摘要:
A primary display displays a primary image. A peripheral illusion is displayed around the primary display by an environmental display so that the peripheral illusion appears as an extension of the primary image.
摘要:
Keyboards, mice, joysticks, customized gamepads, and other peripherals are continually being developed to enhance a user's experience when playing computer video games. Unfortunately, many of these devices provide users with limited input control because of the complexity of today's gaming applications. For example, many computer video games require a combination of mouse and keyboard to control even the simplest of in-game tasks (e.g., walking into a room and looking around may require several keyboard keystrokes and mouse movements). Accordingly, one or more systems and/or techniques for performing in-game tasks based upon user input within a multi-touch mouse are disclosed herein. User input comprising one or more user interactions detect by spatial sensors within the multi-touch mouse may be received. A wide variety of in-game tasks (e.g., character movements, character actions, character view, etc.) may be performed based upon the user interactions (e.g., a swipe gesture, a mouse position change, etc.).
摘要:
Technologies for a camera-based multi-touch input device operable to provide conventional mouse movement data as well as three-dimensional multi-touch data. Such a device is based on an internal camera focused on a mirror or set of mirrors enabling the camera to image the inside of a working surface of the device. The working surface allows light to pass through. An internal light source illuminates the inside of the working surface and reflects off of any objects proximate to the outside of the device. This reflected light is received by the mirror and then directed to the camera. Imaging from the camera can be processed to extract touch points corresponding to the position of one or more objects outside the working surface as well as to detect gestures performed by the objects. Thus the device can provide conventional mouse functionality as well as three-dimensional multi-touch functionality.
摘要:
Technologies for a camera-based multi-touch input device operable to provide conventional mouse movement data as well as three-dimensional multi-touch data. Such a device is based on an internal camera focused on a mirror or set of mirrors enabling the camera to image the inside of a working surface of the device. The working surface allows light to pass through. An internal light source illuminates the inside of the working surface and reflects off of any objects proximate to the outside of the device. This reflected light is received by the mirror and then directed to the camera. Imaging from the camera can be processed to extract touch points corresponding to the position of one or more objects outside the working surface as well as to detect gestures performed by the objects. Thus the device can provide conventional mouse functionality as well as three-dimensional multi-touch functionality.
摘要:
A semi-automatic map editor may allow a user to add features to a map with a minimum of effort. In one example, a user may add a road to a map by indicating where the endpoints of the road are. A system may then attempt to fill in the path of the road using the user-provided endpoints, an analysis of an aerial or satellite photograph, existing maps that show the road, or any other appropriate information. Using this information, the system may display a proposed path for the road between the endpoints that the user has indicated. The user may then fine tune and/or confirm the proposed path, thereby adding the road to the map. In addition to roads, other feature such as bodies of water, ski trails, etc., may be added in this manner.
摘要:
Aggregated data associated with a geographic area may be obtained. The aggregated data may be dynamically distilled to obtain a presentation set of data based on a dynamically changing geographic location associated with the geographic area. A transmission of a stream of personalized audio data that is based on the presentation set of data may be initiated, via a device processor, to a receiving device associated with a user that is associated with the dynamically changing geographic location.
摘要:
In one example, images may be used to create a model of a three-dimensional space, and the three-dimensional space may be annotated and/or edited. When a three-dimensional model of a space has been created, a user may associate various items with points in the three-dimensional space. For example, the user may create a note or a hyperlink, and may associate the note or hyperlink with a specific point in the space. Additionally, a user may experiment with the space by adding images to, or deleting images from, the space. Annotating and editing the space, rather than the underlying images, allows annotations and edits to be associated with the underlying objects depicted in the images, rather than with the images themselves.
摘要:
Amalgamated maps, comprising interior maps overlaid on venues indicated in general maps can be automatically generated. Initially, interior maps can be obtained through targeted network searches, whose search results can be filtered to retain those that are most likely useable interior maps. A bounding polygon is generated for both interior map and venue exterior from general map. Subsequently, directional histograms representing orientations of lines in bounding polygons are generated and compared to automatically identify a rotation to align the interior map with the venue exterior from the general map. Anchor points are identified to locally deform the interior map, preserving internal structures, to better align with the venue exterior. Once aligned, the interior map can be combined with the general map, forming an amalgamated map. Updated geocoding can be performed based on locations of establishments in the venue as indicated by the interior map.
摘要:
Mechanical surface of rotational elements for motion compensation of a locomotive object. A single layer of rotational elements formed as a mechanical surface on which a human can stand and/or move, and which automatically compensates for diverse human locomotion such as translation in two dimensions and rotation. The surface can be used to actively sense and compensate for varying speeds of human motion while in locomotion on the surface. The layer allows a user to move freely within a confined area and to be maintained within the confined area via motion compensation. Thus, the surface is particularly suited for immersion visualization environments where user motion on the surface is translated into user navigation through a virtual environment such as for computer games and simulation without necessitating constraints on immersive scene projection or participant motion.
摘要:
A virtual closet stores and presents virtual representations of physical items. The virtual representations may include virtual representations of items owned by a user, items the user would like to own, and memorabilia items for the user. The virtual closet may provide a number of functions. In some embodiments, the virtual closet may be used to facilitate selling items on online selling platforms by providing information (including virtual representations of the items) from the virtual closet to the online selling platforms to place the items for sale. The virtual closet may also be used in some embodiments to facilitate providing advertising targeted to the user based on information available to the virtual closet.