ELECTRONIC GAME
    1.
    发明申请
    ELECTRONIC GAME 审中-公开
    电子游戏

    公开(公告)号:WO99000165A1

    公开(公告)日:1999-01-07

    申请号:PCT/US1998/011803

    申请日:1998-06-09

    Abstract: An electronic game (20) comprising an electronic game board (50) having an array of indicators (52, 24) and a column selecting mechanism (66) for selecting a specific column of the columns.

    Abstract translation: 一种电子游戏(20),包括具有指示器阵列(52,24)的电子游戏板(50)和用于选择列的特定列的列选择机构(66)。

    A GAME
    2.
    发明申请
    A GAME 审中-公开
    一个游戏

    公开(公告)号:WO98041298A1

    公开(公告)日:1998-09-24

    申请号:PCT/AU1998/000178

    申请日:1998-03-19

    CPC classification number: A63F9/183 A63F3/00097 A63F2009/0007 A63F2250/1073

    Abstract: An apparatus (10) for playing a game between two or more players, said apparatus including (i) a playing field (11) comprising a commencement zone (13) and a plurality of continuous pathways (14) each having a multiplicity of zones (15) a number of which have a first indicium (20) associated therewith, (ii) a plurality of tokens corresponding to the number of players playing the game, said tokens movable along said pathways from said commencement zone (13), (iii) means for generating a random number for indicating a number of zones (15) said tokens can be moved along said continuous pathways (14), (iv) a series of first instructions (17) selectable when a token of a player, upon completion of a move, is placed on a zone (15) associated with the first indicium (20), said first instructions (17) comprising questions answerable by the player, and (v) a series of ancillary instructions (18) selectable when the player selects a question (17B) from said first instructions, said ancillary instructions (18) comprising philosophical texts and/or symbols (18A) usable by the player in generation of a response to said question, said game characterized in that said question (17B) and said response must be communicated by said player to other player(s) playing the game whereby said player's response to said question (17B) is positively influenced and reinforced by said philosophical texts and/or symbols (18A), a player's score from said response being arbitrarily selected by the other player(s) from a predetermined point score range, said player's score accumulating towards a nominated target score.

    Abstract translation: 一种用于在两个或更多个玩家之间玩游戏的装置(10),所述装置包括(i)包括开始区域(13)和多个连续路径(14)的运动场(11),每个路段具有多个区域 15)其中一些具有与之相关联的第一标记(20),(ii)对应于玩游戏玩家人数的多个令牌,所述令牌可沿着所述路径从所述起始区域移动,(iii) 用于产生用于指示多个区域(15)的随机数的装置,所述令牌可以沿着所述连续路径(14)移动,(iv)当玩家的令牌完成时可选择的一系列第一指令(17) 移动,放置在与第一标记(20)相关联的区域(15)上,所述第一指令(17)包括玩家可回答的问题,以及(v)当玩家选择时可选择的一系列辅助指令(18) 所述第一指令的问题(17B),所述辅助插入 包括由玩家在产生对所述问题的响应中可使用的哲学文本和/或符号(18A)的所述拍摄(18),所述游戏的特征在于所述问题(17B)和所述响应必须由所述玩家传达给其他玩家 所述游戏者对所述问题(17B)的响应受到所述哲学文本和/或符号(18A)的积极影响和加强,来自所述响应的玩家得分由另一个玩家从一个或多个玩家任意选择 预定点得分范围,所述玩家的得分累积到提名的目标得分。

    FAMILIA DE CIRCULATORIOS, LABERÍNTICOS Y MODULADOS SISTEMAS DE CIRCUITOS
    3.
    发明申请
    FAMILIA DE CIRCULATORIOS, LABERÍNTICOS Y MODULADOS SISTEMAS DE CIRCUITOS 审中-公开
    循环系统,电路中的氨基丁酸和调节系统

    公开(公告)号:WO2014181004A1

    公开(公告)日:2014-11-13

    申请号:PCT/ES2013/070293

    申请日:2013-05-09

    Abstract: Familia de sistemas de circuitos laberínticos y modulados, factibles materialmente y en simulaciones por ordenador, compuesta por sistemas circulatorios individuales conformados por módulos complementarios bi, o tri-dimensionales de factura en soporte material de -cualidad transparente-, representativa de derivaciones de cualidad translúcida, no tranparente, reflectiva y de mixturas; sistemas útiles como tableros y plataformas de juegos de sobremesa (utilidad representativa), y como ordenamientos sectoriales de pistas de competición de escala variable y juegos de mesa que hacen las veces de estas, y aplicaciones para ordenador, consola, teléfonos móviles, y sucedáneos. La familia tiene por referente próximo la familia de sistemas de que hacen parte y en que consisten los tableros de los tradicionales parchís y chaupar.

    Abstract translation: 本发明涉及一系列迷宫和调制电路系统,其可以是材料和计算机模拟的,由由透明质量的材料支撑构成的二维或三维互补模块形成的单独的循环系统,代表衍生 半透明,不透明,反光和混合质量; 用作餐后游戏(代表性效用)的板和平台的系统,以及作为相同的可变规模和桌面游戏的竞争空间的部门安排以及计算机,控制台,移动电话等的应用。 家庭密切的关系是系统的家庭,传统的野生动物游戏和树丛的棋盘属于它们。

    MODULAR HIDDEN MAZE GAME
    4.
    发明申请
    MODULAR HIDDEN MAZE GAME 审中-公开
    模块化隐形游戏

    公开(公告)号:WO2005049160A1

    公开(公告)日:2005-06-02

    申请号:PCT/US2003/033583

    申请日:2003-10-21

    Applicant: PEPPER, Martin

    Inventor: PEPPER, Martin

    Abstract: A modular hidden maze game for multiple players is provided. In an exemplary embodiment, the game includes a playing board having a playing surface on which can be defined a plurality of. playing spaces. Each of the playing spaces can include at least one recessed portion. A plurality of partition pieces can be removably attached to the playing surface at a substantially normal angle, thereby forming a plurality of mutable paths across the playing surface. A plurality of covering pieces are provided. Each of the covering pieces can be dimensioned to removably engage the recessed portion of one of the plurality of playing spaces while at least partially covering any partition pieces that abut the playing space occupied by the covering piece. The playing board can be formed of discrete modules which allow players to separate sections of the board to facilitate set up and concealment of a maze before rejoining the sections to reform the board having at least two concealed mazes thereon.

    Abstract translation: 提供了多个玩家的模块化隐藏的迷宫游戏。 在一个示例性实施例中,游戏包括具有可以被定义为多个的游戏表面的游戏板。 播放空间 每个游戏空间可以包括至少一个凹部。 多个分隔件可以以大致正常的角度可移除地附接到游戏表面,从而在播放表面上形成多个可变路径。 提供多个覆盖件。 每个覆盖件的尺寸可以设计成可移除地接合多个游戏空间中的一个的凹陷部分,同时至少部分地覆盖与覆盖件占据的播放空间相邻的任何分隔件。 游戏板可以由离散模块组成,其允许玩家分开板的部分,以便在重新连接部分之前设置和隐藏迷宫,以重新形成具有至少两个隐藏的迷宫的板。

    ボードゲーム玩具、ゲーム装置およびゲーム処理方法
    6.
    发明申请
    ボードゲーム玩具、ゲーム装置およびゲーム処理方法 审中-公开
    棋盘游戏玩具,游戏装置和游戏处理方法

    公开(公告)号:WO2014157515A1

    公开(公告)日:2014-10-02

    申请号:PCT/JP2014/058850

    申请日:2014-03-27

    Abstract: 【課題】 初心者であっても容易に参加でき、且つ長期にわたり楽しむことができる意外性及び多様性に富んだゲームを提供することを目的とする。 【解決手段】 デッキを構築する複数のカードと、カードを配置するマス目が表示されたプレイシートと、 通常ダイスと、数値以外の表記がなされた少なくとも1つの特殊面を有する特殊ダイスとを備えるボードゲーム玩具で、マス目に、カードを配置して移動経路を形成させ、通常ダイスおよび特殊ダイスの少なくとも一方の出目に従って、移動経路に配置されたカード上を移動させ、停止位置に配置されたカードの特性に基づいて、プレイヤが通常ダイスおよび特殊ダイスの中から選択された少なくとも1つのダイスを振ってゲームを進行させる。

    Abstract translation: 发明内容本发明的目的在于提供一种游戏,即使是初学者也能容易地参与,具有丰富的多样性和不可预测性,能够长期享受游戏。 [解决方案]一种棋盘游戏玩具,其具有:构成甲板的多张牌; 显示其上布置有所述卡的网格的玩家表格; 正常骰子 和具有至少一个特殊表面的特殊骰子,其上显示除数字之外的符号。 卡片布置在网格上以形成行进路径,并且根据正常骰子和/或特殊骰子的卷的结果,将一块在布置在行进路径中的卡片上移动,并且基于属性 放置在停止位置的牌,玩家滚动从正常骰子和特殊骰子中选出的至少一个骰子,并继续游戏。

    SYSTEM AND METHODS FOR GENERATING A GAME BOARD AND PLAYING GAMES THEREWITH
    7.
    发明申请
    SYSTEM AND METHODS FOR GENERATING A GAME BOARD AND PLAYING GAMES THEREWITH 审中-公开
    用于生成游戏板和播放游戏的系统和方法

    公开(公告)号:WO2013075097A3

    公开(公告)日:2014-09-18

    申请号:PCT/US2012065845

    申请日:2012-11-19

    Abstract: The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.

    Abstract translation: 本公开涉及一种用于棋盘游戏的系统和方法,其中每个包含多个字母的棋盘以多种组合和配置组合,以便在不同游戏板上生成和播放不同的棋盘游戏。 棋盘游戏的目的是让玩家或团队将该团队的彩色半透明筹码或令牌放在字母和相邻字母上,以创建单词,从而创建一条或多条筹码。 通过使用这条芯片并在每一回合添加线,玩家或团队可以达到某些目标,例如连接游戏板上的各种位置或结尾,或从游戏板的一端到另一端的赛车,以及 其他目标是玩每个游戏所必需的。

    SYSTEM AND METHODS FOR GENERATING A GAME BOARD AND PLAYING GAMES THEREWITH
    8.
    发明申请
    SYSTEM AND METHODS FOR GENERATING A GAME BOARD AND PLAYING GAMES THEREWITH 审中-公开
    用于生成游戏板和播放游戏的系统和方法

    公开(公告)号:WO2013075097A2

    公开(公告)日:2013-05-23

    申请号:PCT/US2012/065845

    申请日:2012-11-19

    Abstract: The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.

    Abstract translation: 本公开涉及一种用于棋盘游戏的系统和方法,其中每个包含多个字母的棋盘以多种组合和配置组合,以便在不同游戏板上生成和播放不同的棋盘游戏。 棋盘游戏的目的是让玩家或团队将该团队的彩色半透明筹码或令牌放在字母和相邻字母上,以创建单词,从而创建一条或多条筹码。 通过使用这条芯片并在每一回合添加线,玩家或团队可以达到某些目标,例如连接游戏板上的各种位置或结尾,或从游戏板的一端到另一端的赛车,以及 其他目标是玩每个游戏所必需的。

    APPARATUS FOR PLAYING A BOARD GAME
    9.
    发明申请
    APPARATUS FOR PLAYING A BOARD GAME 审中-公开
    玩板游戏的装置

    公开(公告)号:WO1989002772A1

    公开(公告)日:1989-04-06

    申请号:PCT/GB1988000774

    申请日:1988-09-21

    CPC classification number: A63F3/00097 A63F3/00176

    Abstract: Apparatus for playing a board game comprises a board (30) having a number of home-base locations (1, 2), a number of interconnecting pathways (4) extending between the home-base locations (1, 2) which define stopping points (3) at the interconnections of the pathways. The apparatus also comprises a number first playing pieces (9) for each player such that each player's first playing pieces (9) are adapted to be distinguished from other player's first playing pieces (9) and each players's first playing pieces are initially positioned at a home-base location (1, 2) and are advanced along the pathways via the stopping points (3) towards another predetermined home-base location (2). Whenever one player's playing pieces (5) are moved into a predetermined relationship with one or more of another player's playing pieces (6), that one or another player's playing pieces are removed from that one or another player's control, as the case may be. Typically, the apparatus further comprises a number of second playing pieces (10) for each player such that each player's second playing pieces are adapted to distinguish from other player's second playing pieces and from that player's first playing pieces. The second playing pieces (10) replace each of the first playing pieces (9) that reaches a predetermined home-base location and may be advanced along the pathways (4) via the stopping points (3) in any direction.

    Abstract translation: 用于玩棋盘游戏的装置包括具有多个本地位置(1,2)的板(30),在本地位置(1,2)之间延伸的多个互连路径(4),其限定停靠点 (3)在路径的相互连接处。 该装置还包括用于每个玩家的数量第一播放件(9),使得每个玩家的第一玩具(9)适于与其他玩家的第一玩具(9)区分开,并且每个玩家的第一玩具最初位于 本地位置(1,2)并且沿着路径经由停靠点(3)前进到另一个预定的本地位置(2)。 每当一个玩家的玩具(5)被移动到与另一个玩家的玩家(6)中的一个或多个的预定关系时,该玩家的一个或多个游戏者的棋子被从那个或另一个玩家的控制(视情况而定)被移除。 通常,该装置还包括用于每个玩家的多个第二播放片(10),使得每个玩家的第二播放片段适于与其他玩家的第二播放片段和该播放器的第一播放片段区分开来。 第二播放片(10)替换到达预定的本地位置的每个第一播放片(9),并且可以沿着路径(4)经由停止点(3)沿任何方向前进。

    TRACK BASED PLAY SYSTEMS
    10.
    发明申请
    TRACK BASED PLAY SYSTEMS 审中-公开
    基于轨道的播放系统

    公开(公告)号:WO2016003846A1

    公开(公告)日:2016-01-07

    申请号:PCT/US2015/038217

    申请日:2015-06-29

    Abstract: Track based play systems are described which comprise a set of physical play pieces and an associated computer game. In an embodiment, a user may arrange some or all of the play pieces in the set to form a path. The computer game is arranged to infer a virtual model of the path defined by the user-created arrangement of the play pieces. The inference may be based on data communicated by one or more the play pieces to the game or based on data from a local sensing device such as a camera which views the relative positions of the play pieces. Having inferred the path, the game constrains a virtual or physical object to the path within the game play and renders a graphical user interface showing at least a portion of the path.

    Abstract translation: 描述了基于轨道的游戏系统,其包括一组物理游戏片段和相关联的计算机游戏。 在一个实施例中,用户可以将集合中的一些或全部播放片段布置成路径。 计算机游戏被布置为推断由用户创建的游戏片段的布置定义的路径的虚拟模型。 推论可以基于由游戏中的一个或多个播放片段传送的数据,或者基于来自诸如观看播放片的相对位置的相机的本地感测装置的数据。 推测出路径,游戏将虚拟或物理对象约束到游戏中的路径,并呈现出显示路径的至少一部分的图形用户界面。

Patent Agency Ranking