Game server, recording medium for storing game action control program, network game action control method and network action control program
    171.
    发明公开
    Game server, recording medium for storing game action control program, network game action control method and network action control program 审中-公开
    游戏服务器Aufzeichsnungsträger记录游戏动作控制程序,网络游戏动作控制程序和网络行为控制程序

    公开(公告)号:EP1258274A3

    公开(公告)日:2003-05-02

    申请号:EP02009250.8

    申请日:2002-04-26

    IPC分类号: A63F13/12

    摘要: Members of a team can be replaced with players having the same game intentions. The invention comprises a buddy search processor 108 that associates together identifying information regarding terminal devices and stores this in a member information memory 170 as a team, a member information deletion processor 111 that transmits a member deletion request from one terminal device belonging to a team, to the other terminal devices belonging to the team, regarding another terminal device belonging to the team, and deletes from the member information memory 170 the identifying information regarding the other terminal device based on the responses from each terminal device, and a member replacement processor 112 that transmits a member admission request from one terminal device belonging to the team to the other terminal devices belonging to the team, selects a terminal device that satisfies the admission criteria included in the member admission request based on the responses from the other terminal devices, and stores the identifying information regarding the selected terminal device in the member information memory 170.

    摘要翻译: 的搜索的处理器相关联的识别信息关于在信息存储器中作为一个团队的终端设备并存储这一点,信息删除处理器发送从一个终端设备属于一个团队成员删除请求时,向属于该球队的其他终端装置,关于另一 终端设备属于队,并从信息存储器中删除所述识别信息关于基于来自每个终端设备的响应的其它终端设备,并且从一个终端装置属于该组的另一终端的替代处理器上准入请求发送 属于组设备,选择的终端装置做SATIS外资企业包括在基于从其他终端装置的响应的许可请求的接纳标准,并存储关于在信息存储所选择的终端装置的信息识别。

    Server device for net game, net game management method, net game management program, and recording medium which stores net game
    172.
    发明公开
    Server device for net game, net game management method, net game management program, and recording medium which stores net game 审中-公开
    用于网络游戏的服务器装置,网络游戏管理方法,网络游戏管理程序和存储网络游戏的记录介质

    公开(公告)号:EP1262218A3

    公开(公告)日:2003-01-08

    申请号:EP02011649.7

    申请日:2002-05-29

    IPC分类号: A63F13/12

    摘要: The present invention provides a server device for net games which can increase the acquaintances of the user through net games, give sufficient excitement to the user, and can run net games smoothly by improving the enthusiasm of users to participate in these games. A lobby server 13 stores profile information for each member when each member accesses using a client computer 2, and at the end of the encounter league, in which profile information is invariably exchanged, the lobby server 13 enables the stored profile information of one member to be read at the client computer 2 of the other member, and enables the stored profile information of the other member to be read at the client computer 2 of the first member.

    摘要翻译: 本发明提供了一种网络游戏服务器装置,通过网络游戏可以增加用户的熟人度,给予用户充分的兴奋,并可以通过提高用户参与这些游戏的积极性,平稳运行网络游戏。 大厅服务器13在每个会员使用客户端计算机2访问时存储每个会员的简档信息,并且在总会交换结束时总是交换简档信息,大厅服务器13使所存储的一个会员的简档信息能够 在另一个成员的客户计算机2处被读取,并且使得所存储的另一个成员的简档信息能够在第一成员的客户计算机2处被读取。

    GAME FOR PLAY IN CONJUNCTION WITH A COMPETITION
    173.
    发明公开
    GAME FOR PLAY IN CONJUNCTION WITH A COMPETITION 审中-公开
    游戏玩相关的竞争

    公开(公告)号:EP1256080A1

    公开(公告)日:2002-11-13

    申请号:EP00969076.9

    申请日:2000-10-05

    发明人: MILLER, David

    IPC分类号: G06F19/00 G06F161/00

    摘要: A game for a plurality of game players, in conjunction with one or more events whose outcomes are unknown prior to their performance, wherein one or more participants take part in each event, the game comprising: one or more sets of game cards (Figures 2-5 and 10) , each card being representative of a participant in said one or more events; selection means (45) for selection by each player of one or more participants in each event in advance of the performance of each event, participant selection being based upon the predicted behaviour by the participants during each event, each selected participant corresponding to a game card in possession of that player; storage means (9) for centrally storing participant selection information indicative of the one or more participants selected by each player, and assessment means (67) for assessing the actual behaviour of each participant during the actual performance of the event against stored participant selection information of each player to thereby determine one or more winning players.

    Network game system
    175.
    发明公开
    Network game system 审中-公开
    Netzwerkspielsystem

    公开(公告)号:EP1219330A2

    公开(公告)日:2002-07-03

    申请号:EP01310929.3

    申请日:2001-12-28

    IPC分类号: A63F13/00

    摘要: A network game system (10) includes a game server (20) in which a plurality of players respectively operating a plurality of portable communication terminals (30) are registered in advance. When any one of the players logs in the game server (20) through a communication network (40), a game is supplied to the portable communication terminal (30) of the player. A game screen is shown on a display, and both characters in the course of logging-in and logging-out are displayed on the game screen. If the player selects the logging-out character, a selection signal is transmitted to the game server. The game server transmits a log-in operation request to the portable communication terminal of the player operating the selected character.

    摘要翻译: 网络游戏系统(10)包括游戏服务器(20),其中分别操作多个便携式通信终端(30)的多个玩家预先登记。 当任何一个玩家通过通信网络(40)登录游戏服务器(20)时,游戏被提供给玩家的便携式通信终端(30)。 游戏屏幕显示在显示屏上,登录和注销过程中的两个字符均显示在游戏画面上。 如果玩家选择注销字符,则将选择信号发送到游戏服务器。 游戏服务器向操作所选角色的玩家的便携式通信终端发送登录操作请求。

    SYSTEM AND METHOD FOR INTERACTIVE GAME-PLAY SCHEDULED BASED ON REAL-LIFE EVENTS
    176.
    发明公开
    SYSTEM AND METHOD FOR INTERACTIVE GAME-PLAY SCHEDULED BASED ON REAL-LIFE EVENTS 审中-公开
    FOR互动游戏的系统和方法计划在真实事件的基础

    公开(公告)号:EP1207944A2

    公开(公告)日:2002-05-29

    申请号:EP00957401.3

    申请日:2000-08-14

    申请人: ACTV, INC.

    IPC分类号: A63B55/00 B65D81/03

    摘要: A method and system for providing on-line game (60) competition are provided. Players (402) select their favorite teams, join with the other fans of the team (50), and compete against players on the opposites team. Teams compete against each other in matches, where matches are based on schedules of real-life events, such as sports schedules or entertainment schedules. Players (402) are grouped with other players associated with their favorite teams, and matches are organized. Varios trivia questions (100) may be presented, and players have a predetermined period to answer the questions. Points may be awarded based on a player's success in competition and the overall teams success in the matches. Further, prizes are awarded based on points received by a player.

    NETWORK ARCHITECTURE FOR REAL-TIME VIDEO GAMES
    177.
    发明公开
    NETWORK ARCHITECTURE FOR REAL-TIME VIDEO GAMES 失效
    网络架构对于实时视频游戏

    公开(公告)号:EP0774186A1

    公开(公告)日:1997-05-21

    申请号:EP95919003.0

    申请日:1995-05-05

    发明人: PERLMAN, Stephen

    IPC分类号: A63F13 G06F19 H04L29

    摘要: Apparatus and method for linking multiple remote players (281, 282) of real-time games. The system includes a first computer (283) for directly linking the first computer (283) with a second computer (284). The first computer (283) comprises a network interface (285) coupled to a network (287-292) and client application software executing in the first computer (283). The client application software includes processing logic for connecting the first computer (283) to a server (293) on a network via the network interface (285), processing logic for requesting the server to match the first computer (283) with a second computer (284) using matching criteria, processing logic for receiving a network address of the second computer (284) from the server (293), and processing logic for establishing a direct communication link with the second computer (284) using the network address.

    METHOD AND SYSTEM FOR MANAGING MULTIPLAYER GAME SESSIONS

    公开(公告)号:EP3368171A1

    公开(公告)日:2018-09-05

    申请号:EP15825804.6

    申请日:2015-12-28

    申请人: Supercell Oy

    IPC分类号: A63F13/795 A63F13/79

    摘要: A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, an invite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.