Abstract:
Systems and methods for operating a screen activity moderated skill wagering interleaved game are disclosed. A screen activity moderated skill wagering game is provides an entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The screen activity moderated skill wagering interleaved game also provides screen activity moderation to adjust gambling activity within the gambling game based on the level of screen activity within the entertainment game. During periods of high intensity game play within the entertainment game, the screen activity moderated skill wagering interleaved game in some embodiments adjusts the gambling activity within the gambling game inversely based on the level of screen activity.
Abstract:
Systems and methods for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game.
Abstract:
Systems and methods for a parallel encapsulated hybrid game are disclosed. Operation of the parallel encapsulated hybrid game includes providing a first entertainment game for non-wagering gameplay, determining when a first player action during non-wagering gameplay in the first entertainment game triggers entry into hybrid game gameplay, storing a game state for the first entertainment game and entering hybrid game gameplay by providing a hybrid game including a second entertainment game and a gambling game. Operation during hybrid game gameplay includes determining an occurrence of a gambling event based on gameplay of the second entertainment game, resolving the gambling event using the gambling game, determining when a second player action during hybrid wagering gameplay in the second entertainment game triggers return to non-wagering gameplay in the first entertainment game, and returning to non-wagering gameplay in the first entertainment game. The game state for the first entertainment game can be restored.
Abstract:
Systems and methods for providing a tournament for a hybrid game are disclosed. The systems and method involve determining the players of the hybrid game participating in the hybrid game tournament. The prizes in a prize pool for the hybrid game tournament are determined. The game play information of each participating player is recorded and used to determine the results of the hybrid game tournament and the player records of the participating players are then updated based upon the participation in the hybrid game tournament.
Abstract:
Systems and methods for an intermediate in-game resource hybrid game that provides player selectable entertainment game resources based on gambling game outcomes. In an entertainment game, utilization of an entertainment game element by a player may trigger a wager in a gambling game. Based on the outcome of the wager, the player may be awarded an intermediate in-game resource for use in the entertainment game. The intermediate in-game resource may be used by the player to acquire an entertainment game resource or element that may be used to enhance the player's play of the entertainment game.
Abstract:
Systems and methods for a gambling hybrid game that provides a fantasy sports game as an entertainment game are disclosed. The entertainment engine manages a team for each player in a league of the game and compiles scores based on results of game play by participants on the teams. The results of the game play are provided a game world engine that determines when gambling events should be provided based on the results of game play.
Abstract:
A gambling hybrid game that provides game history validation is disclosed. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine stores game history information in response to a trigger event and provides at least a portion of the stored game history information to a game world engine. The game world engine stores received portion of the game history information. When a request for game history verification is received by the game world engine, the game world engine retrieves the game history information from the entertainment system engine.
Abstract:
A parallel Al hybrid game that allows a player to play a hybrid game against an Artificially Intelligent Non-Player Character (Al NPC). In operation, the player and the Al NPC utilize different respective pseudo random or random number generators to generate respective wagering outcomes. Embodiments of the present invention are generally related to gambling games and more specifically to systems and processes that provide a gambling game having an Artificially Intelligent (Al) opponent.
Abstract:
Systems and methods for providing an interactive media based gambling hybrid game. Interactive media is provided to a player with the interactive media having a storyline and a plurality of storyline branches for the storyline. Player interactions with the interactive media are received and a determination is made when a real credit gambling event occurs based on the received player interactions. An outcome of the gambling event is determined and a storyline branch from among the plurality of storyline branches is determined on the basis of the outcome of the gambling event and presented to the player.