SCREEN ACTIVITY MODERATION IN A SKILL WAGERING INTERLEAVED GAME
    1.
    发明申请
    SCREEN ACTIVITY MODERATION IN A SKILL WAGERING INTERLEAVED GAME 审中-公开
    屏幕活动在一个技巧战斗游戏中的活动

    公开(公告)号:WO2014210224A1

    公开(公告)日:2014-12-31

    申请号:PCT/US2014/044194

    申请日:2014-06-25

    CPC classification number: G07F17/3288 G07F17/3244 G07F17/3295

    Abstract: Systems and methods for operating a screen activity moderated skill wagering interleaved game are disclosed. A screen activity moderated skill wagering game is provides an entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The screen activity moderated skill wagering interleaved game also provides screen activity moderation to adjust gambling activity within the gambling game based on the level of screen activity within the entertainment game. During periods of high intensity game play within the entertainment game, the screen activity moderated skill wagering interleaved game in some embodiments adjusts the gambling activity within the gambling game inversely based on the level of screen activity.

    Abstract translation: 公开了用于操作屏幕活动调节技能投注交错游戏的系统和方法。 屏幕活动主持人技能投注游戏提供娱乐游戏和赌博游戏。 娱乐游戏由娱乐系统提供,由游戏世界操作系统管理。 赌博游戏由真实的信用操作系统提供。 屏幕活动调节技能投注交错游戏还提供屏幕活动调节以基于娱乐游戏内的屏幕活动水平来调整赌博游戏中的赌博活动。 在娱乐游戏中的高强度游戏期间,在一些实施例中,屏幕活动调节技巧投注游戏在赌博游戏中基于屏幕活动的级别反向地调整赌博活动。

    SUDOKU STYLE HYBRID GAME
    2.
    发明申请
    SUDOKU STYLE HYBRID GAME 审中-公开
    SUDOKU风格混合游戏

    公开(公告)号:WO2013181293A1

    公开(公告)日:2013-12-05

    申请号:PCT/US2013/043182

    申请日:2013-05-29

    Abstract: Systems and methods for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game.

    Abstract translation: 公开了用于操作数独式混合游戏的系统和方法。 数独式混合游戏可以包括主题娱乐游戏,玩家将符号插入到数独难题中,数独式娱乐游戏的娱乐部分内的事件可以在真实世界的机会游戏中触发下注。 赌注的结果可以导致真实世界信用的支付,也可能影响数独风格的娱乐游戏中的游戏。

    PARALLEL ENCAPSULATED HYBRID GAME
    3.
    发明申请
    PARALLEL ENCAPSULATED HYBRID GAME 审中-公开
    并行混合混合游戏

    公开(公告)号:WO2014100056A1

    公开(公告)日:2014-06-26

    申请号:PCT/US2013/075890

    申请日:2013-12-17

    CPC classification number: G07F17/3239 G07F17/3262 G07F17/3267

    Abstract: Systems and methods for a parallel encapsulated hybrid game are disclosed. Operation of the parallel encapsulated hybrid game includes providing a first entertainment game for non-wagering gameplay, determining when a first player action during non-wagering gameplay in the first entertainment game triggers entry into hybrid game gameplay, storing a game state for the first entertainment game and entering hybrid game gameplay by providing a hybrid game including a second entertainment game and a gambling game. Operation during hybrid game gameplay includes determining an occurrence of a gambling event based on gameplay of the second entertainment game, resolving the gambling event using the gambling game, determining when a second player action during hybrid wagering gameplay in the second entertainment game triggers return to non-wagering gameplay in the first entertainment game, and returning to non-wagering gameplay in the first entertainment game. The game state for the first entertainment game can be restored.

    Abstract translation: 公开了并行封装混合游戏的系统和方法。 平行封装混合游戏的操作包括提供用于非投注游戏的第一娱乐游戏,确定第一娱乐游戏中的非投注游戏中的第一玩家动作何时触发进入混合游戏游戏,存储用于第一娱乐的游戏状态 游戏并通过提供包括第二娱乐游戏和赌博游戏的混合游戏进入混合游戏游戏。 在混合游戏游戏过程中的操作包括基于第二娱乐游戏的游戏来确定赌博事件的发生,使用赌博游戏解决赌博事件,确定第二娱乐游戏触发器中的混合赌注游戏中的第二玩家动作何时触发返回到非赌注 在第一场娱乐游戏中进行游戏,并在第一场娱乐游戏中返回非玩法游戏。 第一个娱乐游戏的游戏状态可以恢复。

    TOURNAMENT MANAGEMENT SYSTEM FOR HYBRID GAMING
    4.
    发明申请
    TOURNAMENT MANAGEMENT SYSTEM FOR HYBRID GAMING 审中-公开
    混合游戏的游戏管理系统

    公开(公告)号:WO2014074271A1

    公开(公告)日:2014-05-15

    申请号:PCT/US2013/064888

    申请日:2013-10-14

    Abstract: Systems and methods for providing a tournament for a hybrid game are disclosed. The systems and method involve determining the players of the hybrid game participating in the hybrid game tournament. The prizes in a prize pool for the hybrid game tournament are determined. The game play information of each participating player is recorded and used to determine the results of the hybrid game tournament and the player records of the participating players are then updated based upon the participation in the hybrid game tournament.

    Abstract translation: 公开了用于提供混合游戏的比赛的系统和方法。 该系统和方法涉及确定参与混合游戏比赛的混合游戏的玩家。 确定了混合游戏锦标赛奖池中的奖品。 记录每个参与的玩家的游戏信息并用于确定混合游戏比赛的结果,然后基于参加混合游戏比赛来更新参与玩家的玩家记录。

    INTERMEDIATE IN-GAME RESOURCE HYBRID GAME
    5.
    发明申请
    INTERMEDIATE IN-GAME RESOURCE HYBRID GAME 审中-公开
    中级游戏资源混合游戏

    公开(公告)号:WO2014121056A1

    公开(公告)日:2014-08-07

    申请号:PCT/US2014/014112

    申请日:2014-01-31

    Abstract: Systems and methods for an intermediate in-game resource hybrid game that provides player selectable entertainment game resources based on gambling game outcomes. In an entertainment game, utilization of an entertainment game element by a player may trigger a wager in a gambling game. Based on the outcome of the wager, the player may be awarded an intermediate in-game resource for use in the entertainment game. The intermediate in-game resource may be used by the player to acquire an entertainment game resource or element that may be used to enhance the player's play of the entertainment game.

    Abstract translation: 用于游戏中资源混合游戏的系统和方法,其基于赌博游戏结果提供玩家可选择的娱乐游戏资源。 在娱乐游戏中,玩家利用娱乐游戏元素可以触发赌博游戏中的赌注。 根据赌注的结果,玩家可以被授予在娱乐游戏中使用的中间游戏资源。 玩家可以使用中间的游戏内资源来获取娱乐游戏资源或可用于增强玩家玩娱乐游戏的元素。

    A GAMBLING HYBRID GAME INCLUDING A FANTASY SPORTS GAME AS AN ENTERTAINMENT GAME
    6.
    发明申请
    A GAMBLING HYBRID GAME INCLUDING A FANTASY SPORTS GAME AS AN ENTERTAINMENT GAME 审中-公开
    一场混乱的混合游戏,包括一个幻想运动游戏作为娱乐游戏

    公开(公告)号:WO2014074392A1

    公开(公告)日:2014-05-15

    申请号:PCT/US2013/067900

    申请日:2013-10-31

    CPC classification number: A63F13/828 G07F17/3223 G07F17/3288

    Abstract: Systems and methods for a gambling hybrid game that provides a fantasy sports game as an entertainment game are disclosed. The entertainment engine manages a team for each player in a league of the game and compiles scores based on results of game play by participants on the teams. The results of the game play are provided a game world engine that determines when gambling events should be provided based on the results of game play.

    Abstract translation: 公开了提供作为娱乐游戏的幻想体育游戏的赌博混合游戏的系统和方法。 娱乐引擎为游戏联盟中的每个玩家管理一个团队,并根据队中参与者的游戏结果编制分数。 提供了游戏结果的游戏世界引擎,其基于游戏结果确定何时应该提供赌博事件。

    GAME HISTORY VALIDATION FOR NETWORKED GAMBLING HYBRID GAMES
    7.
    发明申请
    GAME HISTORY VALIDATION FOR NETWORKED GAMBLING HYBRID GAMES 审中-公开
    网络游戏混合游戏的游戏历史验证

    公开(公告)号:WO2014159135A1

    公开(公告)日:2014-10-02

    申请号:PCT/US2014/022151

    申请日:2014-03-07

    Abstract: A gambling hybrid game that provides game history validation is disclosed. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine stores game history information in response to a trigger event and provides at least a portion of the stored game history information to a game world engine. The game world engine stores received portion of the game history information. When a request for game history verification is received by the game world engine, the game world engine retrieves the game history information from the entertainment system engine.

    Abstract translation: 公开了提供游戏历史验证的赌博混合游戏。 赌博混合游戏包括向用户提供娱乐游戏的娱乐系统引擎,向用户提供赌博游戏的现实世界引擎,以及适当时监视娱乐游戏并提供赌博游戏的游戏世界引擎。 娱乐系统引擎响应于触发事件存储游戏历史信息,并将所存储的游戏历史信息的至少一部分提供给游戏世界引擎。 游戏世界引擎存储了游戏历史信息的一部分。 当游戏世界引擎接收到游戏历史验证请求时,游戏世界引擎从娱乐系统引擎检索游戏历史信息。

    PARALLEL AI HYBRID GAME
    8.
    发明申请
    PARALLEL AI HYBRID GAME 审中-公开
    平行AI混合游戏

    公开(公告)号:WO2014134581A1

    公开(公告)日:2014-09-04

    申请号:PCT/US2014/019698

    申请日:2014-02-28

    CPC classification number: G07F17/3225 G07F17/32 G07F17/3262 G07F17/3295

    Abstract: A parallel Al hybrid game that allows a player to play a hybrid game against an Artificially Intelligent Non-Player Character (Al NPC). In operation, the player and the Al NPC utilize different respective pseudo random or random number generators to generate respective wagering outcomes. Embodiments of the present invention are generally related to gambling games and more specifically to systems and processes that provide a gambling game having an Artificially Intelligent (Al) opponent.

    Abstract translation: 一种平行的Al混合游戏,允许玩家与人工智能非玩家角色(Al NPC)进行混合游戏。 在操作中,玩家和Al NPC利用不同的各自的伪随机或随机数发生器来产生各自的投注结果。 本发明的实施例通常涉及赌博游戏,更具体地涉及提供具有人工智能(Al)对手的赌博游戏的系统和过程。

    INTERACTIVE MEDIA BASED GAMBLING HYBRID GAMES
    9.
    发明申请
    INTERACTIVE MEDIA BASED GAMBLING HYBRID GAMES 审中-公开
    基于互动媒体的游戏混合游戏

    公开(公告)号:WO2014071418A1

    公开(公告)日:2014-05-08

    申请号:PCT/US2013/068603

    申请日:2013-11-05

    CPC classification number: G07F17/3218 G07F17/329 G07F17/3293

    Abstract: Systems and methods for providing an interactive media based gambling hybrid game. Interactive media is provided to a player with the interactive media having a storyline and a plurality of storyline branches for the storyline. Player interactions with the interactive media are received and a determination is made when a real credit gambling event occurs based on the received player interactions. An outcome of the gambling event is determined and a storyline branch from among the plurality of storyline branches is determined on the basis of the outcome of the gambling event and presented to the player.

    Abstract translation: 用于提供基于互动式媒体的赌博混合游戏的系统和方法。 将互动媒体提供给具有交互式媒体的玩家,该媒体具有故事情节和故事情节的多个故事情节分支。 接收到与交互式媒体的玩家交互,并且当基于所接收到的玩家互动发生实际的信用赌博事件时确定玩家。 确定赌博事件的结果,并且基于赌博事件的结果确定多个故事情节分支中的故事情节分支,并呈现给玩家。

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