摘要:
Members of a team can be replaced with players having the same game intentions. The invention comprises a buddy search processor 108 that associates together identifying information regarding terminal devices and stores this in a member information memory 170 as a team, a member information deletion processor 111 that transmits a member deletion request from one terminal device belonging to a team, to the other terminal devices belonging to the team, regarding another terminal device belonging to the team, and deletes from the member information memory 170 the identifying information regarding the other terminal device based on the responses from each terminal device, and a member replacement processor 112 that transmits a member admission request from one terminal device belonging to the team to the other terminal devices belonging to the team, selects a terminal device that satisfies the admission criteria included in the member admission request based on the responses from the other terminal devices, and stores the identifying information regarding the selected terminal device in the member information memory 170.
摘要:
The present invention provides a server device for net games which can increase the acquaintances of the user through net games, give sufficient excitement to the user, and can run net games smoothly by improving the enthusiasm of users to participate in these games. A lobby server 13 stores profile information for each member when each member accesses using a client computer 2, and at the end of the encounter league, in which profile information is invariably exchanged, the lobby server 13 enables the stored profile information of one member to be read at the client computer 2 of the other member, and enables the stored profile information of the other member to be read at the client computer 2 of the first member.
摘要:
A game for a plurality of game players, in conjunction with one or more events whose outcomes are unknown prior to their performance, wherein one or more participants take part in each event, the game comprising: one or more sets of game cards (Figures 2-5 and 10) , each card being representative of a participant in said one or more events; selection means (45) for selection by each player of one or more participants in each event in advance of the performance of each event, participant selection being based upon the predicted behaviour by the participants during each event, each selected participant corresponding to a game card in possession of that player; storage means (9) for centrally storing participant selection information indicative of the one or more participants selected by each player, and assessment means (67) for assessing the actual behaviour of each participant during the actual performance of the event against stored participant selection information of each player to thereby determine one or more winning players.
摘要:
Members are increased efficiently by providing a referring mode for recruitment of non-members as one of means to achieve a game goal. The present invention provides a net game system for playing a game with the aim of achieving a predetermined goal, said game being played, via data terminals 3 operated by member players, in a game space provided on a game server 1, while communicating with the net server on the network 2. The game server 1 comprises a recruiting information generating section 106 for generating, upon receipt from a member player of referral information specifying the mail address of the data terminal 3 of a non-member player, recruiting information including information specifying the member player, an enrollment processing section 107 for performing enrollment processing upon receiving application information in response to recruiting information sent to the mail address of the non-member, and an advantage conferring section 108 for conferring to the referring member player advantages useful in achieving the goal of the game.
摘要:
A network game system (10) includes a game server (20) in which a plurality of players respectively operating a plurality of portable communication terminals (30) are registered in advance. When any one of the players logs in the game server (20) through a communication network (40), a game is supplied to the portable communication terminal (30) of the player. A game screen is shown on a display, and both characters in the course of logging-in and logging-out are displayed on the game screen. If the player selects the logging-out character, a selection signal is transmitted to the game server. The game server transmits a log-in operation request to the portable communication terminal of the player operating the selected character.
摘要:
A method and system for providing on-line game (60) competition are provided. Players (402) select their favorite teams, join with the other fans of the team (50), and compete against players on the opposites team. Teams compete against each other in matches, where matches are based on schedules of real-life events, such as sports schedules or entertainment schedules. Players (402) are grouped with other players associated with their favorite teams, and matches are organized. Varios trivia questions (100) may be presented, and players have a predetermined period to answer the questions. Points may be awarded based on a player's success in competition and the overall teams success in the matches. Further, prizes are awarded based on points received by a player.
摘要:
Apparatus and method for linking multiple remote players (281, 282) of real-time games. The system includes a first computer (283) for directly linking the first computer (283) with a second computer (284). The first computer (283) comprises a network interface (285) coupled to a network (287-292) and client application software executing in the first computer (283). The client application software includes processing logic for connecting the first computer (283) to a server (293) on a network via the network interface (285), processing logic for requesting the server to match the first computer (283) with a second computer (284) using matching criteria, processing logic for receiving a network address of the second computer (284) from the server (293), and processing logic for establishing a direct communication link with the second computer (284) using the network address.
摘要:
A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, an invite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.