METHOD, MOBILE DEVICE, SYSTEM AND SOFTWARE FOR ESTABLISHING AN AUDIO NOTE JOURNAL
    3.
    发明申请
    METHOD, MOBILE DEVICE, SYSTEM AND SOFTWARE FOR ESTABLISHING AN AUDIO NOTE JOURNAL 审中-公开
    方法,移动设备,用于建立音频注释的系统和软件

    公开(公告)号:WO2007057751A2

    公开(公告)日:2007-05-24

    申请号:PCT/IB2006/003229

    申请日:2006-11-15

    CPC classification number: H04M1/6505 H04M2250/68

    Abstract: A method, apparatus, system, and software product are presented for storing and retrieving information about phone calls. At least part of a call is recorded, and that recording is stored. A link is established from a user calendar to the stored recording, the calendar also being used for other chronological information such as events, appointments, and the like. The stored recording is then accessible by activating the link in the calendar.

    Abstract translation: 提出了一种用于存储和检索关于电话呼叫的信息的方法,装置,系统和软件产品。 记录至少部分呼叫,并且记录被存储。 从用户日历到存储的记录建立链接,日历也用于其他时间顺序的信息,例如事件,约会等。 然后可以通过激活日历中的链接访问存储的记录。

    METHOD AND DEVICE FOR CONTEXT DRIVEN CONTENT GAMING
    4.
    发明申请
    METHOD AND DEVICE FOR CONTEXT DRIVEN CONTENT GAMING 审中-公开
    用于上下文驱动内容游戏的方法和装置

    公开(公告)号:WO2005031627A1

    公开(公告)日:2005-04-07

    申请号:PCT/IB2003/004140

    申请日:2003-09-24

    Inventor: HAVUKAINEN, Kai

    Abstract: The present invention relates to games on electronic game devices. More specifically the present invention relates to a method and a device for generating game control data for an electronic game dependent from context related data. The present invention is provided to execute a game in relation to present or selected external circumstances that can be perceived by a player. The method of the present invention is based on accessing context data such as e.g. a piece of music, and generating game control data on the basis of said accessed context data. The game control data can be used to control the execution of the game, which can be in turn perceived by the player as providing more realism in gaming.

    Abstract translation: 本发明涉及电子游戏装置上的游戏。 更具体地说,本发明涉及一种用于根据上下文相关数据生成用于电子游戏的游戏控制数据的方法和装置。 提供本发明用于执行可由玩家感知的当前或选定的外部环境的游戏。 本发明的方法是基于访问上下文数据,例如, 一块音乐,并且基于所述访问的上下文数据生成游戏控制数据。 游戏控制数据可以用于控制游戏的执行,游戏可以由玩家感觉到在游戏中提供更多的现实感。

    SYSTEM AND METHOD FOR BACKGROUND SOUND AS AN ELEMENT OF A USER INTERFACE
    6.
    发明申请
    SYSTEM AND METHOD FOR BACKGROUND SOUND AS AN ELEMENT OF A USER INTERFACE 审中-公开
    作为用户界面元素的背景系统和方法

    公开(公告)号:WO2006095243A1

    公开(公告)日:2006-09-14

    申请号:PCT/IB2006/000493

    申请日:2006-03-07

    Inventor: HAVUKAINEN, Kai

    CPC classification number: H04M1/72563 H04M1/72558 H04M19/04

    Abstract: A method and system for playing a sound on an electronic device. An audio user interface control unit is used to manage various sounds that a user desires to be played upon the occurrence of a user interface-related action, as well as the rules regarding when and how such sounds are to be played. Virtually any sound can be played by the electronic device, and the sounds can be preinstalled on the device or downloaded from a remote location. Upon an occurrence of a designated user interface-related activity, the respective sounds are played according to the user-defined rules.

    Abstract translation: 一种用于在电子设备上播放声音的方法和系统。 音频用户接口控制单元用于管理在用户界面相关动作发生时用户期望播放的各种声音,以及关于何时以及如何播放这些声音的规则。 电子设备几乎可以播放任何声音,并且声音可以预先安装在设备上或从远程位置下载。 在发生指定的用户界面相关活动时,根据用户定义的规则播放相应的声音。

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