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91.
公开(公告)号:US20240055133A1
公开(公告)日:2024-02-15
申请号:US17888456
申请日:2022-08-15
Applicant: Nant Holdings IP, LLC
Inventor: Patrick Soon-Shiong , Nicholas J. Witchey
CPC classification number: G16H50/30 , G16H40/67 , G16H50/70 , A61B5/0024
Abstract: A sensor-based leading indicator management ecosystem is described. Sensor data associated with the individual, possibly within a Personal Area Network (PAN) and related to the healthcare of the individual, is compiled and converted to a one or more sets of leading indicators with respect to one or more possible future healthcare actions. Leading indicators may then be compiled into one or more condition state vectors that represent encoded inputs into one or more trained action prediction agents. The trained action prediction agents then generate, possibly in real-time or based on time-series data, predicted actions that may be required at a predicted point-of-care or a moment-of-care. Further, action prediction agents may be context or domain specific.
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公开(公告)号:US11880824B1
公开(公告)日:2024-01-23
申请号:US18131809
申请日:2023-04-06
Applicant: Nant Holdings IP, LLC
Inventor: Nicholas J. Witchey , Patrick Soon-Shiong
CPC classification number: G06Q20/3672 , G06Q20/10 , G06Q2220/00
Abstract: A computer-based digital notarized ledger management system comprises at least one computer-readable memory storing a primary ledger and software instructions. The system further comprises at least one processor coupled with the memory, the processor performs operations upon software instruction execution. The at least one processor performs instructions to receive a ledger request comprising target ledger parameters, generate in the memory, at least one digital token representing a target ledger based on target ledger parameters, mint according to at least one primary ledger smart contract, the at least one digital token as a set of non-fungible tokens (NFTs) having at least some of the target ledger parameters and representing the target ledger on the primary ledger, instruct at least one computing node to instantiate the target ledger in at least one node memory according to the target ledger parameters, and instruct the at least one node to enable target ledger transactions.
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公开(公告)号:US20240009558A1
公开(公告)日:2024-01-11
申请号:US18471727
申请日:2023-09-21
Applicant: Nant Holdings IP, LLC
Inventor: Patrick Soon-Shiong , John Wiacek , Nicholas J. Witchey
IPC: A63F13/358 , H04L69/28 , A63F13/65 , H04L43/16 , H04L7/00 , A63F13/216 , H04L43/08 , H04L67/131
CPC classification number: A63F13/358 , H04L69/28 , A63F13/65 , H04L43/16 , H04L7/0041 , A63F13/216 , H04L43/08 , H04L67/131
Abstract: One exemplary aspect relates to normalizing latency in a networking environment to reduce the chances of creating an unfair advantage. While an exemplary aspect will be discussed in relation to a gaming environment, it is to be appreciated that the techniques disclosed herein can be applied to other environments where latency normalization or the ability to maintain latency between various endpoints is desired. For example, other environments include eSporting, on-line betting, fantasy esports, streaming services, etc. Some more specific examples include World of Warcraft®, Overwatch®, H1Z1®, PUBG®, Fortnite®, Realm Royale®, Planet Side 2®, real-time strategy games, slot machines, electronic poker tournaments, etc.
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公开(公告)号:US20230211236A1
公开(公告)日:2023-07-06
申请号:US18118080
申请日:2023-03-06
Applicant: Nant Holdings IP, LLC
Inventor: Nicholas J. Witchey , John Wiacek , Patrick Soon-Shiong
IPC: A63F13/69 , A63F13/355 , H04L9/00 , H04L9/32
CPC classification number: A63F13/69 , A63F13/355 , H04L9/50 , H04L9/3213
Abstract: Techniques including data collection, organization and usage are provided, including in connection with computer-based gaming. Methods and systems are provided for establishing a set of data chronicling at least a portion of a duration of a computer-based gaming event that includes at least one user engaging in gaming using a computer or a computer-based device. Event data is obtained for chronicling chronologically ordered in-game events. Hardware and software related data is obtained that relates to the computer or the computer-based device and is relevant to the chronicling of the portion of the gaming event. Utilizing a distributed ledger technology or blockchain, the event data and the hardware and software related data are recorded in establishing the set of data chronicling at least a portion of the duration of the gaming event.
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公开(公告)号:US11694122B2
公开(公告)日:2023-07-04
申请号:US17890953
申请日:2022-08-18
Applicant: NantOmics, LLC , Nant Holdings IP, LLC
Inventor: Christopher W. Szeto , Stephen Charles Benz , Nicholas J. Witchey
CPC classification number: G06N20/00 , G06F21/6254 , G06N20/10 , G16H10/60 , G16H40/20 , G16H50/20 , G16H50/50 , G06F21/6245
Abstract: A distributed, online machine learning system is presented. Contemplated systems include many private data servers, each having local private data. Researchers can request that relevant private data servers train implementations of machine learning algorithms on their local private data without requiring de-identification of the private data or without exposing the private data to unauthorized computing systems. The private data servers also generate synthetic or proxy data according to the data distributions of the actual data. The servers then use the proxy data to train proxy models. When the proxy models are sufficiently similar to the trained actual models, the proxy data, proxy model parameters, or other learned knowledge can be transmitted to one or more non-private computing devices. The learned knowledge from many private data servers can then be aggregated into one or more trained global models without exposing private data.
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公开(公告)号:US11688060B2
公开(公告)日:2023-06-27
申请号:US16664643
申请日:2019-10-25
Applicant: NANT HOLDINGS IP, LLC
Inventor: Carla W. Balch , Nicholas J. Witchey
IPC: G06T7/00 , G06T7/13 , G06T7/11 , G06V30/422 , G16B20/00 , G16B30/00 , G16B45/00 , G06T3/00 , G06F18/00 , G06V10/10 , G16H50/00
CPC classification number: G06T7/0012 , G06F18/00 , G06T3/0006 , G06T7/11 , G06T7/13 , G06V10/17 , G06V30/422 , G06T2207/10056 , G06T2207/30072 , G16B20/00 , G16B30/00 , G16B45/00 , G16H50/00
Abstract: A device includes software instructions for a circular plot analysis agent and at least one circular plot definition. The circular plot analysis agent obtains a digital image of a circular plot, detects a perimeter of the circular plot within the digital image, detects a plurality of edges within the perimeter, identifies a set of endpoints on the perimeter as a function of the plurality of edges, generates a plot descriptor from the set of endpoints, and initiates a transaction with a second device as a function of the plot descriptor.
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公开(公告)号:US11480572B2
公开(公告)日:2022-10-25
申请号:US16470072
申请日:2017-12-17
Applicant: NANT HOLDINGS IP, LLC , NANTBIO, INC.
Inventor: Kayvan Niazi , Shahrooz Rabizadeh , Nicholas J. Witchey
IPC: G01N33/574 , G01B9/02 , G01B11/06 , G01N33/50
Abstract: Systems and methods for predicting an immune response against a tumor in a patient having the tumor are provided. The relative mass or changes of mass of tumor cells or immune cell in the tumor can be ex vivo observed, and an immune status of the tumor can be determined based on the mass of tumor cells or immune cell. The immune status can provide a guidance to predict the immune response against the tumor in the patient.
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公开(公告)号:US11461690B2
公开(公告)日:2022-10-04
申请号:US15651345
申请日:2017-07-17
Applicant: Nant Holdings IP, LLC , NantOmics, LLC
Inventor: Christopher Szeto , Stephen Charles Benz , Nicholas J. Witchey
Abstract: A distributed, online machine learning system is presented. Contemplated systems include many private data servers, each having local private data. Researchers can request that relevant private data servers train implementations of machine learning algorithms on their local private data without requiring de-identification of the private data or without exposing the private data to unauthorized computing systems. The private data servers also generate synthetic or proxy data according to the data distributions of the actual data. The servers then use the proxy data to train proxy models. When the proxy models are sufficiently similar to the trained actual models, the proxy data, proxy model parameters, or other learned knowledge can be transmitted to one or more non-private computing devices. The learned knowledge from many private data servers can then be aggregated into one or more trained global models without exposing private data.
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公开(公告)号:US11433301B2
公开(公告)日:2022-09-06
申请号:US17653153
申请日:2022-03-02
Applicant: Nant Holdings IP, LLC
Inventor: Patrick Soon-Shiong , John Wiacek , Nicholas J. Witchey
IPC: A63F13/358 , H04L69/28 , H04L67/131 , A63F13/65 , H04L43/16 , H04L7/00 , A63F13/216 , H04L43/08
Abstract: One exemplary aspect relates to normalizing latency in a networking environment to reduce the chances of creating an unfair advantage. While an exemplary aspect will be discussed in relation to a gaming environment, it is to be appreciated that the techniques disclosed herein can be applied to other environments where latency normalization or the ability to maintain latency between various endpoints is desired. For example, other environments include eSporting, on-line betting, fantasy esports, streaming services, etc. Some more specific examples include World of Warcraft®, Overwatch®, H1Z1®, PUBG®, Fortnite®, Realm Royale®, Planet Side 2®, real-time strategy games, slot machines, electronic poker tournaments, etc.
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公开(公告)号:US11291912B2
公开(公告)日:2022-04-05
申请号:US17454350
申请日:2021-11-10
Applicant: Nant Holdings IP, LLC
Inventor: Patrick Soon-Shiong , John Wiacek , Nicholas J. Witchey
IPC: A63F13/358 , H04L29/06 , A63F13/65 , H04L7/00 , A63F13/216 , H04L12/26 , H04L69/28 , H04L67/131 , H04L43/16 , H04L43/08
Abstract: One exemplary aspect relates to normalizing latency in a networking environment to reduce the chances of creating an unfair advantage. While an exemplary aspect will be discussed in relation to a gaming environment, it is to be appreciated that the techniques disclosed herein can be applied to other environments where latency normalization or the ability to maintain latency between various endpoints is desired. For example, other environments include eSporting, on-line betting, fantasy esports, streaming services, etc. Some more specific examples include World of Warcraft®, Overwatch®, H1Z1®, PUBG®, Fortnite®, Realm Royale®, Planet Side 2®, real-time strategy games, slot machines, electronic poker tournaments, etc.
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