Abstract:
An electronic game (20) comprising an electronic game board (50) having an array of indicators (52, 24) and a column selecting mechanism (66) for selecting a specific column of the columns.
Abstract:
An apparatus (10) for playing a game between two or more players, said apparatus including (i) a playing field (11) comprising a commencement zone (13) and a plurality of continuous pathways (14) each having a multiplicity of zones (15) a number of which have a first indicium (20) associated therewith, (ii) a plurality of tokens corresponding to the number of players playing the game, said tokens movable along said pathways from said commencement zone (13), (iii) means for generating a random number for indicating a number of zones (15) said tokens can be moved along said continuous pathways (14), (iv) a series of first instructions (17) selectable when a token of a player, upon completion of a move, is placed on a zone (15) associated with the first indicium (20), said first instructions (17) comprising questions answerable by the player, and (v) a series of ancillary instructions (18) selectable when the player selects a question (17B) from said first instructions, said ancillary instructions (18) comprising philosophical texts and/or symbols (18A) usable by the player in generation of a response to said question, said game characterized in that said question (17B) and said response must be communicated by said player to other player(s) playing the game whereby said player's response to said question (17B) is positively influenced and reinforced by said philosophical texts and/or symbols (18A), a player's score from said response being arbitrarily selected by the other player(s) from a predetermined point score range, said player's score accumulating towards a nominated target score.
Abstract:
Familia de sistemas de circuitos laberínticos y modulados, factibles materialmente y en simulaciones por ordenador, compuesta por sistemas circulatorios individuales conformados por módulos complementarios bi, o tri-dimensionales de factura en soporte material de -cualidad transparente-, representativa de derivaciones de cualidad translúcida, no tranparente, reflectiva y de mixturas; sistemas útiles como tableros y plataformas de juegos de sobremesa (utilidad representativa), y como ordenamientos sectoriales de pistas de competición de escala variable y juegos de mesa que hacen las veces de estas, y aplicaciones para ordenador, consola, teléfonos móviles, y sucedáneos. La familia tiene por referente próximo la familia de sistemas de que hacen parte y en que consisten los tableros de los tradicionales parchís y chaupar.
Abstract:
A modular hidden maze game for multiple players is provided. In an exemplary embodiment, the game includes a playing board having a playing surface on which can be defined a plurality of. playing spaces. Each of the playing spaces can include at least one recessed portion. A plurality of partition pieces can be removably attached to the playing surface at a substantially normal angle, thereby forming a plurality of mutable paths across the playing surface. A plurality of covering pieces are provided. Each of the covering pieces can be dimensioned to removably engage the recessed portion of one of the plurality of playing spaces while at least partially covering any partition pieces that abut the playing space occupied by the covering piece. The playing board can be formed of discrete modules which allow players to separate sections of the board to facilitate set up and concealment of a maze before rejoining the sections to reform the board having at least two concealed mazes thereon.
Abstract:
A foldable baseboard (2) is provided with sixteen fixed tablets (3), arranged in regular rows. Thirty-three movable tablets (5) are placed in the spaces between the fixed tablets, to make a 7 x 7 square. The tablets are marked out with roads to define paths along which counters may be moved, towards a target tablet. One extra movable tablet is provided, by means of which a player can push a row of the movable tablets, thus improving the road layout, and enabling him to move his counter towards the target. The game apparatus includes target cards (7), and game money (9).
Abstract:
The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.
Abstract:
The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.
Abstract:
Apparatus for playing a board game comprises a board (30) having a number of home-base locations (1, 2), a number of interconnecting pathways (4) extending between the home-base locations (1, 2) which define stopping points (3) at the interconnections of the pathways. The apparatus also comprises a number first playing pieces (9) for each player such that each player's first playing pieces (9) are adapted to be distinguished from other player's first playing pieces (9) and each players's first playing pieces are initially positioned at a home-base location (1, 2) and are advanced along the pathways via the stopping points (3) towards another predetermined home-base location (2). Whenever one player's playing pieces (5) are moved into a predetermined relationship with one or more of another player's playing pieces (6), that one or another player's playing pieces are removed from that one or another player's control, as the case may be. Typically, the apparatus further comprises a number of second playing pieces (10) for each player such that each player's second playing pieces are adapted to distinguish from other player's second playing pieces and from that player's first playing pieces. The second playing pieces (10) replace each of the first playing pieces (9) that reaches a predetermined home-base location and may be advanced along the pathways (4) via the stopping points (3) in any direction.
Abstract:
Track based play systems are described which comprise a set of physical play pieces and an associated computer game. In an embodiment, a user may arrange some or all of the play pieces in the set to form a path. The computer game is arranged to infer a virtual model of the path defined by the user-created arrangement of the play pieces. The inference may be based on data communicated by one or more the play pieces to the game or based on data from a local sensing device such as a camera which views the relative positions of the play pieces. Having inferred the path, the game constrains a virtual or physical object to the path within the game play and renders a graphical user interface showing at least a portion of the path.