SKILL COMPETITION WAGERING SYSTEM
    1.
    发明申请
    SKILL COMPETITION WAGERING SYSTEM 审中-公开
    技能竞赛系列

    公开(公告)号:WO2016172644A1

    公开(公告)日:2016-10-27

    申请号:PCT/US2016/029068

    申请日:2016-04-22

    IPC分类号: A63F9/24

    摘要: A skill competition wagering system is provided. The skill competition wagering system includes an interactive controller having a touchscreen driver operatively connected to a touchscreen controller and a process controller. The touchscreen driver is constructed to receive touchscreen telemetry data from touchscreen controller, determine from the touchscreen telemetry data that two or more users are touching a touchscreen operatively connected to the touchscreen controller, communicate to the process controller a request for a randomized sequence, receive from the process controller the randomized sequence, determine an ordered touch sequence using the touchscreen telemetry data and the randomized sequence, and communicate the ordered touch sequence to an interactive application of the interactive controller. The process controller is constructed to receive the request for a randomized sequence from the driver, generate the randomized sequence using a random number generator, and communicate the randomized sequence to the driver.

    摘要翻译: 提供技能比赛投注系统。 技能比赛投注系统包括具有可操作地连接到触摸屏控制器和过程控制器的触摸屏驱动器的交互式控制器。 触摸屏驱动器被构造成从触摸屏控制器接收触摸屏遥测数据,从触摸屏遥测数据确定两个或更多个用户正在触摸可操作地连接到触摸屏控制器的触摸屏,向过程控制器通信对随机序列的请求,从 过程控制器随机化序列,使用触摸屏遥测数据和随机序列确定有序触摸序列,并将有序触摸序列传送到交互式控制器的交互式应用。 过程控制器被构造为从驱动器接收对随机序列的请求,使用随机数生成器生成随机序列,并将随机序列传送给驱动器。

    METHOD AND SYSTEM FOR PRESENTING AND OPERATING A SKILL-BASED ACTIVITY
    2.
    发明申请
    METHOD AND SYSTEM FOR PRESENTING AND OPERATING A SKILL-BASED ACTIVITY 审中-公开
    用于演示和操作基于技能的活动的方法和系统

    公开(公告)号:WO2016040336A1

    公开(公告)日:2016-03-17

    申请号:PCT/US2015/048970

    申请日:2015-09-08

    IPC分类号: G06Q50/10

    摘要: A system for presenting a skill-based game, the system includes at least one server including a processor configured to execute machine readable code, the machine readable code executable by said processor configured to cause the server to serve a set of matchups of participants of an event, to the plurality of presentation devices, the plurality of presentation devices displaying the set of matchups on a display; receive over the wide area network data from the presentation devices characterizing a set of user selected winners of the matchups made by the users; update the event data pertinent to participants in the actual events; using the updated data to calculate and assign payoffs to the users based on the fixed payoff odds.

    摘要翻译: 一种用于呈现基于技能的游戏的系统,所述系统包括至少一个服务器,所述至少一个服务器包括被配置为执行机器可读代码的处理器,所述机器可读代码可由所述处理器执行,所述处理器被配置为使服务器服务于一组与 事件,多个呈现设备,多个呈现设备在显示器上显示该组匹配; 从表示设备接收广域网数据,表征由用户做出的匹配的一组用户选择的获胜者; 更新与实际事件相关的事件数据; 使用更新的数据根据​​固定的收益赔率来计算和分配给用户的支付。

    USER TRANSFER INTERLEAVED WAGERING SYSTEM
    3.
    发明申请
    USER TRANSFER INTERLEAVED WAGERING SYSTEM 审中-公开
    用户传输交互式维护系统

    公开(公告)号:WO2015157724A2

    公开(公告)日:2015-10-15

    申请号:PCT/US2015/025462

    申请日:2015-04-10

    IPC分类号: G06F19/00

    摘要: A configurable user transfer interleaved wagering system is disclosed, and includes an interactive controller configured to: communicate, to a patron management server, application session request data associated with an interactive application provided by the interactive controller; and receive application session instruction; an application controller constructed to receive application session instructions; and the patron management server operatively connecting the interactive controller and the application controller, and constructed to: receive the application session request data; scan the application session request data to determine location information associated with the interactive controller; determine to use the application controller based on a determined location of the interactive controller, the application controller being one of a plurality of application controllers; generate the application session instructions; dynamically configure the interactive controller by communicating the application session instructions to the interactive controller; and dynamically configure the application controller by communicating the application session instructions to the application controller.

    摘要翻译: 公开了一种可配置的用户转移交错投注系统,并且包括:交互式控制器,被配置为:向顾客管理服务器传达与由交互式控制器提供的交互式应用相关联的应用会话请求数据; 并接收应用会话指令; 构造成接收应用会话指令的应用控制器; 并且所述顾客管理服务器可操作地连接所述交互式控制器和所述应用控制器,并且被构造为:接收所述应用会话请求数据; 扫描应用会话请求数据以确定与交互控制器相关联的位置信息; 确定基于所述交互式控制器的确定位置使用所述应用控制器,所述应用控制器是多个应用控制器之一; 生成应用程序会话指令; 通过将应用会话指令传递给交互式控制器来动态地配置交互式控制器; 并通过将应用会话指令传达给应用控制器来动态地配置应用控制器。

    INTERMEDIATE CREDIT HYBRID GAME
    4.
    发明申请
    INTERMEDIATE CREDIT HYBRID GAME 审中-公开
    中级信用混合游戏

    公开(公告)号:WO2014134629A1

    公开(公告)日:2014-09-04

    申请号:PCT/US2014/020041

    申请日:2014-03-03

    IPC分类号: A63F13/00

    摘要: An intermediate credit hybrid game that awards a player an intermediate credit. The intermediate credit is awarded to the player on the based on an outcome of a wager that was made in a gambling game but triggered by the player's play of a skill-based entertainment game. The intermediate credit may be converted by the player into an in-game resource within the entertainment game.

    摘要翻译: 中级信用混合游戏,授予玩家中级信用。 基于在赌博游戏中进行的赌注的结果,玩家根据玩家的基于技能的娱乐游戏的玩法,向玩家授予中级奖励。 中间信用可以由玩家转换成娱乐游戏内的游戏内资源。

    INTERMEDIATE IN-GAME RESOURCE HYBRID GAME
    5.
    发明申请
    INTERMEDIATE IN-GAME RESOURCE HYBRID GAME 审中-公开
    中级游戏资源混合游戏

    公开(公告)号:WO2014121056A1

    公开(公告)日:2014-08-07

    申请号:PCT/US2014/014112

    申请日:2014-01-31

    IPC分类号: A63F13/00

    摘要: Systems and methods for an intermediate in-game resource hybrid game that provides player selectable entertainment game resources based on gambling game outcomes. In an entertainment game, utilization of an entertainment game element by a player may trigger a wager in a gambling game. Based on the outcome of the wager, the player may be awarded an intermediate in-game resource for use in the entertainment game. The intermediate in-game resource may be used by the player to acquire an entertainment game resource or element that may be used to enhance the player's play of the entertainment game.

    摘要翻译: 用于游戏中资源混合游戏的系统和方法,其基于赌博游戏结果提供玩家可选择的娱乐游戏资源。 在娱乐游戏中,玩家利用娱乐游戏元素可以触发赌博游戏中的赌注。 根据赌注的结果,玩家可以被授予在娱乐游戏中使用的中间游戏资源。 玩家可以使用中间的游戏内资源来获取娱乐游戏资源或可用于增强玩家玩娱乐游戏的元素。

    GAMBLING HYBRID GAMING SYSTEM WITH ACCUMULATED TRIGGER
    6.
    发明申请
    GAMBLING HYBRID GAMING SYSTEM WITH ACCUMULATED TRIGGER 审中-公开
    具有累计触发的游戏混合游戏系统

    公开(公告)号:WO2014109837A1

    公开(公告)日:2014-07-17

    申请号:PCT/US2013/071746

    申请日:2013-11-25

    发明人: ARNONE, Miles

    IPC分类号: A63F9/24 G07F17/32

    摘要: Systems and methods for providing a gambling hybrid game with an accumulated trigger and deferred gambling are disclosed. The gambling hybrid game monitors an accumulation of an activating element during play of an entertainment game and activates a gambling game in a manner dependent upon the amount of the activating element accumulated during the play of the entertainment game. The gambling game may occur only after a sufficient amount of the activating element has been accumulated and/or at a particular point in game play of the entertainment game. Awards of a game currency and/or real credits based on the results of gambling events in the gambling game may also be determined by the accumulation of the activating element.

    摘要翻译: 公开了提供具有累积触发和延期赌博的赌博混合游戏的系统和方法。 赌博混合游戏在娱乐游戏期间监视激活元素的累积,并且以取决于在娱乐游戏的播放期间累积的激活元素的量的方式激活赌博游戏。 赌博游戏只有在已经积累足够量的激活元素和/或在娱乐游戏的游戏中的特定点之后才可能发生。 根据赌博游戏中的赌博事件的结果,游戏币和/或真实信用额的奖励也可以通过激活元件的积累来确定。

    SLOT MACHINES WITH WAGER-PER-PLAY SKILL GAMES
    8.
    发明申请
    SLOT MACHINES WITH WAGER-PER-PLAY SKILL GAMES 审中-公开
    带有WAGER-PLAY技巧的游戏机

    公开(公告)号:WO2013158896A1

    公开(公告)日:2013-10-24

    申请号:PCT/US2013/037195

    申请日:2013-04-18

    IPC分类号: G07F17/32

    CPC分类号: G07F17/326 G07F17/3295

    摘要: Provided is a wager-per-play skill game in which the player's skill is used in selecting one of several random prize distributions or prize pools from which the player's award will be randomly selected. Wagers are preferably entered automatically for each skilled interaction the player makes in the game play area, allowing for continuous play in which the game state persists between wagers. In one version, there is no possibility of complete failure of the skill game, instead every move of the player is given an immediate skill rating or value. The immediate skill rating is used to select an associated prize distribution or prize pool from among multiple distributions or pools, which is then applied to randomly select a prize for the player's move.

    摘要翻译: 提供了一种每场赌注技能游戏,其中玩家的技能用于选择随机选择玩家的奖励的几个随机奖品分配或奖池中的一个。 对于游戏者在游戏区域中进行的每个熟练的交互,优选地输入赌注,从而允许游戏状态在赌注之间持续的连续游戏。 在一个版本中,技能游戏没有完全失败的可能性,而是给予玩家的每一个动作立即的技能等级或价值。 即时技能等级用于从多个分布或池中选择相关联的奖品分配或奖池,然后将其应用于随机选择玩家移动的奖品。

    HEAD TO HEAD GAMBLING HYBRID GAMES
    9.
    发明申请
    HEAD TO HEAD GAMBLING HYBRID GAMES 审中-公开
    头顶玩杂耍游戏

    公开(公告)号:WO2013103940A1

    公开(公告)日:2013-07-11

    申请号:PCT/US2013/020479

    申请日:2013-01-07

    IPC分类号: A63F13/00

    摘要: Systems and methods in accordance with embodiments of the invention include: at least one gambling game with a real world engine; a multiplayer entertainment game with a head to head gambling controller constructed to: instruct the real world engine to conduct a head to head gambling session in which at least two players of the multiplayer entertainment game conduct at least one wager in at least one gambling game where real world credit payout as a result of the at least one wager in the at least one gambling game of the head to head gambling session is distributed between the at least two players of the multiplayer entertainment game within the head to head gambling session; and parameterize wager terms of each wager made in each gambling game of the head to head gambling session using information related to gameplay within the multiplayer entertainment game.

    摘要翻译: 根据本发明的实施例的系统和方法包括:至少一个具有真实世界引擎的赌博游戏; 一种具有头对头赌博控制器的多人娱乐游戏,其构造为:指示现实世界引擎进行头对头赌博会话,其中至少两个玩家的多人娱乐游戏在至少一个赌博游戏中进行至少一次赌注,其中 在头对头赌博会话的至少一个赌博游戏中的至少一次赌注的结果是真实世界的信用支付被分配在头对头赌博会话中的多人娱乐游戏的至少两个玩家之间; 并且使用与多玩家娱乐游戏中的游戏玩法相关的信息参数化头赌博游戏的每个赌博游戏中的每个赌注的赌注条件。

    PERSONALIZABLE HYBRID GAMES
    10.
    发明申请
    PERSONALIZABLE HYBRID GAMES 审中-公开
    个性化混合游戏

    公开(公告)号:WO2013009972A1

    公开(公告)日:2013-01-17

    申请号:PCT/US2012/046441

    申请日:2012-07-12

    IPC分类号: A63F13/10

    摘要: Methods and systems for personalizable hybrid games including a gambling game and an entertainment game are provided. A hybrid game includes a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game. Parameter data indicative of player performance when playing the entertainment game at a first difficulty setting is collected and a difficulty setting is selected for the entertainment game based upon the collected parameter data. An amount of real world credit to be wagered in the gambling game may be determined based on the selected difficulty setting for the entertainment game, where real world credit is credit used in the gambling game.

    摘要翻译: 提供了包括赌博游戏和娱乐游戏在内的个性化混合游戏的方法和系统。 混合游戏包括被配置为提供用于赌博游戏的随机生成的支付的现实世界引擎和被配置为管理娱乐软件引擎以根据玩家熟练地执行娱乐游戏来提供结果的游戏世界引擎。 收集指示在第一难度设置下播放娱乐游戏时的玩家表现的参数数据,并且基于收集的参数数据为娱乐游戏选择难度设置。 可以基于娱乐游戏的选择的难度设置来确定在赌博游戏中下注的真实世界信用量,其中在赌博游戏中使用真实世界信用。