COMPRESSING TEXTURE DATA ON A PER-CHANNEL BASIS

    公开(公告)号:US20240273767A1

    公开(公告)日:2024-08-15

    申请号:US18434185

    申请日:2024-02-06

    CPC classification number: G06T9/00 G06T1/60 G06T2200/04

    Abstract: Sampling circuitry independently accesses channels of texture data that represent a set of pixels. One or more processing units separately compress the channels of the texture data and store compressed data representative of the channels of the texture data for the set of pixels. The channels can include a red channel, a blue channel, and a green channel that represent color values of the set of pixels and an alpha channel that represents degrees of transparency of the set of pixels. Storing the compressed data can include writing the compress data to portions of a cache. The processing units can identify a subset of the set of pixels that share a value of a first channel of the plurality of channels and represent the value of the first channel over the subset of the set of pixels using information representing the value, the first channel, and boundaries of the subset.

    COMPRESSING TEXTURE DATA ON A PER-CHANNEL BASIS

    公开(公告)号:US20220092826A1

    公开(公告)日:2022-03-24

    申请号:US17030048

    申请日:2020-09-23

    Abstract: Sampling circuitry independently accesses channels of texture data that represent a set of pixels. One or more processing units separately compress the channels of the texture data and store compressed data representative of the channels of the texture data for the set of pixels. The channels can include a red channel, a blue channel, and a green channel that represent color values of the set of pixels and an alpha channel that represents degrees of transparency of the set of pixels. Storing the compressed data can include writing the compress data to portions of a cache. The processing units can identify a subset of the set of pixels that share a value of a first channel of the plurality of channels and represent the value of the first channel over the subset of the set of pixels using information representing the value, the first channel, and boundaries of the subset.

    SINGLE PASS FLEXIBLE SCREEN/SCALE RASTERIZATION

    公开(公告)号:US20180276790A1

    公开(公告)日:2018-09-27

    申请号:US15843968

    申请日:2017-12-15

    Abstract: An apparatus, such as a head mounted device (HMD), includes one or more processors configured to implement a graphics pipeline that renders pixels in window space with a nonuniform pixel spacing. The apparatus also includes a first distortion function that maps the non-uniformly spaced pixels in window space to uniformly spaced pixels in raster space. The apparatus further includes a scan converter configured to sample the pixels in window space through the first distortion function. The scan converter is configured to render display pixels used to generate an image for display to a user based on the uniformly spaced pixels in raster space. In some cases, the pixels in the window space are rendered such that a pixel density per subtended area is constant across the user's field of view.

    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER

    公开(公告)号:US20220222770A1

    公开(公告)日:2022-07-14

    申请号:US17708500

    申请日:2022-03-30

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    MULTI-THREAD GRAPHICS PROCESSING SYSTEM
    7.
    发明申请

    公开(公告)号:US20190279333A1

    公开(公告)日:2019-09-12

    申请号:US16424145

    申请日:2019-05-28

    Abstract: A graphics processing system comprises at least one memory device storing a plurality of pixel command threads and a plurality of vertex command threads. An arbiter coupled to the at least one memory device is provided that selects a pixel command thread from the plurality of pixel command threads and a vertex command thread from the plurality of vertex command threads. The arbiter further selects a command thread from the previously selected pixel command thread and the vertex command thread, which command thread is provided to a command processing engine capable of processing pixel command threads and vertex command threads.

    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER

    公开(公告)号:US20210233205A1

    公开(公告)日:2021-07-29

    申请号:US17230129

    申请日:2021-04-14

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    MULTI-THREAD GRAPHICS PROCESSING SYSTEM

    公开(公告)号:US20220261947A1

    公开(公告)日:2022-08-18

    申请号:US17661824

    申请日:2022-05-03

    Abstract: A graphics processing system comprises at least one memory device storing a plurality of pixel command threads and a plurality of vertex command threads. An arbiter coupled to the at least one memory device is provided that selects a pixel command thread from the plurality of pixel command threads and a vertex command thread from the plurality of vertex command threads. The arbiter further selects a command thread from the previously selected pixel command thread and the vertex command thread, which command thread is provided to a command processing engine capable of processing pixel command threads and vertex command threads.

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