摘要:
A skill competition wagering system is provided. The skill competition wagering system includes an interactive controller having a touchscreen driver operatively connected to a touchscreen controller and a process controller. The touchscreen driver is constructed to receive touchscreen telemetry data from touchscreen controller, determine from the touchscreen telemetry data that two or more users are touching a touchscreen operatively connected to the touchscreen controller, communicate to the process controller a request for a randomized sequence, receive from the process controller the randomized sequence, determine an ordered touch sequence using the touchscreen telemetry data and the randomized sequence, and communicate the ordered touch sequence to an interactive application of the interactive controller. The process controller is constructed to receive the request for a randomized sequence from the driver, generate the randomized sequence using a random number generator, and communicate the randomized sequence to the driver.
摘要:
A system for presenting a skill-based game, the system includes at least one server including a processor configured to execute machine readable code, the machine readable code executable by said processor configured to cause the server to serve a set of matchups of participants of an event, to the plurality of presentation devices, the plurality of presentation devices displaying the set of matchups on a display; receive over the wide area network data from the presentation devices characterizing a set of user selected winners of the matchups made by the users; update the event data pertinent to participants in the actual events; using the updated data to calculate and assign payoffs to the users based on the fixed payoff odds.
摘要:
A configurable user transfer interleaved wagering system is disclosed, and includes an interactive controller configured to: communicate, to a patron management server, application session request data associated with an interactive application provided by the interactive controller; and receive application session instruction; an application controller constructed to receive application session instructions; and the patron management server operatively connecting the interactive controller and the application controller, and constructed to: receive the application session request data; scan the application session request data to determine location information associated with the interactive controller; determine to use the application controller based on a determined location of the interactive controller, the application controller being one of a plurality of application controllers; generate the application session instructions; dynamically configure the interactive controller by communicating the application session instructions to the interactive controller; and dynamically configure the application controller by communicating the application session instructions to the application controller.
摘要:
An intermediate credit hybrid game that awards a player an intermediate credit. The intermediate credit is awarded to the player on the based on an outcome of a wager that was made in a gambling game but triggered by the player's play of a skill-based entertainment game. The intermediate credit may be converted by the player into an in-game resource within the entertainment game.
摘要:
Systems and methods for an intermediate in-game resource hybrid game that provides player selectable entertainment game resources based on gambling game outcomes. In an entertainment game, utilization of an entertainment game element by a player may trigger a wager in a gambling game. Based on the outcome of the wager, the player may be awarded an intermediate in-game resource for use in the entertainment game. The intermediate in-game resource may be used by the player to acquire an entertainment game resource or element that may be used to enhance the player's play of the entertainment game.
摘要:
Systems and methods for providing a gambling hybrid game with an accumulated trigger and deferred gambling are disclosed. The gambling hybrid game monitors an accumulation of an activating element during play of an entertainment game and activates a gambling game in a manner dependent upon the amount of the activating element accumulated during the play of the entertainment game. The gambling game may occur only after a sufficient amount of the activating element has been accumulated and/or at a particular point in game play of the entertainment game. Awards of a game currency and/or real credits based on the results of gambling events in the gambling game may also be determined by the accumulation of the activating element.
摘要:
Systems and methods for providing an intermediate value holder in a gambling hybrid game are disclosed. The intermediate value holder may be used to change a set of variables in an entertainment game provided the gambling hybrid game. The intermediate value holder may be obtained as the result of a gambling event or by the expenditure of a form of credit by the player.
摘要:
Provided is a wager-per-play skill game in which the player's skill is used in selecting one of several random prize distributions or prize pools from which the player's award will be randomly selected. Wagers are preferably entered automatically for each skilled interaction the player makes in the game play area, allowing for continuous play in which the game state persists between wagers. In one version, there is no possibility of complete failure of the skill game, instead every move of the player is given an immediate skill rating or value. The immediate skill rating is used to select an associated prize distribution or prize pool from among multiple distributions or pools, which is then applied to randomly select a prize for the player's move.
摘要:
Systems and methods in accordance with embodiments of the invention include: at least one gambling game with a real world engine; a multiplayer entertainment game with a head to head gambling controller constructed to: instruct the real world engine to conduct a head to head gambling session in which at least two players of the multiplayer entertainment game conduct at least one wager in at least one gambling game where real world credit payout as a result of the at least one wager in the at least one gambling game of the head to head gambling session is distributed between the at least two players of the multiplayer entertainment game within the head to head gambling session; and parameterize wager terms of each wager made in each gambling game of the head to head gambling session using information related to gameplay within the multiplayer entertainment game.
摘要:
Methods and systems for personalizable hybrid games including a gambling game and an entertainment game are provided. A hybrid game includes a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game. Parameter data indicative of player performance when playing the entertainment game at a first difficulty setting is collected and a difficulty setting is selected for the entertainment game based upon the collected parameter data. An amount of real world credit to be wagered in the gambling game may be determined based on the selected difficulty setting for the entertainment game, where real world credit is credit used in the gambling game.