摘要:
An accounting service for a gaming network including gaming machines provides systems and methods for retrieving accounting information such as gaming machine meter information from gaming machines on the gaming network. The gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. The systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts.
摘要:
A gaming network includes a discovery service, gaming machines and services providers. The discovery service receives service information from the service providers and publishes the service information to gaming machines and other entities on the gaming network. The discovery service and service providers may be implemented as web services with a gaming services framework. The gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. Systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts.
摘要:
A message director service for a gaming network including gaming machines provides systems and methods for processing messages between entities on the gaming network. The gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. The systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts.
摘要:
Method and apparatus are provided wherein a plurality of gaming system clusters are positioned in a casino, wherein each cluster includes a server computing system and a plurality of client computer systems arranged in proximity to one another. A plurality of client computer systems are provided, wherein each client computing system includes a client software program, a display device and random access memory. A plurality of wagering game machine program components are used by the client software program to provide a game to a user. The server computing system includes one or more server software components and one or more data storage devices, with the server computing system in communication with the client computer systems. One or more of the wagering game machine program components are stored in the one or more data storage devices. With the one or more server software components adapted to provide gaming program components to one or more of the client computer systems. A server computing system in at least one of the gaming system clusters communicates with a server computing system in at least one other gaming system cluster.
摘要:
A gaming network including gaming machines and gaming services further includes a cashless gaming service that provides systems and methods for funds transfer in and out of a users account between clients in the gaming network. The gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. The systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts.
摘要:
A wagering game machine uses a single character set for displaying text in multiple languages. The character set may also be used for printing materials, such as ticket printing. In one embodiment, the character set comprises Unicode standard characters, where each character in the font is represented by a unique number, which maps to the Unicode standard, regardless of platform. This allows programs that conform to the Unicode standard to deal with text in multiple languages.
摘要:
A wagering game machine uses a single character set for displaying text in multiple languages. The character set may also be used for printing materials, such as ticket printing. In one embodiment, the character set comprises Unicode standard characters, where each character in the font is represented by a unique number, which maps to the Unicode standard, regardless of platform. This allows programs that conform to the Unicode standard to deal with text in multiple languages.
摘要:
Systems and methods provide a gaming machine and server network environment that may be configured into one or more VLANs. The VLANs may be static VLANs, dynamic VLANs, MAC address based VLANs. In addition, the VLANs may be segregated based on a service provided on the VLAN such as a management service, a tournament service, or a progressive service. Further, IP multicast techniques may be used to support services on the gaming network.
摘要:
Potential player proximity to a gaming machine is sensed, and used to customize the gaming machine. The potential player position may be sensed in different manners including via an ID card carried by the potential player with triangulation sensors, a cell phone, or via biometrics. The identity of the player is also associated with the ID card, and is used to access a database containing information about the potential player or type of player. Based on that stored information, the proximate gaming machine may be customized with a game or various attract modes that are more likely to attract the potential player. In further embodiments, information known to be desired by the potential player, such as sporting results may also be displayed to attract the potential player. In still further embodiments, various profiling techniques may be utilized to identify desired customizations of proximately located gaming machines.
摘要:
A method and system for load balancing in a network system such as a data-over-cable system. One method includes receiving a first message on a first network device such as a cable modem termination system (“CMTS”) from a second network device and marking the first message with an identifier of a network access device. The method further includes intercepting the first message on a third network device such as a provisioning/access manager prior to any first protocol server such a Dynamic Host Configuration Protocol server receives the first message. When the third network device intercepts the first message, the third network device determines capabilities of the second network device and applies a set of rules to load balance any requests between a plurality of channel pairs. Each charmel pair is associated with at least one capability of a network device and also has a load factor parameter and a threshold value defining a capacity of a channel pair. The third network device assigns the second network device to a predetermined channel pair based on the capabilities of the second network device, a load factor of the channel pair and a capacity of the channel pair.