摘要:
Ein System für Spiele, mit folgenden Merkmalen:
Ein Mobilfunknetz, Mindestens ein Spielterminal mit einer Schnittstelle für das Mobilfunknetz und mindestens einer Spielanwendung, wobei das benannte Spielterminal über ein tragbares persönliches Identifizierungsmodul verfügt, Ein Werbeinhalt-Serversystem, um Werbeinhalte getrennt von der Spielanwendung über das benannte Mobilfunknetz an das benannte Spielterminal auszusenden, wobei die benannte Spielanwendung derart programmiert ist, dass die benannten Werbeinhalte dem Spieler während einem Spiel wiedergegeben werden. Die Spielanwendung ist derart programmiert, dass während dem Spiel beworbene Produkte oder Komponenten über das benannte Mobilfunknetz bestellbar sind.
摘要:
Instant messaging systems and methods are disclosed. The systems and methods allow users to play competitive and collaborative games using an instant messaging client application. The client application may create a user interface screen that includes an instant messaging region or window for exchanging instant messages and a game region or window for playing games.
摘要:
A video game may be associated with advertising such that when the player mouse clicks on an image element in the course of play of the game, the game play may automatically be paused in one embodiment. Once the game play is paused, an advertising graphical user interface may be displayed that enables the user to purchase items associated with image elements observed in the course of game play.
摘要:
When a user access a server (10) from a client game console (70) over a network (50), desirable primary content such as a movie or music from a contents data base (30) and user information from a user database (20) are downloaded into the game console (70). Auxiliary content such as advertisements stored in a storage media (80) is customized based on the user information and played back by the game console (70). The playback record of the auxiliary content is used as a basis for billing the user and advertisers.
摘要:
Data regarding an advertising object is input through a three-dimensional polygon data input part 31 and an attribute input part 32. A character management part 20 manages characters appearing in a game provided by a game story providing part 10. A polygon assignment part 41 assigns three-dimensional polygon data of the advertising object to the game character, and an attribute reflecting part 42 reflects attributes and performance of the advertising object on the game character, whereby the advertising object is reproduced as the game character in a three-dimensional virtual space. A user performs a game on a display part 70 through a game performing part 50. A story development control part 60 dynamically sets and changes an evaluation value assigned to each scene and develops a story, thereby allowing the user to virtually experience the attributes and performance of the advertising object. For example, the game may be a driving game in which the user drives a new car model as the advertising object.
摘要:
A method for creating and sending video game images comprises identifying a scene being viewed by a participant in a video game; determining whether there exists a previously created image corresponding to the scene and corresponding to a participant category to which the participant belongs. If the determining is positive, the previously created image is retrieved and released towards a device associated with the participant. If the determining is negative, an image is rendered, and the rendered image is released towards the device. Also, there is provded a method for control of video game rendering, which comprises identifying a scene being viewed by a participant in a video game; obtaining an image for the scene; rendering at least one customized image for the participant; and combining the image for the scene and the at least one customized image for the participant, thereby to create a composite image for the participant.