COMPUTER DEVICE, RECORDING MEDIUM, AND CONTROL METHOD
    12.
    发明公开
    COMPUTER DEVICE, RECORDING MEDIUM, AND CONTROL METHOD 审中-公开
    COMPUTERVORRICHTUNG,AUFZEICHNUNGSMEDIUM UND STEUERVERFAHREN

    公开(公告)号:EP2832405A1

    公开(公告)日:2015-02-04

    申请号:EP13767696.1

    申请日:2013-03-28

    申请人: Capcom Co., Ltd.

    发明人: ITSUNO, Hideaki

    IPC分类号: A63F13/10 A63F13/00 A63F13/12

    摘要: Provided are a computer device, a storage medium, and a control method which can implement a game which allows more users to feel satisfied with beating an enemy character in a fight in which plural users participate to beat the enemy character. A server device (2) includes a communication section (2a), an enemy vitality management section (2b), a fight application accepting section (2c), an enemy vitality determination section (2d), a first mode execution section (2e), a first enemy vitality transmission section (2f), an enemy vitality updating section (2g), and a second mode execution section (2h), and operates in a second mode as a second enemy vitality transmission section (2i) which transmits a predetermined vitality to the game device, and an enemy vitality updating limiting section (2j) which limits updating of the vitality of the enemy character based on the damage value received from the game device.

    摘要翻译: 提供一种能够实现游戏的计算机装置,存储介质和控制方法,其允许更多的用户在多个用户参与击败敌人角色的战斗中打败敌人角色感到满意。 服务器装置(2)包括通信部(2a),敌方活力管理部(2b),战斗应用接收部(2c),敌方生命力判定部(2d),第一模式执行部(2e) 第一敌方活力传递部分(2f),敌方生命力更新部分(2g)和第二模式执行部分(2h),并以第二模式操作作为传递预定活力的第二敌方活力传播部分(2i) 以及基于从游戏装置接收的损伤值来限制敌人角色的活力的更新的敌方活力更新限制部(2j)。

    GAME SYSTEM, GAME CONTROL METHOD AND RECORDING MEDIUM
    14.
    发明公开
    GAME SYSTEM, GAME CONTROL METHOD AND RECORDING MEDIUM 审中-公开
    游戏系统,游戏控制方法和记录介质

    公开(公告)号:EP2754471A1

    公开(公告)日:2014-07-16

    申请号:EP12830700.6

    申请日:2012-03-30

    申请人: Capcom Co., Ltd.

    IPC分类号: A63F13/00

    摘要: A game system which a customization in regard to an arrangement and a size of a panel image can be done with an easy operation is provided.A panel image including an operation panel image corresponded to an operation associated with a game progress is displayed on the second display unit having a touch panel. When an operation on an operation panel image is detected by the touch panel, a game image in which a processing corresponding to the operation is performed is displayed and supplied to a first display unit. In a customization mode for customizing, a panel image display area and a candidate image which is a candidate of the panel image displayed in the panel image display area are displayed on the second display unit. A selection operation of the candidate image is detected by the touch panel, and the candidate image operated for selection is arranged and displayed in the panel image display area as the panel image.

    DISPLAY CONTROL DEVICE, PROGRAM FOR IMPLEMENTING THE DISPLAY CONTROL DEVICE, AND RECORDING MEDIUM CONTAINING THE PROGRAM
    15.
    发明公开
    DISPLAY CONTROL DEVICE, PROGRAM FOR IMPLEMENTING THE DISPLAY CONTROL DEVICE, AND RECORDING MEDIUM CONTAINING THE PROGRAM 有权
    显示控制设备,方案以执行的显示控制设备以及记录介质包含程序

    公开(公告)号:EP2124133A1

    公开(公告)日:2009-11-25

    申请号:EP07850900.7

    申请日:2007-12-19

    申请人: Capcom Co., Ltd.

    发明人: KADOI, Kazunori

    摘要: A virtual plane including a display screen is divided into small regions. If calculated coordinates of an intersection is located in one of the small regions outside the display screen, an icon corresponding to the small region is displayed at a predetermined position. If coordinates of the intersection are not calculated, an icon corresponding to the small region in which the preceding intersection coordinates were located in is displayed at a predetermined position.

    摘要翻译: 虚拟平面包括显示屏幕被划分为小区域。 如果交叉点的计算的坐标位于显示屏外部的小区域的一个,对应于小区域的图标在规定的位置被显示。 如果交点坐标不计算上的图标对应于其中的preceding-交点坐标分别位于在预定位置显示在小区域。

    GAME DEVICE, GAME DEVICE CONTROL METHOD, AND RECORDING MEDIUM
    16.
    发明公开
    GAME DEVICE, GAME DEVICE CONTROL METHOD, AND RECORDING MEDIUM 审中-公开
    SPIELEVORRICHTHTUNG,SPIELEVORRICHTUNGSTEUERUNGSVERFAHREN UND AUFZEICHNUNGSMEDIUM

    公开(公告)号:EP3047885A4

    公开(公告)日:2017-07-19

    申请号:EP14846436

    申请日:2014-09-10

    申请人: CAPCOM CO

    发明人: SAKAKIBARA KAZUKI

    摘要: A drill unit 111 expands a dungeon based on a parameter in two directions from the starting point X and selects a start S and a goal G from each area expanded in two directions. Thus, it is possible to generate a path from the start S to the goal G passing through the starting point X. Moreover, it is possible to determine a board form of the whole dungeon by determining expanding directions with the parameter.

    摘要翻译: 钻取单元111基于从起点X开始的两个方向上的参数扩展地下城,并且从在两个方向上扩展的每个区域中选择开始S和目标G. 因此,可以生成从开始S到通过开始点X的目标G的路径。此外,可以通过利用参数确定扩展方向来确定整个地下城的棋盘形式。

    COMPUTER DEVICE, RECORDING MEDIUM, AND METHOD FOR CONTROLLING COMPUTER DEVICE
    17.
    发明公开
    COMPUTER DEVICE, RECORDING MEDIUM, AND METHOD FOR CONTROLLING COMPUTER DEVICE 审中-公开
    COMPUTERVORRICHTUNG,AUFZEICHNUNGSMEDIUM UND VERFAHREN ZUR STEUERUNG EINER COMPUTERVORRICHTUNG

    公开(公告)号:EP2857075A1

    公开(公告)日:2015-04-08

    申请号:EP13796310.4

    申请日:2013-05-28

    申请人: Capcom Co., Ltd.

    IPC分类号: A63F13/00

    摘要: Provided are a computer device, a storage medium, and a method of controlling the computer device, which enable a player character to perform various actions according to the user's intention. A game program (30a) causes a CPU (10) of a game device (2) to function as a game space generating section (40) and a PC control section (41). The PCU control section (41) causes the CPU (10) to function as a movement control section (41a) and a stance control section (41b). The stance control section (41b) increases the variation in the player character's stance changed from a reference stance, with an increase in the operation amount of a second operation unit (252), and decreases the variation in the player character's stance changed from the reference stance, with a decrease in the operation amount of the second operation unit.

    摘要翻译: 提供了一种计算机设备,存储介质和控制计算机设备的方法,其使玩家角色能够根据用户的意图执行各种动作。 游戏程序(30a)使得游戏装置(2)的CPU(10)用作游戏空间生成部(40)和PC控制部(41)。 PCU控制部(41)使CPU(10)作为移动控制部(41a)和姿态控制部(41b)起作用。 姿势控制部(41b)随着第二操作部(252)的操作量的增加,增加了从参考姿态变化的玩家角色的姿势的变化,并且减小了从参考中改变的玩家角色的姿态的变化 姿势,第二操作单元的操作量减少。

    Game machine, program for realizing game machine, and method of displaying objects in game
    18.
    发明公开
    Game machine, program for realizing game machine, and method of displaying objects in game 审中-公开
    用于制造游戏机和方法,在游戏中显示对象的老虎机程序

    公开(公告)号:EP2243527A3

    公开(公告)日:2013-12-11

    申请号:EP10157851.6

    申请日:2010-03-25

    申请人: Capcom Co., Ltd.

    IPC分类号: A63F13/10

    摘要: A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed.

    COMPUTER, AND RECORDING MEDIUM
    19.
    发明公开
    COMPUTER, AND RECORDING MEDIUM 审中-公开
    计算机和记录介质

    公开(公告)号:EP2533132A4

    公开(公告)日:2013-12-04

    申请号:EP11739771

    申请日:2011-02-02

    申请人: CAPCOM CO

    发明人: NONAKA DAISUKE

    IPC分类号: A63F13/10

    摘要: A computer to which multiple operation units can be connected is caused to function as a reception unit that receives identification information and operation information from each operation unit that is connected, an association setting unit that sets an association between connected operation units based on the identification information received from the connected operation units and an association condition that is set in advance, and an execution unit that executes processing on the same processing target based on the operation information received from the associated operation units.

    COMPUTER DEVICE, STORAGE MEDIUM, AND CONTROL METHOD
    20.
    发明公开
    COMPUTER DEVICE, STORAGE MEDIUM, AND CONTROL METHOD 审中-公开
    COMPUTERVORRICHTUNG,SPEICHERMEDIUM UND STEUERVERFAHRENDAFÜR

    公开(公告)号:EP2541377A1

    公开(公告)日:2013-01-02

    申请号:EP11747054.2

    申请日:2011-02-24

    申请人: Capcom Co., Ltd.

    IPC分类号: G06F3/041 G06F3/048

    摘要: A computer device is provided, in which in a case where a user manipulates characters displayed on a touch screen via a manipulation section displayed on the display, the user can easily figure out images located behind and overlapping with the manipulation section. A game machine 1 includes a virtual manipulation section display module (virtual manipulation section display means) 33 for displaying on a touch screen 2, a virtual manipulation section 42 which accepts a user's manipulation; and a display color changing module (display color changing means) 37a for changing display color information of the virtual manipulation section in response to the user's manipulation.

    摘要翻译: 提供了一种计算机装置,其中,在用户通过显示在显示器上的操作部分操纵触摸屏上显示的字符的情况下,用户可以容易地找出位于操作部分后面并与操作部分重叠的图像。 游戏机1包括:虚拟操作部显示模块(虚拟操作部显示单元)33,用于在触摸屏2上显示接受用户操作的虚拟操作部42; 以及用于响应于用户的操纵改变虚拟操作部分的显示颜色信息的显示颜色改变模块(显示颜色改变装置)37a。