LOW LATENCY INK RENDERING PIPELINE
    1.
    发明申请
    LOW LATENCY INK RENDERING PIPELINE 审中-公开
    低位油墨提取管道

    公开(公告)号:WO2016053916A1

    公开(公告)日:2016-04-07

    申请号:PCT/US2015/052755

    申请日:2015-09-29

    Abstract: Systems and methods are provided for improving the latency for display of ink during user creation of ink content with a stylus, mouse, finger (or other touch input), or other drawing device for tracing a desired location for ink content in a display area. In order to reduce or minimize the time for display of ink content created by a user using a stylus/mouse/touch input/other device, a separate ink rendering process thread can be used that operates within the operating system and in parallel to other application threads. When it is desired to create ink content within an application, user interactions corresponding to creation of ink content can be handled by the separate ink rendering process thread. This can avoid potential delays in displaying ink content due to an application handling other events in a process flow.

    Abstract translation: 提供了系统和方法,用于在使用触控笔,鼠标,手指(或其他触摸输入)或用于跟踪显示区域中的墨水内容的期望位置的其它绘图装置的用户创建墨水内容期间改善用于显示墨水的延迟。 为了减少或最小化显示由用户使用触控笔/鼠标/触摸输入/其他设备所创建的墨水内容的时间,可以使用在操作系统内操作并与其它应用程序并行的单独的墨水处理线程 线程。 当期望在应用程序内创建墨水内容时,可以通过单独的墨水渲染处理线程来处理与创建墨水内容相对应的用户交互。 这可以避免由于应用程序处理流程中的其他事件而导致显示墨水内容的潜在延迟。

    COMPUTERIZED DYNAMIC SPLITTING OF INTERACTION ACROSS MULTIPLE CONTENT
    2.
    发明申请
    COMPUTERIZED DYNAMIC SPLITTING OF INTERACTION ACROSS MULTIPLE CONTENT 审中-公开
    相互影响的计算机动态分割多项内容

    公开(公告)号:WO2016033128A1

    公开(公告)日:2016-03-03

    申请号:PCT/US2015/046837

    申请日:2015-08-26

    CPC classification number: G06F3/0484 G06F3/0481 G06F3/0488 G06F3/04883

    Abstract: User interface (UI) manipulations may be performed by eliminating noticeable process boundaries associated with or generated by different applications. The techniques herein describe dynamically splitting manipulations across multiple pieces of content without regard to various types and/or states of the user interface manipulations and/or without regard to whether the multiple pieces of content are associated with different individual processes. In at least one example, the techniques described herein enable quick, responsive, and seamless UI manipulations with complex configurations of content on a UI and/or with multiple pieces of content associated with more than one application. Additionally, the techniques described herein further enable content on a UI to "stick" to the user input manipulation or move with the user input manipulation such that the content appears to stay directly in contact with the user input manipulation.

    Abstract translation: 可以通过消除与不同应用相关联或由不同应用产生的显着过程边界来执行用户界面(UI)操作。 这里的技术描述了跨多个内容的动态分割操作,而不考虑用户界面操纵的各种类型和/或状态和/或不考虑多条内容是否与不同的单独过程相关联。 在至少一个示例中,本文描述的技术使得能够在UI上和/或与多个应用相关联的多个内容的复杂配置中进行快速,响应和无缝的UI操纵。 此外,本文所描述的技术还使得UI上的内容能够“坚持”用户输入操纵或者与用户输入操纵一起移动,使得内容看起来保持与用户输入操纵的直接接触。

    INK STROKE EDITING AND MANIPULATION
    3.
    发明申请
    INK STROKE EDITING AND MANIPULATION 审中-公开
    INK STROKE编辑和操作

    公开(公告)号:WO2016137694A1

    公开(公告)日:2016-09-01

    申请号:PCT/US2016/016256

    申请日:2016-02-03

    Abstract: A platform-level container configured to hold natively-supported ink stroke data structures is maintained. The platform-level container is accessible to a plurality of different applications. An ink stroke visual corresponding to each ink stroke data structure held by the platform-level container is rendered via a display. An ink stroke change event corresponding to an ink stroke data structure held by the platform-level container is recognized. The ink stroke data structure is changed to an updated ink stroke data structure in accordance with the ink stroke change event. An ink stroke visual corresponding to the updated ink stroke data structure is rendered via the display without re-rendering ink stroke visuals corresponding to unchanged ink stroke data structures.

    Abstract translation: 维持配置为保持本机支持的墨水笔画数据结构的平台级容器。 平台级容器可以访问多个不同的应用程序。 通过显示器呈现与平台级容器保持的每个墨水笔画数据结构相对应的墨水冲程视觉。 识别与由平台级容器保持的油墨行程数据结构对应的墨水冲程变化事件。 油墨冲程数据结构根据油墨冲程变化事件改变为更新的油墨冲程数据结构。 通过显示器呈现对应于更新的墨水笔画数据结构的墨水冲程视觉,而不重新绘制对应于未改变墨迹笔划数据结构的墨水笔画视觉。

Patent Agency Ranking