SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN TRANSPARENT MODE AND NON-TRANSPARENT MODE IN A HEAD MOUNTED DIPSLAY
    2.
    发明申请
    SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN TRANSPARENT MODE AND NON-TRANSPARENT MODE IN A HEAD MOUNTED DIPSLAY 有权
    用于在透明模式和非安全模式之间转换的系统和方法

    公开(公告)号:US20140364212A1

    公开(公告)日:2014-12-11

    申请号:US14254881

    申请日:2014-04-16

    Abstract: Systems and methods for executing a game presented on a screen of a head mounted display include executing a game. The execution of the game renders interactive scenes of the game on the screen of the HMD. Images identifying a shift in gaze direction of the user wearing the HMD, are received. The gaze shift is detected during viewing of the interactive scenes presented on the HMD screen. Real-world images that are in line with the gaze direction of the user, are captured from a forward-facing camera of the HMD. A portion of the screen is transitioned from a non-transparent mode to a semi-transparent mode in response to the shift in the gaze direction such that at least part of the real world images are presented in the portion of the screen rendering the interactive scenes of the game. The transparent mode is discontinued after a period of time.

    Abstract translation: 用于执行呈现在头戴式显示器的屏幕上的游戏的系统和方法包括执行游戏。 游戏的执行在HMD的屏幕上呈现游戏的交互式场景。 接收识别穿戴HMD的用户的注视方向偏移的图像。 在HMD屏幕上呈现的交互式场景的观看期间检测到注视偏移。 符合用户视线方向的真实世界图像从HMD的前置摄像头捕获。 响应于注视方向的移动,屏幕的一部分从不透明模式转变为半透明模式,使得至少部分真实世界图像呈现在屏幕的部分中,呈现交互场景 的游戏。 透明模式在一段时间后停止。

    SWITCHING MODE OF OPERATION IN A HEAD MOUNTED DISPLAY
    3.
    发明申请
    SWITCHING MODE OF OPERATION IN A HEAD MOUNTED DISPLAY 有权
    在头戴式显示器中切换操作模式

    公开(公告)号:US20140361976A1

    公开(公告)日:2014-12-11

    申请号:US14206219

    申请日:2014-03-12

    Abstract: Methods, systems, and computer programs are presented for managing the display of images on a head mounted device (HMD). One method includes an operation for tracking the gaze of a user wearing the HMD, where the HMD is displaying a scene of a virtual world. In addition, the method includes an operation for detecting that the gaze of the user is fixed on a predetermined area for a predetermined amount of time. In response to the detecting, the method fades out a region of the display in the HMD, while maintaining the scene of the virtual world in an area of the display outside the region. Additionally, the method includes an operation for fading in a view of the real world in the region as if the HMD were transparent to the user while the user is looking through the region. The fading in of the view of the real world includes maintaining the scene of the virtual world outside the region.

    Abstract translation: 呈现了用于管理头戴式装置(HMD)上的图像显示的方法,系统和计算机程序。 一种方法包括用于跟踪穿戴HMD的用户的目视的操作,其中HMD正在显示虚拟世界的场景。 此外,该方法包括用于检测用户的凝视在预定区域上固定预定时间量的操作。 响应于该检测,该方法使HMD中的显示区域淡出,同时将虚拟世界的场景保持在区域外的显示区域。 此外,该方法包括在该区域中的现实世界的视图中衰落的操作,如同HMD在用户正在通过该区域查看时对于用户是透明的。 现实世界的褪色包括维护该地区之外的虚拟世界的场景。

    TRANSITIONING GAMEPLAY ON A HEAD-MOUNTED DISPLAY
    5.
    发明申请
    TRANSITIONING GAMEPLAY ON A HEAD-MOUNTED DISPLAY 有权
    在头戴式显示器上转换游戏机

    公开(公告)号:US20140364197A1

    公开(公告)日:2014-12-11

    申请号:US14231609

    申请日:2014-03-31

    Abstract: A method for transitioning gameplay is provided, the method including: receiving a signal to interrupt gameplay of a video game, the gameplay being presented on a head-mounted display; in response to receiving the signal, transitioning the gameplay from an active state to a paused state; wherein transitioning the gameplay includes identifying an intensity of a gameplay aspect, and progressively reducing the intensity of the gameplay aspect before entering the paused state.

    Abstract translation: 提供了一种用于转换游戏的方法,所述方法包括:接收信号以中断视频游戏的游戏,所述游戏呈现在头戴式显示器上; 响应于接收到信号,将游戏从活动状态转换到暂停状态; 其中转换游戏包括识别游戏方面的强度,并且在进入暂停状态之前逐渐降低游戏方面的强度。

    Server-based sound mixing for multiuser voice chat system

    公开(公告)号:US10530818B2

    公开(公告)日:2020-01-07

    申请号:US15084644

    申请日:2016-03-30

    Inventor: Steven Osman

    Abstract: One or more chat servers receives voice signals and pose (location and orientation) signals from devices such as VR headsets associated with respective chat participants. For each participant, the server renders a single stream representing the voices of the other participants, with the voice data in each stream being modified to account for the orientation of the head of the receiving participant. The server sends the streams to the participants for whom the streams are tailored. The voice information representing the chat of the other participants in a stream intended for a particular participant can also be modified to account for the distances between participants and orientations of speakers' heads relative to the particular participant for whom the stream is tailored.

    Tracking System for Head Mounted Display
    7.
    发明申请
    Tracking System for Head Mounted Display 审中-公开
    头戴式显示器跟踪系统

    公开(公告)号:US20160260251A1

    公开(公告)日:2016-09-08

    申请号:US14726341

    申请日:2015-05-29

    Abstract: A system and method of tracking a location of a head mounted display and generating additional virtual reality scene data to provide the user with a seamless virtual reality experience as the user interacts with and moves relative to the virtual reality scene. An initial position and pose of the HMD is determined using a camera or similar sensor mounted on or in the HMD. As the HMD is moved into a second position and pose, images of two or more fixed points are captured by the camera or sensor to determine a difference in position and pose of the HMD. The difference in position and pose of the HMD is used to predict corresponding movement in the virtual reality scene and generate corresponding additional virtual reality scene data for rendering on the HMD.

    Abstract translation: 跟踪头戴式显示器的位置并生成额外的虚拟现实场景数据的系统和方法,以在用户与虚拟现实场景相互作用并相对于虚拟现实场景移动时向用户提供无缝的虚拟现实体验。 使用安装在HMD上或HMD中的相机或类似传感器来确定HMD的初始位置和姿态。 当HMD移动到第二位置和姿势时,由相机或传感器捕获两个或更多个固定点的图像,以确定HMD的位置和姿态的差异。 HMD的位置和姿态的差异用于预测虚拟现实场景中的相应运动,并生成相应的附加虚拟现实场景数据以在HMD上呈现。

    MAGNETIC TRACKING OF GLOVE FINGERTIPS
    8.
    发明申请
    MAGNETIC TRACKING OF GLOVE FINGERTIPS 有权
    手指的磁力跟踪

    公开(公告)号:US20160246369A1

    公开(公告)日:2016-08-25

    申请号:US14687527

    申请日:2015-04-15

    Inventor: Steven Osman

    CPC classification number: G06F3/014 A63F13/212 A63F2300/1012 G06F3/0346

    Abstract: A glove interface object is provided, comprising: a plurality of electromagnets positioned at a wrist area of the glove interface object; a plurality of magnetic sensors respectively positioned at fingertip areas of the glove interface object, wherein each magnetic sensor is configured to generate data indicating distances to each of the electromagnets when each of the electromagnets is activated; a controller configured to control activation of the electromagnets and reading of the magnetic sensors in a time-division multiplexed arrangement, wherein each of the magnetic sensors is read during activation of a single magnetic sensor; a transmitter configured to transmit data derived from the reading of the magnetic sensors to a computing device for processing to generate data representing a pose of a virtual hand, the virtual hand capable of being rendered in a virtual environment presented on a head-mounted display.

    Abstract translation: 提供了一种手套接口物体,包括:多个电磁铁,其位于手套接口物体的手腕区域; 分别位于手套接口物体的指尖区域处的多个磁性传感器,其中每个磁性传感器被配置为当每个电磁体被激活时产生指示到每个电磁体的距离的数据; 控制器,其被配置为以时分复用布置来控制电磁体的激活和磁传感器的读取,其中在单个磁传感器的激活期间读取每个磁传感器; 发射机,其被配置为将从所述磁传感器的读取导出的数据发送到计算设备,用于处理以生成表示虚拟手的姿态的数据,所述虚拟手能够呈现在呈现在头戴式显示器上的虚拟环境中。

    Audio, video, simulation, and user interface paradigms
    9.
    发明授权
    Audio, video, simulation, and user interface paradigms 有权
    音频,视频,模拟和用户界面范例

    公开(公告)号:US09405363B2

    公开(公告)日:2016-08-02

    申请号:US14459248

    申请日:2014-08-13

    Abstract: Consumer electronic devices have been developed with enormous information processing capabilities, high quality audio and video outputs, large amounts of memory, and may also include wired and/or wireless networking capabilities. Additionally, relatively unsophisticated and inexpensive sensors, such as microphones, video camera, GPS or other position sensors, when coupled with devices having these enhanced capabilities, can be used to detect subtle features about users and their environments. A variety of audio, video, simulation and user interface paradigms have been developed to utilize the enhanced capabilities of these devices. These paradigms can be used separately or together in any combination. One paradigm automatically creating user identities using speaker identification. Another paradigm includes a control button with 3-axis pressure sensitivity for use with game controllers and other input devices.

    Abstract translation: 消费电子设备已经开发出了巨大的信息处理能力,高质量的音频和视频输出,大量的存储器,还可以包括有线和/或无线网络功能。 此外,当与具有这些增强能力的设备耦合时,相对不成熟和便宜的传感器(例如麦克风,摄像机,GPS或其他位置传感器)可用于检测关于用户及其环境的微妙特征。 已经开发出各种音频,视频,仿真和用户界面范例来利用这些设备的增强功能。 这些范例可以单独使用或以任何组合一起使用。 一个范例使用说话人识别自动创建用户身份。 另一种范例包括一个具有3轴压力敏感度的控制按钮,用于游戏控制器和其他输入设备。

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