Discovery service in a service-oriented gaming network environment
    1.
    发明授权
    Discovery service in a service-oriented gaming network environment 有权
    在面向服务的游戏网络环境中发现服务

    公开(公告)号:US08308567B2

    公开(公告)日:2012-11-13

    申请号:US10794423

    申请日:2004-03-05

    IPC分类号: A63F9/24

    摘要: A gaming network includes a discovery service, gaming machines and services providers. The discovery service receives service information from the service providers and publishes the service information to gaming machines and other entities on the gaming network. The discovery service and service providers may be implemented as web services with a gaming services framework. The gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. Systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts.

    摘要翻译: 游戏网络包括发现服务,游戏机和服务提供商。 发现服务从服务提供商接收服务信息,并将服务信息发布到游戏机和游戏网络上的其他实体。 发现服务和服务提供商可以被实现为具有游戏服务框架的web服务。 游戏服务框架包括一组服务,协议,XML模式和用于在包括游戏机和服务器的分布式,基于网络的架构中提供游戏系统功能的方法。 系统和方法基于互联技术和网络服务概念为游戏和物业管理提供面向服务的框架。

    SERVICE-ORIENTED GAMING NETWORK ENVIRONMENT
    3.
    发明申请
    SERVICE-ORIENTED GAMING NETWORK ENVIRONMENT 审中-公开
    面向服务的游戏网络环境

    公开(公告)号:US20090036217A1

    公开(公告)日:2009-02-05

    申请号:US12094701

    申请日:2006-11-21

    IPC分类号: A63F9/24 G06F19/00

    CPC分类号: G07F17/32 G07F17/3223

    摘要: A gaming services framework includes web services extensions and comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture. Systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts. One aspect of the systems and methods includes a loosely coupled architecture that consists of software components that semantically encapsulate discrete functionality (self contained and perform a single function or a related group of functions—the component describes its own inputs and outputs in a way that other software can determine what it does, how to invoke its functionality, and what result to expect). These components may be distributed and programmatically accessible (called by and exchange data with other software) over standard internetworking protocols (TCP/IP, HITP, DNS, DHCP, etc.).

    摘要翻译: 游戏服务框架包括Web服务扩展,并且包括一组服务,协议,XML模式和用于在分布式的基于网络的架构中提供游戏系统功能的方法。 系统和方法基于互联技术和网络服务概念为游戏和物业管理提供面向服务的框架。 系统和方法的一个方面包括松散耦合的体系结构,其中包括语义上封装离散功能(自包含和执行单个功能或相关功能组)的软件组件,该组件以其他方式描述其自身的输入和输出 软件可以确定它的功能,如何调用其功能以及预期的结果)。 这些组件可以通过标准互联网络协议(TCP / IP,HITP,DNS,DHCP等)进行分布式和编程访问(由其他软件调用和交换数据)。

    Gaming terminal network with a message director
    4.
    发明授权
    Gaming terminal network with a message director 有权
    游戏终端网络与消息总监

    公开(公告)号:US08414397B2

    公开(公告)日:2013-04-09

    申请号:US10629110

    申请日:2003-07-29

    IPC分类号: A63F9/24

    CPC分类号: G07F17/32 G07F17/3223

    摘要: A method and apparatus in a gaming network for transmitting event messages from gaming terminals to a central server and, consequently, routing each event message to an appropriate application. The system may include multiple gaming function specific servers with multiple applications on each server using a dedicated central server for message routing. In addition, this system can route secondary event messages generated by primary event messages. These secondary messages may be routed to other applications, other servers, or the gaming terminals. The system utilizes an association data structure in the central server to route messages without the need for embedded routing software code in each application, minimizing the need to rewrite software code that may result from any changes in gaming function or the applications that provide that functionality.

    摘要翻译: 一种用于从游戏终端向中央服务器发送事件消息的游戏网络中的方法和装置,因此将每个事件消息路由到适当的应用。 该系统可以包括具有多个应用的​​多个游戏功能特定服务器,每个服务器使用专用的中央服务器进行消息路由。 此外,该系统可以路由由主事件消息生成的辅助事件消息。 这些二级消息可以被路由到其他应用,其他服务器或游戏终端。 该系统利用中央服务器中的关联数据结构来路由消息,而不需要每个应用中的嵌入式路由软件代码,最大限度地减少了可能由游戏功能的任何改变或提供该功能的应用程序导致的软件代码的重写。

    Method and apparatus for a gaming network architecture
    5.
    发明授权
    Method and apparatus for a gaming network architecture 有权
    用于游戏网络架构的方法和装置

    公开(公告)号:US07771276B2

    公开(公告)日:2010-08-10

    申请号:US11143874

    申请日:2005-06-02

    IPC分类号: A63F13/00

    摘要: Embodiments of the invention relate generally to wagering games and, more particularly, to a gaming network linked to a plurality of gaming machines. The gaming network has a plurality of servers dedicated to providing a shared game to a plurality of gaming terminals. The shared game may be either competitive or collaborative between players and may be a combination of both competitive and collaborative game play. The dedicated game servers are connected to a core support network that has commonly used computer resources. The communication link between the gaming terminals and servers are supported by a communication server with message directing software that allows events that occur at individual gaming terminals to be broadcast to all other gaming terminals and servers associated with that shared gaming events.

    摘要翻译: 本发明的实施例一般涉及投注游戏,更具体地,涉及连接到多个游戏机的游戏网络。 游戏网络具有专用于向多个游戏终端提供共享游戏的多个服务器。 共享游戏可能是玩家之间的竞争或协作,可能是竞争和协作游戏的组合。 专用游戏服务器连接到具有常用计算机资源的核心支持网络。 游戏终端和服务器之间的通信链路由具有消息指导软件的通信服务器支持,该软件允许在各个游戏终端发生的事件广播到与该共享游戏事件相关联的所有其他游戏终端和服务器。

    Scheduling of reconfigurable gaming machines
    6.
    发明授权
    Scheduling of reconfigurable gaming machines 失效
    可重配置游戏机的安排

    公开(公告)号:US08678919B2

    公开(公告)日:2014-03-25

    申请号:US11991392

    申请日:2006-08-25

    IPC分类号: A63F13/12 G06F3/048 G06Q10/00

    摘要: A controller of gaming machines that permit wagering on wagering games includes a first memory location that stores a first time-based schedule of gaming actions to be taken by the gaming machines that are located remote from the controller. A second memory location stores identities of first gaming machines. One of the first and second memory locations stores a pointer that links the other of the first and second memory locations and associates the first gaming machines with the first schedule so that one of the first schedule and first gaming machines can be modified independent of and without modifying the other of the first schedule and the first gaming machines. A data transmitter transmits instructions corresponding to the gaming actions defined by the first schedule to the first gaming machines.

    摘要翻译: 允许在投注游戏下注的游戏机的控制器包括存储位于远离控制器的游戏机采取的游戏动作的第一时间基准时间表的第一存储器位置。 第二存储器位置存储第一游戏机的身份。 第一和第二存储器位置之一存储连接第一和第二存储器位置中的另一个并将第一游戏机与第一调度相关联的指针,使得第一调度和第一游戏机之一可以独立于和不具有修改而被修改 修改第一个进度表中的另一个和第一个游戏机。 数据发送器将与由第一调度定义的游戏动作相对应的指令发送到第一游戏机。

    Scheduling of reconfigurable gaming machines
    8.
    发明申请
    Scheduling of reconfigurable gaming machines 失效
    可重配置游戏机的安排

    公开(公告)号:US20090156313A1

    公开(公告)日:2009-06-18

    申请号:US11991392

    申请日:2006-08-25

    IPC分类号: A63F9/24

    摘要: A controller of gaming machines that permit wagering on wagering games includes a first memory location that stores a first time-based schedule of gaming actions to be taken by the gaming machines that are located remote from the controller. A second memory location stores identities of first gaming machines. One of the first and second memory locations stores a pointer that links the other of the first and second memory locations and associates the first gaming machines with the first schedule so that one of the first schedule and first gaming machines can be modified independent of and without modifying the other of the first schedule and the first gaming machines. A data transmitter transmits instructions corresponding to the gaming actions defined by the first schedule to the first gaming machines.

    摘要翻译: 允许在投注游戏下注的游戏机的控制器包括存储位于远离控制器的游戏机采取的游戏动作的第一时间基准时间表的第一存储器位置。 第二存储器位置存储第一游戏机的身份。 第一和第二存储器位置之一存储连接第一和第二存储器位置中的另一个并将第一游戏机与第一调度相关联的指针,使得第一调度和第一游戏机之一可以独立于和不具有修改而被修改 修改第一个进度表中的另一个和第一个游戏机。 数据发送器将与由第一调度定义的游戏动作相对应的指令发送到第一游戏机。