Power management circuit, power management method and power management program for controlling power supplied to functional blocks in integrated circuits
    1.
    发明授权
    Power management circuit, power management method and power management program for controlling power supplied to functional blocks in integrated circuits 失效
    电源管理电路,电源管理方法和电源管理程序,用于控制集成电路中功能块的供电

    公开(公告)号:US08407507B2

    公开(公告)日:2013-03-26

    申请号:US12795402

    申请日:2010-06-07

    IPC分类号: G06F1/00 G06F1/26

    摘要: A power management circuit has a resource management unit which performs a use management of a functional block in an integrated circuit, and a power management unit which transmits a power control request to a power control device which controls power of the functional block for each domain. The power control request designates the domain and the power control content for the domain. The power management unit executes a use prohibition process prohibiting the use of the functional block belonging to the domain, by using the resource management unit, before transmitting the power control request to the power control device, in accordance with a type of the functional block belonging to the domain and the power control content.

    摘要翻译: 功率管理电路具有执行集成电路中的功能块的使用管理的资源管理单元和向功率控制装置发送功率控制请求的功率管理单元,该功率控制装置控制各个功能块的功率。 功率控制请求指定域的域和功率控制内容。 功率管理单元根据所属功能块的类型,在向功率控制装置发送功率控制请求之前,通过使用资源管理单元,执行禁止使用属于该域的功能块的使用禁止处理 到域和电源控制内容。

    Device and method to control game where characters are moved on map
    3.
    发明授权
    Device and method to control game where characters are moved on map 有权
    用于控制在地图上移动字符的游戏的设备和方法

    公开(公告)号:US08016672B2

    公开(公告)日:2011-09-13

    申请号:US12356686

    申请日:2009-01-21

    IPC分类号: A63F13/06 A63F13/10 A63F9/24

    摘要: A game device includes a player's character controller operative to control the movement of a player's character on a map, a non-player character controller operative to cause, of those non-player characters located on the map, non-player characters located within a predetermined range from the position of the player's character to join a procession following the player's character, and to move the non-player characters belonging to the procession to the position previously occupied by the player's character to allow the non-player characters to follow the player's character, and a procession controller operative to increase, upon receipt of a predetermined control input, the speed at which the non-player characters belonging to the procession to move to the position previously occupied by the player's character and to gather the non-player characters near the player's character.

    摘要翻译: 游戏装置包括:玩家的角色控制器,用于控制玩家在地图上的角色的移动;非玩家角色控制器,用于使位于地图上的那些非玩家角色位于预定的位置内的非玩家角色; 从玩家角色的位置到参加玩家角色的游行之后,将属于队伍的非玩家角色移动到玩家角色以前占据的位置,以允许非玩家角色跟随玩家的角色 以及游戏控制器,其操作以在接收到预定的控制输入时增加属于游戏的非玩家角色移动到玩家角色以前占据的位置并且收集非玩家角色的速度 玩家的角色。

    ANTI-VIBRATION RUBBER MEMBER AND PRODUCTION METHOD THEREOF
    4.
    发明申请
    ANTI-VIBRATION RUBBER MEMBER AND PRODUCTION METHOD THEREOF 审中-公开
    防振橡胶会员及其生产方法

    公开(公告)号:US20110031664A1

    公开(公告)日:2011-02-10

    申请号:US12936026

    申请日:2009-09-29

    IPC分类号: F16F1/36 F16F15/08 B05D7/22

    摘要: Provided is an anti-vibration rubber member wherein there is low friction resistance between the anti-vibration rubber member and a mating member, and a coating film is not prone to separation from a rubber elastic body, and a production method thereof. An anti-vibration rubber member absorbs at least a portion of the vibration of a mating member and has a sliding surface that is relatively in sliding contact with the mating member. The anti-vibration rubber member further includes: a rubber elastic body that is made of a self-lubricating rubber containing an elastomer and a bleeding lubricant; a coating film that covers at least a portion of a sliding inner surface that is among a surface of the rubber elastic body and disposed on an inner side of the sliding surface, contains a resin having a mercapto group, and is deformable to follow up deformation of the rubber elastic body, and a lubricating film that covers at least a portion of a surface of the coating film, is formed by the bleeding lubricant of the rubber elastic body penetrating the coating film and oozing onto the surface of the coating film, and forms at least a portion of the sliding surface.

    摘要翻译: 本发明提供一种防振橡胶构件及其制造方法,其中防振橡胶构件与配合构件之间的摩擦阻力低,并且涂膜不易于与橡胶弹性体分离。 防振橡胶构件吸收配合构件的振动的至少一部分,并具有与配合构件相对滑动接触的滑动面。 防振橡胶构件还包括:橡胶弹性体,其由含有弹性体的自润滑橡胶和渗出润滑剂制成; 覆盖橡胶弹性体的表面之间并且设置在滑动面的内侧的滑动内表面的至少一部分的涂膜含有具有巯基的树脂,并且可变形以跟随变形 的橡胶弹性体的至少一部分的润滑膜和覆盖涂膜的表面的橡胶弹性体的渗出润滑剂形成,并且渗透到涂膜的表面,并且 形成滑动表面的至少一部分。

    DEVICE AND METHOD TO CONTROL GAME WHERE CHARACTERS ARE MOVED ON MAP
    5.
    发明申请
    DEVICE AND METHOD TO CONTROL GAME WHERE CHARACTERS ARE MOVED ON MAP 有权
    用于控制地图上的字符移动的游戏的设备和方法

    公开(公告)号:US20090247300A1

    公开(公告)日:2009-10-01

    申请号:US12356686

    申请日:2009-01-21

    IPC分类号: A63F13/06 A63F13/10 A63F9/24

    摘要: A game device includes a player's character controller operative to control the movement of a player's character on a map, a non-player character controller operative to cause, of those non-player characters located on the map, non-player characters located within a predetermined range from the position of the player's character to join a procession following the player's character, and to move the non-player characters belonging to the procession to the position previously occupied by the player's character to allow the non-player characters to follow the player's character, and a procession controller operative to increase, upon receipt of a predetermined control input, the speed at which the non-player characters belonging to the procession to move to the position previously occupied by the player's character and to gather the non-player characters near the player's character.

    摘要翻译: 游戏装置包括:玩家的角色控制器,用于控制玩家在地图上的角色的移动;非玩家角色控制器,用于使位于地图上的那些非玩家角色位于预定的位置内的非玩家角色; 从玩家角色的位置到参加玩家角色的游行之后,将属于队伍的非玩家角色移动到玩家角色以前占据的位置,以允许非玩家角色跟随玩家的角色 以及游戏控制器,其操作以在接收到预定的控制输入时增加属于游戏的非玩家角色移动到玩家角色以前占据的位置并且收集非玩家角色的速度 玩家的角色。

    ASYNCHRONOUS REMOTE PROCEDURE CALLING METHOD AND COMPUTER PRODUCT IN SHARED-MEMORY MULTIPROCESSOR
    7.
    发明申请
    ASYNCHRONOUS REMOTE PROCEDURE CALLING METHOD AND COMPUTER PRODUCT IN SHARED-MEMORY MULTIPROCESSOR 有权
    非共享远程程序调用方法和共享内存多处理器中的计算机产品

    公开(公告)号:US20080295120A1

    公开(公告)日:2008-11-27

    申请号:US12182846

    申请日:2008-07-30

    IPC分类号: G06F9/54

    CPC分类号: G06F9/547 H04L67/40

    摘要: A first processor makes a procedure call, specifying an address of a procedure in an address space controlled by a second processor and an address of procedure control information generated in an address space controlled by the first processor. The second processor executes the procedure present at the address specified by the first processor. Upon finishing of execution of the procedure, the second processor returns the address of the procedure control information to the first processor. The first processor changes the execution status included in the procedure control information at the address returned from the second processor from “being executed” to “completed”.

    摘要翻译: 第一处理器进行程序调用,指定由第二处理器控制的地址空间中的过程的地址以及由第一处理器控制的地址空间中生成的过程控制信息的地址。 第二处理器执行存在于由第一处理器指定的地址的过程。 在完成该过程的执行之后,第二处理器将过程控制信息的地址返回给第一处理器。 第一处理器将从第二处理器返回的地址的过程控制信息中包括的执行状态从“被执行”改变为“已完成”。

    Image Processor, Game Machine and Image Processing Method
    8.
    发明申请
    Image Processor, Game Machine and Image Processing Method 有权
    图像处理器,游戏机和图像处理方法

    公开(公告)号:US20080100620A1

    公开(公告)日:2008-05-01

    申请号:US11661585

    申请日:2005-05-25

    IPC分类号: G06T17/00

    摘要: An image processing technology for displaying a real object and a virtual object associated with each other is provided. An image analysis apparatus according to the present invention changes a motion pattern of the virtual object depending on the actual movement of the real object. The change detector 110 detects temporal state change in the motion pattern of the real object captured by an imaging apparatus and the display controller 120 reads a motion pattern from the motion pattern storage 122 based on the event generated by the state change of an image. The display pattern controller 122 controls display mode of the virtual object using the read motion pattern.

    摘要翻译: 提供了一种用于显示彼此相关联的实际对象和虚拟对象的图像处理技术。 根据本发明的图像分析装置根据实际物体的实际移动来改变虚拟对象的运动模式。 改变检测器110检测由成像装置拍摄的实际物体的运动模式的时间状态变化,并且显示控制器120基于由图像的状态改变产生的事件从运动图案存储器122读取运动图案。 显示模式控制器122使用读取的运动模式来控制虚拟对象的显示模式。

    Flat acoustic conversion device
    10.
    发明授权
    Flat acoustic conversion device 有权
    平面声转换装置

    公开(公告)号:US07174024B1

    公开(公告)日:2007-02-06

    申请号:US10009519

    申请日:2000-06-09

    IPC分类号: H04R25/00

    摘要: A flat acoustic conversion device includes two magnets disposed so that their magnetic poles face upward arid are adjacent to or in contact with one another, and the magnetic pole faces of different polarities arc disposed alternately; a vibrating member disposed on the top surface of the yoke; coil pairs wound in helical form and disposed at front and reverse surfaces of the vibrating membrane; such that magnetic flux traveling in a direction substantially parallel to a surface of the vibrating membrane becomes a maximum, and interlinks with the coil pairs. When current is supplied to the coils, a direction of force which the current receives from a magnetic field is substantially orthogonal to the surface of the vibrating membrane, and force in a direction along the surface of the vibrating membrane becomes extremely low. Thus, noise components can be reduced such that sound quality can be improved.

    摘要翻译: 平面声转换装置包括两个磁体,它们的磁极面向上并相互邻近或相互接触,并且不同极性的磁极面交替设置; 设置在所述轭的顶面上的振动部件; 螺旋形缠绕的线圈对,并设置在振动膜的前表面和反面; 使得在基本上平行于振动膜的表面的方向上行进的磁通变得最大,并且与线圈对相互连接。 当向线圈提供电流时,电流从磁场接收的力的方向基本上与振动膜的表面正交,并且沿着振动膜的表面的方向的力变得非常低。 因此,可以降低噪声分量,从而可以提高声音质量。