RENDERING SYSTEM, RENDERING SERVER, CONTROL METHOD THEREOF, PROGRAM, AND RECORDING MEDIUM
    1.
    发明公开
    RENDERING SYSTEM, RENDERING SERVER, CONTROL METHOD THEREOF, PROGRAM, AND RECORDING MEDIUM 审中-公开
    DARSTELLUNGSSYSTEM,DARSTELLUNGSSERVER,STEUERVERFAHRENDAFÜR,PROGRAMM UND AUFZEICHNUNGSMEDIUM

    公开(公告)号:EP2777022A1

    公开(公告)日:2014-09-17

    申请号:EP12847394.9

    申请日:2012-10-31

    Inventor: IWASAKI, Tetsuji

    Abstract: Rendering processing of a screen to be displayed is divided and performed between a first device and a second device. The first device generates a first screen, on which some rendering objects of rendering objects to be rendered on the screen to be displayed are rendered, based on information for determining rendered contents of the screen to be displayed. The second device generates a second screen on which rendering objects, excepting the some rendering objects from the rendering objects to be rendered on the screen to be displayed, are rendered. The first device receives the second screen from the second device, and generates the screen to be displayed by compositing the first and second screens.

    Abstract translation: 在第一设备和第二设备之间划分并执行要显示的屏幕的渲染处理。 第一设备生成第一屏幕,基于用于确定要显示的屏幕的呈现内容的信息,渲染要在显示屏幕上渲染的渲染对象的一些渲染对象。 第二设备生成第二屏幕,在其上呈现除了要显示的屏幕上呈现的渲染对象之外的一些渲染对象的渲染对象。 第一设备从第二设备接收第二屏幕,并通过合成第一和第二屏幕来生成要显示的屏幕。

    Affichage numerique d'objets parametres par des polygones bidimensionnels
    3.
    发明公开
    Affichage numerique d'objets parametres par des polygones bidimensionnels 审中-公开
    通过二维多边形参数化的对象的数字显示

    公开(公告)号:EP2192551A1

    公开(公告)日:2010-06-02

    申请号:EP09177394.5

    申请日:2009-11-27

    CPC classification number: G06T15/10 G06T19/00 G06T2210/08 G06T2210/36

    Abstract: Procédé d'affichage numérique sur un écran d'un terminal d'une image représentant un ensemble d'objets, chaque objet étant paramétré au moins par des coordonnées bidimensionnelles de points d'un polygone, le procédé comprenant, pour au moins un point courant du polygone :
    a/ calcul (212) d'une aire d'un triangle comportant le point courant et deux points du polygone adjacents audit point courant,
    b/ estimation (211) d'un coefficient de proximité à partir des dites coordonnées bidimensionnelles et de paramètres de navigation,
    c/ comparaison (213) de l'aire calculée à un seuil, en tenant compte dudit coefficient de proximité,
    d/ filtrage pour conserver ou éliminer (216), selon le résultat de la comparaison, ledit point courant pour le calcul d'une représentation (202), destinée à être affichée sur l'écran (203), de l'ensemble d'objets selon les paramètres de navigation.

    Abstract translation: 该装置具有计算三角形区域的处理单元。 处理单元从多边形的点的双向坐标和导航参数估计接近系数。 过滤单元连接到比较单元,用于消除或保存发送到计算单元的点列表的当前点,用于表示沿着导航参数的对象的组合,其中所述表示被显示在屏幕上。 还包括以下独立权利要求:(1)一种用于在终端屏幕上显示图像的数字显示方法(2)包括用于实现数字显示方法的指令的计算机程序。

    IMAGE GENERATING APPARATUS AND IMAGE GENERATING METHOD
    4.
    发明公开
    IMAGE GENERATING APPARATUS AND IMAGE GENERATING METHOD 审中-公开
    图像生成装置和图像生成方法

    公开(公告)号:EP2133843A1

    公开(公告)日:2009-12-16

    申请号:EP08738472.3

    申请日:2008-04-03

    Inventor: ISHIBASHI, Yudai

    CPC classification number: G06T15/30 G06T15/40 G06T2210/08

    Abstract: It is applicable to CG processing for interactive purposes, and reduces memory access amount for loading the vertex data of the input polygon model. An image generating apparatus (100) which generates a computer graphics image by rendering a polygon, including a coordinate data loading unit (103) which loads coordinate data in vertex data of a vertex composing the polygon, a coordinate transformation unit (104) which transforms a coordinate of the loaded coordinate data into a coordinate in a different coordinate system, a polygon removal determining unit (105) which determines whether the polygon is to be rendered or not, using transformed coordinate data obtained through the transformation, a vertex removal determining unit (106) which determines the vertex to be valid, the vertex composing the polygon that is determined to be valid, a form data loading unit (107) which loads the form data corresponding to only the vertex that is determined to be valid, and a polygon rendering unit (108) which renders the polygon using the loaded form data and the transformed coordinate data.

    Abstract translation: 它适用于交互目的的CG处理,并且减少了用于加载输入多边形模型的顶点数据的存储器访问量。 一种图像生成装置(100),其通过绘制多边形来生成计算机图形图像,该图像生成装置包括坐标数据加载单元(103),该坐标数据加载单元在构成该多边形的顶点的顶点数据中加载坐标数据;坐标变换单元(104) 将所载入的坐标数据的坐标转换为不同坐标系中的坐标;多边形消除确定单元(105),其使用通过变换获得的变换后的坐标数据来确定是否要呈现多边形;顶点消除确定单元 (106),确定顶点是有效的,构成被确定为有效的多边形的顶点,表格数据加载单元(107),加载仅与被确定为有效的顶点对应的表单数据,以及 多边形渲染单元(108),使用加载的表单数据和变换后的坐标数据渲染多边形。

    CENTRALISED INTERACTIVE GRAPHICAL APPLICATION SERVER
    5.
    发明公开
    CENTRALISED INTERACTIVE GRAPHICAL APPLICATION SERVER 审中-公开
    集中式交互式图形应用服务器

    公开(公告)号:EP1483741A2

    公开(公告)日:2004-12-08

    申请号:EP03706765.9

    申请日:2003-03-03

    Applicant: t5 Labs Ltd

    Abstract: A centralised game server in a bank (50) of game servers runs a game program for use by a user at a remote terminal (52, 56, 58). In the game server, the game program sends a first set of graphics instructions to a first graphics processing unit (76) which is intercepted by an instruction interception module (74). The first set of instructions, including vertex data, transformation data and texture data are passed to the first graphics processing unit (76) whilst a specially manipulated version of the instructions is generated and passed to a second graphics processing unit (78). The first graphics processing unit (76) renders the image data as the game intended whilst the second graphics processing unit (78) is used to render specially adapted graphics data from which to extract compression assistance data used for compression, e.g. motion vectors. In alternative embodiments, a first set of instructions include a program for a programmable pipeline module, such as a vertex shader or a pixel shader, and the second set of instructions include a modified program for the programmable pipeline module.

    COMPRESSION USING INDEX BITS IN MSAA
    6.
    发明公开
    COMPRESSION USING INDEX BITS IN MSAA 审中-公开
    使用MSAA中的索引位进行压缩

    公开(公告)号:EP3218875A1

    公开(公告)日:2017-09-20

    申请号:EP15859237.8

    申请日:2015-10-07

    Abstract: A palette compressed representation may be stored in the index bits, when that is possible. The savings are considerable in some embodiments. In uncompressed mode, the data uses 2304 (2048+256) bits, and in compressed mode, the data uses 1280 bits. However, with this technique, the data only uses the index bits, (e.g. 256 bits) with a 5:1 compression improvement over the already compressed representation, and with respect to the uncompressed representation it is a 9:1 compression ratio.

    Abstract translation: 如果可能,调色板压缩表示可以存储在索引位中。 在一些实施例中节省相当可观。 在未压缩模式下,数据使用2304(2048 + 256)位,而在压缩模式下,数据使用1280位。 然而,利用这种技术,数据仅使用索引比特(例如256比特),与已经压缩的表示相比具有5:1压缩改进,并且对于未压缩表示,它是9:1压缩比。

    TECHNIQUES FOR IMPROVING MSAA RENDERING EFFICIENCY
    9.
    发明公开
    TECHNIQUES FOR IMPROVING MSAA RENDERING EFFICIENCY 审中-公开
    一种提高MSSA的效率

    公开(公告)号:EP2936440A4

    公开(公告)日:2016-09-21

    申请号:EP13868697

    申请日:2013-12-19

    Applicant: INTEL CORP

    Abstract: Various embodiments are generally directed to techniques for causing the storage of a color data value of a clear color to be deferred as rendered color data values are stored for samples. A device comprises a processor circuit and a storage to store instructions that cause the processor circuit to render a pixel from multiple samples taken of a three-dimensional model of an object, the pixel corresponding to a pixel sample data which comprises multiple color storage locations that are each identified by a numeric identifier, and which comprises multiple sample color indices that each correspond to a sample to point to at least one color storage location; and allocate color storage locations in an order selected to define a subset of possible combinations of binary index values among all of the sample color indices as invalid combinations. Other embodiments are described and claimed.

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