摘要:
Shadow is computed in a lighted 3D scene, based on a depth map. For each depth map element, following geometric information is stored: depth value, coordinates of vertices and local depth variation of a surface element. Also, ray intersection is tested for a pixel with the surface element having depth computed from the depth and local depth variation, taking into account the coordinates of vertices. A minimum depth associated with the surface element is further computed from the geometric information, with which the depth of a pixel is compared. The pixel is classified as lit if the depth is lower than the minimum depth, and as shadowed if the depth is greater and if a ray intersection is found for the pixel with the surface element from the ray intersection testing. The invention can provide a fast solution for high-quality shadow.
摘要:
Method and device for processing a geometry image generated from a mesh associated with a 3D scene and comprising a plurality of charts that each represents a part of the 3D scene, the method comprising computing a reference direction from mesh coordinates associated with a current pixel and mesh coordinates associated with a first pixel, the first pixel corresponding to a pixel of the border of the first chart located along a determined direction having as origin the current pixel; comparing the reference direction with a set of candidate directions being each computed from the mesh coordinates associated with the at least one current pixel and indirection mesh coordinates associated with one pixel of the neighbourhood of the first pixel, the indirection mesh coordinates corresponding to mesh coordinates of a pixel of the border a second chart corresponding to the pixel of the neighbourhood of the first pixel; and selecting a pixel of the border of the second chart according to the comparison result.
摘要:
To compile a source program comprising first rule(s) not supported by a target environment and to enable the first rule(s) to be executed on the target environment, the method comprises generating a directed graph representative of the source program, generating a first data structure corresponding to a flat representation of the directed graph, first data structure comprising at least a first identifier associated with the at least a first rule, and generating a second data structure comprising first instructions adapted for interpreting the first data structure by using the at least a first identifier, the instructions being coded into a code supported by the target environment.
摘要:
A particular implementation selects two or more fiducial markers to be embedded into a video to convey information. Specifically, the translation, scaling and rotation between a reference marker and a secondary marker can be used to transmit information. When more information needs to be embedded, more secondary markers can be used. The transformation between the fiducial markers can also evolve over time as the information to be embedded evolves over time. At the receiving side, a reader device captures a video including multiple fiducial markers and determines the translation, scaling and rotation between the fiducial markers. Based on the transformation of the fiducial markers, the reader device can retrieve the information embedded in the captured video by the fiducial markers.
摘要:
A method and device for rendering a participating media delimited by a bounding box and rendered from a viewpoint, the media being at a determined distance from the viewpoint according to a viewing direction. In order to represent the limits of the participating media, the method comprises for at least one point of the volume formed by the bounding box, estimating a set of directions having for origin the at least one point; for each direction, estimating a first intersection point, corresponding to the intersection between the direction and the participating media, for which the associated density value is greater than a first threshold value; and estimating third intersection points, corresponding to the intersections between the viewing direction and the participating media, from an item of information representative of distances separating the first intersection point from a second intersection point corresponding to the intersection between the direction and the bounding box for each direction of the at least one part of the set of estimated directions.
摘要:
A method for estimating the quantity of light received by a point M of a heterogeneous participating media, the light being emitted by a light environment. Thereafter, the method comprises estimating, for each point of a first set of points, first values representative of the light attenuation between the considered point and a first surface bounding the media along a plurality of particular directions of light emission, estimating first coefficients of projection by projection of the first values of reduction of light intensity in an orthonormal basis of spherical functions, estimating second values representative of the light attenuation between the point and a second surface along directions, the second surface comprising some of the points of the neighborhood of the point, and estimating the quantity of light received by the point using first coefficients of projection and second values of reduction of light intensity.
摘要:
A method and apparatus for detecting a main lighting direction from the input image, which corresponds to a key light. The system is operative to nm on data-parallel architectures allows for incoming light direction estimation in real-time. More particularly, the method and apparatus detect a key, or principal light direction relative to the position/orientation of an acquisition device. It method involves image analysis to find a maximum intensity value, maximal values filtering, and conversion of the input image position to a direction in space.
摘要:
A method and device for rendering a synthesis image comprising generating a plurality of elementary geometries (201 . . . 2i2) from an input geometry, a plurality of vertices being associated with each elementary geometry, each vertex being defined with coordinates; assigning an index value (0, 1 . . . 6, 7) to each elementary geometry of at least a part of the elementary geometries (201 . . . 2i2), the index value being estimated from the coordinates associated with at least one vertex of the elementary geometry, and rendering the synthesis image by using the indexed elementary geometries.
摘要:
A method and device for estimating the opacity at a point of a scene lit by an area light source and comprising an object defined by a mesh and occluding some of the emitted light. In order to optimize the calculations for live estimation of the opacity, the method comprises sampling said area light source in a plurality of samples, for at least one sample of the plurality of samples and for at least one first mesh element of the occluding object visible from the at least one sample, generating one shadow plane per edge of the at least one first mesh element, estimating a opacity level depending on coefficients of projection in a function base from values representative of the opacity for a set of intersection points between at least one ray having for origin a viewpoint of the scene and shadow planes crossed by said at least one ray, depending on an angle formed by the normal associated with each shadow plane crossed and by said at least one ray.
摘要:
A method and device for enriching the content associated with a first element of a depth map, the depth map being associated with a scene according to a point of view. Thereafter, at least a first information representative of a variation of depth in the first element in the space of the depth map is stored into the depth map.