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公开(公告)号:US20250078610A1
公开(公告)日:2025-03-06
申请号:US18457078
申请日:2023-08-28
Applicant: IGT
Inventor: David FROY , Gaurav JARIWALA , Jackie ALVAREZ , David SMALL , Carman MISENER , Daniel LANDRY , Anthony BAERLOCHER , Karen VAN NIEKERK , Nick SCHEFFEL
Abstract: A processor circuit captures gameplay of a first wagering game by a first player, and generates a gameplay video stream comprising the gameplay of the first wagering game. The gameplay video stream is associated with a first cryptographic token that includes identifier indicative of the first cryptographic token being part of a plurality of cryptographic tokens and a player identifier indicative of the player associated with the first cryptographic token. The processor circuit transmits the gameplay video stream to a network device for provision to a plurality of viewers.
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公开(公告)号:US20170169663A1
公开(公告)日:2017-06-15
申请号:US14966787
申请日:2015-12-11
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David FROY
IPC: G07F17/32
CPC classification number: G07F17/3255 , G07F17/3204 , G07F17/3209 , G07F17/3225 , G07F17/3239 , G07F17/3246
Abstract: A computer device and method for dynamically displaying at least one advertisement to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select an advertisement to present to the player based on player movement data. The player movement data may also be used to generate advertising preferences for the player, and may be compiled into an advertising profile. The advertising profile may then be shared with other advertisers.
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公开(公告)号:US20250104512A1
公开(公告)日:2025-03-27
申请号:US18476179
申请日:2023-09-27
Applicant: IGT
Inventor: Karen VAN NIEKERK , Todd GRIMM , David FROY , Aaron COREY , Daniel LANDRY , Bethany PLIMMER , David SMALL , Carman MISENER
IPC: G07F17/32
Abstract: A system includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to provide, by the processor circuit, a virtual environment in a metaverse. The virtual environment includes a virtual electronic gaming machine (EGM). The processor circuit is further caused to receive, via the processing circuit and from a gaming device that is in a physical world and that corresponds to a user, an identification of a modification to the virtual environment that is not possible in the physical world. The processor circuit further caused to provide, responsive to receiving the identification of the modification and via the processing circuit, the modification to the virtual environment.
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公开(公告)号:US20240355175A1
公开(公告)日:2024-10-24
申请号:US18136525
申请日:2023-04-19
Applicant: IGT
Inventor: Michael RUSS , David FROY , Stefan KEILWERT , Soheil LATIFI
IPC: G07F17/32
CPC classification number: G07F17/3244 , G07F17/3223
Abstract: A processor circuit generates a first game result for a wagering game, including a bonus game trigger event. Based on the bonus game trigger event, a bonus game, and a user selection of a subset of bonus game features from a plurality of available bonus game features is received. Based on the selection of the subset of bonus game features, the subset of bonus game feature is applied to the bonus game and a bonus game result for the bonus game is generated.
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公开(公告)号:US20210082230A1
公开(公告)日:2021-03-18
申请号:US16569031
申请日:2019-09-12
Applicant: IGT
Inventor: Stefan KEILWERT , David FROY , David SMALL , Sven AURICH , Michael RUSS
IPC: G07F17/32
Abstract: Systems, devices and methods are provided. A gaming device includes an input device that includes multiple input locations and a pressure sensor to detect, for each input location, an amount of pressure applied to the input device at the input location by a player. The gaming device includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from the input device, multiple pressure parameter values corresponding to a first amount of pressure being applied to a first portion of the input locations, determine a pressure pattern that corresponds to locations of the first portion of the input locations, and based on the pressure parameter values and the pressure pattern, determine an identification of an object that is on the input device.
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公开(公告)号:US20250104503A1
公开(公告)日:2025-03-27
申请号:US18476210
申请日:2023-09-27
Applicant: IGT
Inventor: David FROY , David SMALL , Karen VAN NIEKERK , Gaurav JARIWALA , Todd GRIMM , Daniel LANDRY , Jackie ALVAREZ , Bethany PLIMMER
Abstract: A processor circuit provides a real-time environmental model of a shared virtual environment (SVE) comprising a plurality of virtual persons and a plurality of virtual gaming devices. The processor circuit transmits display data corresponding to the SVE to a first player device worn by a first player, the display data comprising user display data that causes a display device in the first player device to render a portion of the SVE based on a virtual orientation of the first player device and a virtual location of the first player in the SVE. The processor circuit determines a virtual environment condition in the SVE and, based on the virtual environment condition, operates a a biometric feedback device to provide biometric feedback to the first player.
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公开(公告)号:US20200043234A1
公开(公告)日:2020-02-06
申请号:US16054427
申请日:2018-08-03
Applicant: IGT
Inventor: Michael RUSS , Sven AURICH , Stefan KEILWERT , David FROY
Abstract: Mixed reality systems and methods, and in particular to systems and methods for providing virtual elements based on a code provided within a mixed reality scene, are provided. A mixed reality method includes generating a live video signal of a scene associated with a field of view of a user, wherein the scene comprises an optical, machine-readable representation of code data. The method further includes determining, via a processing device, the code data based on the representation of the code data. The method further includes determining, via the processing device based on the code data, a virtual element in real time. The method further includes displaying the virtual element to the user as part of the scene.
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公开(公告)号:US20180365928A1
公开(公告)日:2018-12-20
申请号:US16058247
申请日:2018-08-08
Applicant: IGT
Inventor: David FROY , Edward BOWRON , Reuben DUPUIS , Vicky LEBLANC , Karen van NIEKERK , Stefan KEILWERT , Aaron COREY
IPC: G07F17/32 , G07F17/34 , A63F13/213 , G06T15/00 , G06T13/80 , G06Q30/02 , G06Q20/34 , G06F3/0484 , G06F3/0482 , G06F3/01 , G06F3/00 , A63F13/426 , A63F13/40 , A63F13/25
CPC classification number: G07F17/3209 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3211 , G07F17/3227 , G07F17/3239 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
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公开(公告)号:US20170169664A1
公开(公告)日:2017-06-15
申请号:US14966836
申请日:2015-12-11
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David FROY , Edward BOWRON , Reuben DUPUIS , Vicky LEBLANC , Karen VAN NIEKERK , Christopher SPURRELL
IPC: G07F17/32
CPC classification number: G07F17/3262 , G07F17/3209 , G07F17/3211 , G07F17/3225 , G07F17/323 , G07F17/3239 , G07F17/3246 , G07F17/3255 , G07F17/3269 , G07F17/3286
Abstract: An electronic gaming machine is provided. The computer device comprises at least one data storage unit storing game data for a game, a display unit to display graphical game components to a player of the game, at least one data capture unit, such as a camera, to collect data about the player's gaze, and a processor to process the player gaze data, determine if a player gaze condition is satisfied, determine whether a game condition is satisfied. If both the player gaze condition and the game condition are satisfied, the processor modifies at least some of the graphical game components based on the player gaze condition and the game condition.
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公开(公告)号:US20170169653A1
公开(公告)日:2017-06-15
申请号:US14966517
申请日:2015-12-11
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David FROY , Aaron COREY
IPC: G07F17/32
CPC classification number: G07F17/3206 , A63F13/213 , A63F13/40 , G06F3/012 , G06F3/013 , G06F3/017 , G06Q30/0261 , G06T13/40 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/3251 , H04N13/302 , H04N13/383 , H04N13/398
Abstract: An electronic gaming machine to play an interactive game where a player's eye gaze acts as x-ray vision. A graphics processor generates an interactive game environment and defines a viewing area as its subset. A display device displays the viewing area, where a visible game component masks an invisible game component. A display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors player eye gaze to collect player eye gaze data. A game controller calculates a player eye gaze location relative to the viewing area, the location corresponding to the invisible game component, and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect representative of a visual update to the visible game component to reveal the invisible game component.
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