Personal items network, and associated methods
摘要:
A system employs data taken from monitor devices and applies that data to video games, arcade games, computer games and the like (collectively a “game”) to “personalize” the game to real ability and persons. For example, when a monitor device is used to capture airtime (and e.g., heart rate) of a snowboarder, that data is downloaded to a database for a game and used to “limit” how a game competitor plays the game. In this way, a snowboard game player can compete against world-class athletes, and others, with some level of realism provided by the real data used in the game.
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