摘要:
The present invention provides method and apparatus to perform combined cognitive and motor rehabilitation on a computerized non-portable system or on single portable device. A patient can play a variety of games that require the patient to perform a variety of memory exercises which involve physical exertion. The activities of the patient are monitored with pattern analysis software which provides feedback to the patient. The feedback can include voice synthesis, video guidance, progression messages etc. Patient data obtained while the patient is performing each of the memory exercises is stored locally on a database module and then uploaded to a cloud server. A remote psychologist/psychiatrist monitors the patient by logging into the same cloud, and updating cognition exercises. The same therapist can have live chats with the patient for further interaction and coaching.
摘要:
A modular, instrumented rehabilitation table and method of rehabilitation are disclosed. The table top can have a low friction top, a high friction bottom, a hollow section and no legs. An electronic controller is embedded in the hollow section of the table top. A first tilt sensor is embedded in the hollow section of the table top so as to sense tilt on a first axis. A second tilt sensor is embedded in the hollow section of the table top so as to sense tilt on a second axis. A tracking circuit, which can include a plurality of sensors arranged in a matrix format is provided. These can be embedded in the hollow section of the table top or can be atop the top surface of the table. A power supply embedded in the hollow section of the table top is provided. A communication circuit attached to the table top and electrically connected to the electronic controller is provided. The electronic controller sends a transmission signal including signals from the first tilt sensor, the second tilt sensor and the tracking circuit to the communication circuit which transmits the transmission signal.
摘要:
The present invention includes systems and methods for monitoring effectiveness and safety of a drug treatment program on a patient. The system includes a computer and a control box connected to the computer. The control box can have one or more interfaces for the patient including bio-signal measuring ones. It can also provide multiple interfaces for the patient. The system also includes a drug dispenser connected to the computer. The drug dispenser can be connected through the control box or directly to the computer. The drug dispenser records a time and a dosage of a drug taken by the patient and the computer executes game software that allows the patient to play a game, the game being based on input to the control box provided by the patient. The computer can be connected to a server that controls overall operation of the system. Server received further input from authorized physicians, drug company researchers or drug safety monitoring specialists of government agencies.
摘要:
The invention relates to a method and system for individually exercising one or more parameters of hand movement such as range, speed, fractionation and strength in a virtual reality environment and for providing performance-based interaction with the user to increase user motivation while exercising. The present invention can be used for rehabilitation of neuromotor disorders, such as a stroke. A first input device senses position of digits of the hand of the user while the user is performing an exercise by interacting with a virtual image. A second input device provides force feedback to the user and measures position of the digits of the hand while the user is performing an exercise by interacting with a virtual image. The virtual images are updated based on targets determined for the user's performance in order to provide harder or easier exercises.
摘要:
An actuator system provides force feedback to a dextrous master glove. A first, second and third digit support are connectable by hook and loop fasteners to the thumb, index and middle digits of the glove, respectively. First, second and third actuators comprising pneumatic cylinders extend between the first, second and third digit supports and an "L" shaped palm support mountable on the palm of the glove. Sensors mounted on the back of the glove provide electrical signals that are interpreted by a glove interface and forwarded to a host computer. The host computer computes the movement of the glove and provides feedback through a digital-to-analog circuit, and an actuator interface to the first, second and third actuators. Sphere joints connect the first, second and third actuators to the palm support. Each sphere joint includes an air passageway that communicates with the pneumatic force feedback cylinders in the actuators. Cylindrical joints connect the first, second and third digit supports to the first, second and third actuators. The spherical joints permit rotation in a cone of about 60.degree. and provide for realistic three-dimensional manipulation in a compact environment.
摘要:
Systems and methods for treating pain are described. Systems and methods for treating pain using video games, tilt tables and bio-sensors are described wherein the level of the video game is controlled by a computer based on the feedback from a patient. Corresponding systems are also disclosed.
摘要:
The present invention integrates an actuated tilting rehabilitation table, video tracking of the patient arm and opposite shoulder, a low-friction forearm support with grasping force sensing, remote data transmission and additional weighing means, one or more large displays, a computer and a plurality of simulation exercises, such as video games. The patient can be monitored by a local or remote clinician. The table tilts in order to increase exercise difficulty due to gravity loading on the patients arm and shoulder. In one embodiment, the present the invention includes an actuated tilting table which tilts in four degrees of freedom.
摘要:
An electronic position sensor and a pneumatic microactuator form a portable robot master that may be operated by the fingers of a user's hand in the same, natural manner that the user would normally grasp an object to be finger manipulated. The master requires only two contact points to secure its ends to the user's fingers and to be manipulated by the user. The master includes a compact, hand-held unit that fits within the space defined by the user's palm and fingers, and functions as a position controller for a robot having a dextrous hand. The position sensor includes a linear variable differential transformer having an output signal that is proportional to the distance between the user's fingers, i.e. the two contact points, that are used to manipulate the master. A force feedback system, including the pneumatic micro-actuator, senses forces exerted by end effectors on the robot hand and causes a corresponding force to be exerted by the user.
摘要:
The majority of cognitive virtual reality (VR) applications have been for therapy, and not cognitive screening/scoring. Provided herein is the BrightScreener™ and its first pilot feasibility study for evaluating elderly with various degrees of cognitive impairment. BrightScreener is a portable (laptop-based) serious-gaming system which incorporates a bimanual game interface for more ecological 3D interaction with virtual worlds. A pilot study determined that BrightScreener is able to differentiate levels of cognitive impairment based solely on game performance, as well as to evaluate the technology acceptance by the target population. Subsequent group analysis of the Pearson correlation coefficient showed a high degree of correlation between the subjects' MMSE scores and their Composite Game Scores (0.90, |P|
摘要:
Systems and methods for treating pain are described. Systems and methods for treating pain using video games, tilt tables and bio-sensors are described wherein the level of the video game is controlled by a computer based on the feedback from a patient. Corresponding systems are also disclosed.