014-04-03

    申请号:PCT/US2013/061290

    申请日:2013-09-24

    Abstract: Disclosed is a method for enabling cross platform persistent gaming sessions using a mobile device in a system that includes a game server, a network, one or more gaming machines, and one or more mobile devices. The method includes: associating a player's mobile device with one of the one or more gaming machines at which the player has a gaming session; presenting a player with an option to move their gaming experience to their mobile device when the player leaves the associated gaming machine if a gaming session is in progress; enabling the player to use its mobile device to continue playing a game after the player has left a proximity of the associated gaming machine by transferring the game from the associated gaming machine to the player's mobile device; and enabling transfer of funds between the associated gaming machine and the players' mobile device.

    Abstract translation: 公开了一种在包括游戏服务器,网络,一个或多个游戏机以及一个或多个移动设备的系统中使用移动设备实现跨平台持久游戏会话的方法。 该方法包括:将玩家的移动设备与玩家具有游戏会话的一个或多个游戏机中的一个相关联; 当玩家离开相关联的游戏机(如果游戏进行中)时,向玩家提供选项来将他们的游戏体验移动到他们的移动设备; 使玩家能够通过将游戏从相关联的游戏机转移到玩家的移动设备,使玩家离开相关游戏机的邻近之后,使其移动设备继续玩游戏; 并且能够在相关联的游戏机和玩家的移动设备之间转移资金。

    SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING
    2.
    发明申请
    SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING 审中-公开
    用于实现现实游戏的系统和方法

    公开(公告)号:WO2015161062A1

    公开(公告)日:2015-10-22

    申请号:PCT/US2015/026152

    申请日:2015-04-16

    CPC classification number: G07F17/3223 G06Q20/36 G07F17/3209 G07F17/3218

    Abstract: Disclosed is a method for enabling a mobile augmented reality (AR) table betting system to facilitate game play with a table game and one or more players each using a mobile device. The method includes: enabling a player to register at an available betting spot on the table game using the player's mobile device; providing a dealer display that presents information to a dealer as game events occur on the player's associated mobile device; enabling a player to access funds from an electronic wallet associated with the player to place an initial bet at the table game; commencing game play at the table game; enabling a player to place an subsequent bet or game decision at the table game using the player's mobile device; in response to a winning table game outcome, transferring funds to the player; and in response to a losing table game outcome, transferring funds from the player.

    Abstract translation: 公开了一种使移动增强现实(AR)桌子投注系统能够利用桌面游戏和使用移动设备的一个或多个玩家进行游戏的方法。 该方法包括:使玩家能够使用玩家的移动设备在桌面游戏的可用赌注点上注册; 提供经销商显示器,当玩家的相关联的移动设备上发生游戏事件时,向经销商呈现信息; 使得玩家能够从与玩家相关联的电子钱包访问资金以在桌面游戏中进行初始赌注; 在桌上游戏开始游戏; 使玩家能够使用玩家的移动设备在桌面游戏中进行后续的赌注或游戏决定; 响应获胜的桌面游戏结果,将资金转移给玩家; 并响应失败的桌面游戏结果,从玩家转移资金。

    SYSTEM AND METHOD FOR REMOTE CONTROL GAMING SESSIONS USING A MOBILE DEVICE
    3.
    发明申请
    SYSTEM AND METHOD FOR REMOTE CONTROL GAMING SESSIONS USING A MOBILE DEVICE 审中-公开
    使用移动设备的远程控制游戏会话的系统和方法

    公开(公告)号:WO2015122935A1

    公开(公告)日:2015-08-20

    申请号:PCT/US2014/057987

    申请日:2014-09-29

    CPC classification number: G07F17/3225 G06Q20/322 G07F17/3218 G07F17/3244

    Abstract: Various embodiments directed to systems and methods that enable remote play of a game hosted by a gaming machine using a mobile device are disclosed herein. In one embodiment, the system includes a network in communication with the gaming machine and the mobile device, and the network includes a first wireless access point located in a first area and a second wireless access point located in a second area of a venue. Also included is a remote gaming server in communication with the gaming machine and mobile device over the network. The remote gaming server enables remote play when the mobile device is connected to the second wireless access point and prevents remote play when the mobile device is connected to the first wireless access point.

    Abstract translation: 本文公开了针对能够使用移动设备由游戏机托管的游戏的远程播放的系统和方法的各种实施例。 在一个实施例中,系统包括与游戏机和移动设备通信的网络,并且网络包括位于第一区域中的第一无线接入点和位于场地的第二区域中的第二无线接入点。 还包括与网络上的游戏机和移动设备通信的远程游戏服务器。 当移动设备连接到第二无线接入点时,远程游戏服务器启用远程播放,并且当移动设备连接到第一无线接入点时防止远程播放。

    SYSTEM, APPARATUS AND METHOD FOR DYNAMICALLY ADJUSTING A VIDEO PRESENTATION BASED UPON AGE
    4.
    发明申请
    SYSTEM, APPARATUS AND METHOD FOR DYNAMICALLY ADJUSTING A VIDEO PRESENTATION BASED UPON AGE 审中-公开
    基于年龄的视频演示的动态调整系统,装置和方法

    公开(公告)号:WO2014182475A1

    公开(公告)日:2014-11-13

    申请号:PCT/US2014/035537

    申请日:2014-04-25

    Abstract: A system, method and apparatus are set forth which adjusts one or more of the brightness, vibrancy and color shift of displayed content based upon the at least approximate age of the viewer. At a display (15) the user's age is at least approximated by accessing an established user data file (835, 837) containing age determining data and/or capturing a facial image (804) of the user and processing the same to determine at least the approximate age of the user. Based upon the age determination the brightness, vibrancy and/or color shift may be adjusted to account for the effects of the aging of the human eye. User overrides (900, 902, 904) may be provided for the user to alter or turn off the adjustments. Adjustment of the brightness, vibrancy and/or color shift may also take into account ambient light conditions.

    Abstract translation: 提出了一种系统,方法和装置,其基于观看者的至少近似年龄调整显示内容的亮度,活力和颜色偏移中的一个或多个。 在显示器(15),通过访问包含年龄确定数据和/或捕获用户的面部图像(804)的建立的用户数据文件(835,837)并对其进行处理以至少确定用户的年龄,至少近似 用户的大致年龄。 基于年龄确定,可以调整亮度,活力和/或颜色偏移以解决人眼老化的影响。 可以为用户提供用户覆盖(900,902,904)来改变或关闭调整。 亮度,活力和/或颜色偏移的调节也可以考虑环境光条件。

    MULTIGAME ACTION BUTTON DECK IN A CONCURRENT GAMING SYSTEM

    公开(公告)号:WO2014052481A9

    公开(公告)日:2014-04-03

    申请号:PCT/US2013/061733

    申请日:2013-09-25

    Abstract: A multi-game action button deck in a concurrent gaming system is disclosed. The system includes at least one gaming machine in communication with a game server via a network, a display manager, a multi-game action button, and a touch sensor. The display manager is configured to display content related to one or more games to be played on the display areas of the gaming machine, wherein the content includes at least one game display area and a virtual button deck display area associated with each game. The display manager resizes and repositions the streaming video content on the display areas of the gaming machine depending on the game themes that are selected and the number of games that are selected. The multi-game action button is displayed on the virtual button deck, wherein the multi-game action button has multiple touch areas to control different combinations of games.

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