SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING
    1.
    发明申请
    SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING 审中-公开
    用于实现现实游戏的系统和方法

    公开(公告)号:WO2013186636A2

    公开(公告)日:2013-12-19

    申请号:PCT/IB2013/001919

    申请日:2013-06-14

    Abstract: Disclosed is a method for enabling an augmented reality interaction system and a mobile device to overlay a virtual 3D component over a physical 3D component with which the virtual 3D component interacts. The method includes: enabling a user to capture a live camera image of a gaming machine cabinet via a camera on the mobile device; determining if there are image tags on the gaming machine cabinet in the live camera image; producing a virtual rendering of the gaming machine cabinet; determining virtual 3D components to be displayed over an image of a virtual gaming machine cabinet; comparing a virtual depth rendering of the virtual 3D components to a virtual depth rendering of the virtual gaming machine cabinet; and overlaying virtual 3D components without the subtracted elements onto a live camera image of the virtual gaming machine cabinet on a display of the mobile device.

    Abstract translation: 公开了一种使增强现实交互系统和移动设备能够在虚拟3D组件与虚拟3D组件交互的物理3D组件上覆盖虚拟3D组件的方法。 该方法包括:使得用户能够通过移动设备上的照相机捕获游戏机柜的实时摄像机图像; 确定实况照相机图像中游戏机柜上是否存在图像标签; 产生游戏机柜的虚拟渲染; 确定要在虚拟游戏机柜的图像上显示的虚拟3D组件; 将虚拟3D组件的虚拟深度渲染与虚拟游戏机柜的虚拟深度渲染进行比较; 以及将虚拟3D组件没有减去的元素重叠到移动设备的显示器上的虚拟游戏机柜的实时摄像机图像上。

    SYSTEM AND METHOD FOR CROSS PLATFORM PERSISTENT GAMING SESSIONS USING A MOBILE DEVICE
    2.
    发明申请
    SYSTEM AND METHOD FOR CROSS PLATFORM PERSISTENT GAMING SESSIONS USING A MOBILE DEVICE 审中-公开
    使用移动设备进行交叉平台游戏会话的系统和方法

    公开(公告)号:WO2014052259A1

    公开(公告)日:2014-04-03

    申请号:PCT/US2013/061290

    申请日:2013-09-24

    Abstract: Disclosed is a method for enabling cross platform persistent gaming sessions using a mobile device in a system that includes a game server, a network, one or more gaming machines, and one or more mobile devices. The method includes: associating a player's mobile device with one of the one or more gaming machines at which the player has a gaming session; presenting a player with an option to move their gaming experience to their mobile device when the player leaves the associated gaming machine if a gaming session is in progress; enabling the player to use its mobile device to continue playing a game after the player has left a proximity of the associated gaming machine by transferring the game from the associated gaming machine to the player's mobile device; and enabling transfer of funds between the associated gaming machine and the players' mobile device.

    Abstract translation: 公开了一种在包括游戏服务器,网络,一个或多个游戏机以及一个或多个移动设备的系统中使用移动设备实现跨平台持久游戏会话的方法。 该方法包括:将玩家的移动设备与玩家具有游戏会话的一个或多个游戏机中的一个相关联; 当玩家离开相关联的游戏机(如果游戏进行中)时,向玩家提供选项来将他们的游戏体验移动到他们的移动设备; 使玩家能够通过将游戏从相关联的游戏机转移到玩家的移动设备,使玩家离开相关游戏机的邻近之后,使其移动设备继续玩游戏; 并且能够在相关联的游戏机和玩家的移动设备之间转移资金。

    SYSTEM AND METHOD FOR TOURNAMENT GAMING USING SOCIAL NETWORK BASED TEAM INFORMATION
    3.
    发明申请
    SYSTEM AND METHOD FOR TOURNAMENT GAMING USING SOCIAL NETWORK BASED TEAM INFORMATION 审中-公开
    使用基于社会网络的团队信息进行游戏的系统和方法

    公开(公告)号:WO2013052453A2

    公开(公告)日:2013-04-11

    申请号:PCT/US2012/058415

    申请日:2012-10-02

    Abstract: A method is disclosed of enabling a player to use remote home terminals or mobile devices via a network to enroll in a casino tournament gaming system, in addition to winning prizes offered as an outcome of a primary game on underlying gaming machines located in a casino. The method includes enabling enrollment in the casino tournament gaming system to form tournament teams via remote home terminals or mobile devices, wherein the system uses existing social networks to leverage pre-existing relationships between players that are members of the social network to form tournament teams; enabling play of a game of chance on the underlying gaming machines that award game credits that are redeemable for a payout and are controlled by overall payout percentages relating to the game of chance; and facilitating entry into one or more skill-based tournament games in the player's tournament team against other tournament teams.

    Abstract translation: 公开了一种方法,除了获得作为主要游戏的结果提供的奖品之外,玩家还可以通过网络使用远程家庭终端或移动设备来登记娱乐场比赛游戏系统。 该方法包括允许在赌场比赛游戏系统中登记通过远程家庭终端或移动设备形成比赛队,其中系统使用现有的社交网络来利用作为社交网络成员的玩家之间的预先存在的关系来形成比赛队; 能够在底层游戏机上玩一场机会游戏,该游戏机可以奖励可兑换用于支付的游戏积分,并由与机会游戏相关的总体支付百分比控制; 并促进参加一个或多个基于技能的比赛游戏在玩家的锦标赛队对其他比赛队。

    VIDEO BACCARAT GAME WITH A VIRTUAL TABLE, OUTCOME HISTORY AND PLAYER SELECTION
    4.
    发明申请
    VIDEO BACCARAT GAME WITH A VIRTUAL TABLE, OUTCOME HISTORY AND PLAYER SELECTION 审中-公开
    VIDEO BACCARAT游戏与虚拟桌面,成就历史和玩家选择

    公开(公告)号:WO2015041803A1

    公开(公告)日:2015-03-26

    申请号:PCT/US2014/052471

    申请日:2014-08-25

    CPC classification number: G07F17/3293 G07F17/3211

    Abstract: A video gaming system is disclosed that includes one or more game processors, one or more video displays, an apparatus for a player to control the play of the game, and a memory device. The memory device stores software to control the game processor and is configured to: enable the player to select a virtual game to play from a plurality of virtual games on a virtual game floor; display play by the player of the selected game on the one or more video displays; display virtual gameplay of the non-selected games from the plurality of virtual games on a virtual game floor; display on the one or more video displays an outcome history of the play of the selected games; and enable the player to choose to begin playing a non-selected game instead of the selected game from the plurality of virtual games on a virtual game floor.

    Abstract translation: 公开了一种视频游戏系统,其包括一个或多个游戏处理器,一个或多个视频显示器,用于控制玩游戏的玩家的装置以及存储装置。 存储装置存储控制游戏处理器的软件,并且被配置为:使玩家能够从虚拟游戏场地上的多个虚拟游戏中选择要玩的虚拟游戏; 由所选择的游戏的玩家在一个或多个视频显示器上显示播放; 在虚拟游戏楼层上显示来自多个虚拟游戏的未选择的游戏的虚拟游戏; 在一个或多个视频上显示所选游戏的播放的结果历史; 并且使玩家可以在虚拟游戏楼层上从多个虚拟游戏中选择开始播放未选择的游戏而不是选择的游戏。

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