Computer-generated hologram and its fabrication process
    2.
    发明公开
    Computer-generated hologram and its fabrication process 审中-公开
    Herstellungsverfahrenfürcomputererstelltes Hologramm und holografisch aufgezeichneterDatenträger

    公开(公告)号:EP1777597A3

    公开(公告)日:2012-11-21

    申请号:EP05026518.0

    申请日:2002-12-18

    Abstract: The invention relates to a computer-generated hologram fabrication process that can reduce loads on computation of interference fringes for an original image including micro-characters. A visually perceivable original image 11 and a visually unperceivable original image 12 (micro-characters) are defined, and sample point sources of light P are defined at a low density on the original image 11 and at a high density on the original image 12. Interference fringes of object light coming from the point light sources on the original image 11 and reference light R are found on each computation point within an area α1 on a recording surface 20, and interference fringes of object light coming from point light sources on the original image 12 and reference light R are found on each computation point within an area α2 on the recording surface 20. The light sources that become samples are defined at a given pitch on sectional lines obtained by cutting the original images 11 and 12 by a multiplicity of sections (parallel with an XZ plane) located at a given spacing. The section-to-section spacing for the original image 12 is made narrows than that for the original image 11.

    Abstract translation: 本发明涉及一种计算机生成的全息图制作工艺,其能够减少包括微型字符在内的原始图像的干涉条纹计算的负担。 定义视觉可感知的原始图像11和视觉上不可理解的原始图像12(微字符),并且在原始图像11上以低密度限定光P的采样点光源,并且以原始图像12上的高密度定义。 在记录表面20上的区域α1内的每个计算点上找到来自原始图像11上的点光源的对象光的干涉条纹和参考光R,以及来自点光源的对象光的干涉条纹 原始图像12和参考光R被发现在记录表面20上的区域α2内的每个计算点上。成为样本的光源在以原始图像11和12切割得到的截面线上以给定的间距被限定 位于给定间隔的多个部分(与XZ平面平行)。 原始图像12的部分间隔间隔比原始图像11窄

    Hologram information forming method
    6.
    发明公开
    Hologram information forming method 失效
    Verfahren zum Erzeugen von holographischer信息。

    公开(公告)号:EP0593300A1

    公开(公告)日:1994-04-20

    申请号:EP93308211.7

    申请日:1993-10-14

    Abstract: A hologram surface to express a phase distribution, a visual field in which a solid image can be seen; and a stereoscopic display limit are set in a virtual space. A target to be stereoscopically displayed is subsequently expressed in the virtual space by a set of micro polygons. A plurality of slice planes which are parallel with the horizontal plane are set into the virtual space including the target. The line segments which intersect the polygons are obtained every slice plane. The detected line segment is divided or clipped as necessary and is finally divided into the portion which can be always seen from the whole region of the visual field and a portion which is obstructed by another line segment and can be seen from only a part of the visual field, thereby extracting the line segment. In the calculation of a phase distribution, sampling points are set onto the extracted line segment, a 1-dimensional hologram phase distribution on the hologram surface is calculated every sampling points, and the calculated 1-dimensional hologram phase distributions are added every same slice plane.

    Abstract translation: 表示相位分布的全息图表面,可以看到实心图像的视野; 并且在虚拟空间中设置立体显示限制。 立体显示的目标随后通过一组微多边形在虚拟空间中表示。 将与水平面平行的多个切片平面设置在包括目标的虚拟空间中。 每个切片平面获得与多边形相交的线段。 检测出的线段根据需要进行分割或剪辑,最后分为从视野的整个区域总是可以看到的部分和被另一个线段阻挡的部分,只能从 视野,从而提取线段。 在相位分布的计算中,将采样点设置在提取的线段上,在每个采样点计算全息图表面上的一维全息图相位分布,并将计算出的一维全息图相位分布与每个相同的切片平面相加 。

    VERFAHREN ZUM GENERIEREN VON VIDEOHOLOGRAMMEN IN ECHTZEIT ZUR ERWEITERUNG EINER 3D-RENDERING-GRAPHIKPIPELINE
    10.
    发明授权
    VERFAHREN ZUM GENERIEREN VON VIDEOHOLOGRAMMEN IN ECHTZEIT ZUR ERWEITERUNG EINER 3D-RENDERING-GRAPHIKPIPELINE 有权
    方法实时生成视频全息要扩展的3D渲染绘图管线

    公开(公告)号:EP2160655B1

    公开(公告)日:2011-03-23

    申请号:EP08759668.0

    申请日:2008-05-16

    Abstract: The invention relates to a method for generating video holograms, which functions principally for a holographic reproduction device (HAE), having at least one light modulator means (SLM) in which a scene (3D-S) which is deconstructed into object points (OP) is encoded as a complete hologram (H∑SLM) and can be viewed as a reconstruction from a visibility region (VR). A 3D-rendering graphic pipeline (RGP) determines color and depth information for the object points of the scene (3D-S), from which a holographic pipeline (HGP) determines the complex hologram values, by - for every visible object point (OPN) for which depth and color information are already present or are currently updated - A) immediately determining the subhologram (SHN) associated with this visible object point (OPN) and the associated difference subhologram (SD), wherein the difference subhologram (SD) is determined with (SD = SHN-SHX) as the difference of the associated subhologram (SHN) of the visible object point (OPN) and the subhologram (SHX) of a now obsolete, i.e., no longer visible, object point (OPX), B) adding the difference subhologram (SD) to the complete hologram (H∑SLM), and C) making the information linkage of the object point (OPN) and the subhologram (SHN) thereof callable in at least one subhologram memory (SH-MEM).

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