IMAGE RENDERING RESPONSIVE TO USER ACTIONS IN HEAD MOUNTED DISPLAY
    2.
    发明申请
    IMAGE RENDERING RESPONSIVE TO USER ACTIONS IN HEAD MOUNTED DISPLAY 有权
    图像渲染响应于头部安装显示屏中的用户操作

    公开(公告)号:US20140361977A1

    公开(公告)日:2014-12-11

    申请号:US14206849

    申请日:2014-03-12

    Abstract: Methods, systems, and computer programs are presented for rendering images on a head mounted display (HMD). One method includes operations for tracking, with one or more first cameras inside the HMD, the gaze of a user and for tracking motion of the HMD. The motion of the HMD is tracked by analyzing images of the HMD taken with a second camera that is not in the HMD. Further, the method includes an operation for predicting the motion of the gaze of the user based on the gaze and the motion of the HMD. Rendering policies for a plurality of regions, defined on a view rendered by the HMD, are determined based on the predicted motion of the gaze. The images are rendered on the view based on the rendering policies.

    Abstract translation: 呈现用于在头戴式显示器(HMD)上渲染图像的方法,系统和计算机程序。 一种方法包括用于跟踪HMD内的一个或多个第一摄像机的用途,用于跟踪HMD的运动的操作。 通过分析用不在HMD中的第二相机拍摄的HMD的图像来跟踪HMD的运动。 此外,该方法包括基于注视和HMD的运动来预测用户的注视的运动的操作。 基于预测的注视运动来确定由HMD呈现的视图上定义的多个区域的渲染策略。 图像根据呈现策略在视图上呈现。

    SWITCHING MODE OF OPERATION IN A HEAD MOUNTED DISPLAY
    4.
    发明申请
    SWITCHING MODE OF OPERATION IN A HEAD MOUNTED DISPLAY 有权
    在头戴式显示器中切换操作模式

    公开(公告)号:US20140361976A1

    公开(公告)日:2014-12-11

    申请号:US14206219

    申请日:2014-03-12

    Abstract: Methods, systems, and computer programs are presented for managing the display of images on a head mounted device (HMD). One method includes an operation for tracking the gaze of a user wearing the HMD, where the HMD is displaying a scene of a virtual world. In addition, the method includes an operation for detecting that the gaze of the user is fixed on a predetermined area for a predetermined amount of time. In response to the detecting, the method fades out a region of the display in the HMD, while maintaining the scene of the virtual world in an area of the display outside the region. Additionally, the method includes an operation for fading in a view of the real world in the region as if the HMD were transparent to the user while the user is looking through the region. The fading in of the view of the real world includes maintaining the scene of the virtual world outside the region.

    Abstract translation: 呈现了用于管理头戴式装置(HMD)上的图像显示的方法,系统和计算机程序。 一种方法包括用于跟踪穿戴HMD的用户的目视的操作,其中HMD正在显示虚拟世界的场景。 此外,该方法包括用于检测用户的凝视在预定区域上固定预定时间量的操作。 响应于该检测,该方法使HMD中的显示区域淡出,同时将虚拟世界的场景保持在区域外的显示区域。 此外,该方法包括在该区域中的现实世界的视图中衰落的操作,如同HMD在用户正在通过该区域查看时对于用户是透明的。 现实世界的褪色包括维护该地区之外的虚拟世界的场景。

    Head Mounted Display
    6.
    发明申请
    Head Mounted Display 审中-公开
    头戴式显示器

    公开(公告)号:US20160129346A1

    公开(公告)日:2016-05-12

    申请号:US14996163

    申请日:2016-01-14

    Abstract: A system and method for operating a head mounted display (HMD) is provided. The HMD has a head attachment portion and a viewing module coupled to the head attachment portion. The viewing module includes an inner side having a view port into a screen configuring for rendering a virtual reality scene and an exterior housing. A communications module for exchanging data with a computer system is provided and the computer system is configured to generate the virtual reality scene for the screen. A depth camera is integrated into the viewing module and is oriented to capture depth data of an environment in front of the exterior housing. One method includes processing, by the computer system, the depth data captured by the depth camera to identify hands of a user wearing the HMD in the environment. The hands are rendered into the virtual reality scene. The hands are tracked such that movements of the hands appear as movements of virtual hands extending into the virtual reality scene.

    Abstract translation: 提供了一种用于操作头戴式显示器(HMD)的系统和方法。 HMD具有头部附接部分和联接到头部附接部分的观察模块。 观察模块包括内侧,该内侧具有进入配置用于渲染虚拟现实场景的屏幕的视图端口和外部壳体。 提供了一种用于与计算机系统交换数据的通信模块,并且该计算机系统被配置为生成用于屏幕的虚拟现实场景。 深度摄像机被集成到观察模块中并且被定向成捕获外部壳体前面的环境的深度数据。 一种方法包括由计算机系统处理由深度相机捕获的深度数据,以识别在环境中佩戴HMD的用户的手。 手被渲染成虚拟现实场景。 双手被跟踪,使得手的运动表现为虚拟手的移动延伸到虚拟现实场景中。

    METHOD AND APPARATUS FOR TRACKING THREE-DIMENSIONAL MOVEMENTS OF AN OBJECT USING A DEPTH SENSING CAMERA
    7.
    发明申请
    METHOD AND APPARATUS FOR TRACKING THREE-DIMENSIONAL MOVEMENTS OF AN OBJECT USING A DEPTH SENSING CAMERA 审中-公开
    使用深度感测摄像机跟踪对象的三维运动的方法和装置

    公开(公告)号:US20140078312A1

    公开(公告)日:2014-03-20

    申请号:US14059326

    申请日:2013-10-21

    Abstract: A controller (110) for controlling an execution of a game program by a processor for enabling an interactive game to be played by a user includes a body (111) having a section to be oriented towards a screen when a progress of a game provided via execution of the game apparatus is displayed upon the screen, and at least one photonically detectable (“PD”) element (e.g. 122, 124, 126, and/or 128) assembled with the body, a position of the photonically detectable element within an image being recordable by an image capture device (112) when the section is oriented at least partly towards the screen, wherein positions of the PD element at different points in time are quantifiable to quantify movement of the body in space.

    Abstract translation: 一种控制器(110),用于控制由处理器执行的游戏程序以使得用户能够玩的交互式游戏包括:主体(111),其具有朝向屏幕的部分,当通过 在屏幕上显示游戏装置的执行,并且与身体组装的至少一个光子可检测(“PD”)元件(例如,122,124,126和/或128),光子可检测元件的位置在 当所述部分至少部分地朝向所述屏幕时,图像可由图像捕获装置(112)记录,其中所述PD元件在不同时间点的位置是可量化的,以量化身体在空间中的移动。

    TRANSITIONING GAMEPLAY ON A HEAD-MOUNTED DISPLAY
    8.
    发明申请
    TRANSITIONING GAMEPLAY ON A HEAD-MOUNTED DISPLAY 有权
    在头戴式显示器上转换游戏机

    公开(公告)号:US20140364197A1

    公开(公告)日:2014-12-11

    申请号:US14231609

    申请日:2014-03-31

    Abstract: A method for transitioning gameplay is provided, the method including: receiving a signal to interrupt gameplay of a video game, the gameplay being presented on a head-mounted display; in response to receiving the signal, transitioning the gameplay from an active state to a paused state; wherein transitioning the gameplay includes identifying an intensity of a gameplay aspect, and progressively reducing the intensity of the gameplay aspect before entering the paused state.

    Abstract translation: 提供了一种用于转换游戏的方法,所述方法包括:接收信号以中断视频游戏的游戏,所述游戏呈现在头戴式显示器上; 响应于接收到信号,将游戏从活动状态转换到暂停状态; 其中转换游戏包括识别游戏方面的强度,并且在进入暂停状态之前逐渐降低游戏方面的强度。

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