EFFICIENT COMPUTER-BASED INDEXING VIA DIGITAL TOKENS, SYSTEMS, METHODS, AND APPARATUS

    公开(公告)号:US20240086384A1

    公开(公告)日:2024-03-14

    申请号:US18237829

    申请日:2023-08-24

    CPC classification number: G06F16/2255 G06F16/27

    Abstract: Systems, apparatus, and methods of managing the lifecycle of a digital token are described. In an example, while the digital token is being generated, the digital token or the underlying digital asset can be compared to other digital tokens and/or digital assets to determine similarity thereto. Based on the similarity, a program code interface (e.g., smart contract, an application programming interface—API, RPC, etc.) can be determined and an API call can be made to execute a program code. The execution can indicate whether the digital token creation process can be completed. If so, the digital token is recorded. Thereafter, its use or the use of the underlying digital asset can be monitored, whereby this monitoring can apply similarity processing. If a use thereof is determined or if a use of a similar digital token or similar digital asset is determined, notifications can be generated and sent.

    Healthcare transaction validation via blockchain systems and methods

    公开(公告)号:US11386985B2

    公开(公告)日:2022-07-12

    申请号:US16410655

    申请日:2019-05-13

    Abstract: Healthcare transaction validation systems and methods are presented. Healthcare transactions associated with a stakeholder are compiled into a chain of healthcare transaction blocks. The chain can be considered a chronicle of person's healthcare path through life. When a transaction is conducted, the corresponding healthcare parameters (e.g., inputs, outputs, clinical evidence, outcomes, etc.) are sent to one or more validation devices. The devices establish a validity of the transaction and generate a new block via a proof-of-work principle. Once the new block has been calculated it can be appended to the stakeholder's health care blockchain.

    LATENCY MANAGEMENT IN AN EVENT DRIVEN GAMING NETWORK

    公开(公告)号:US20220184495A1

    公开(公告)日:2022-06-16

    申请号:US17653153

    申请日:2022-03-02

    Abstract: One exemplary aspect relates to normalizing latency in a networking environment to reduce the chances of creating an unfair advantage. While an exemplary aspect will be discussed in relation to a gaming environment, it is to be appreciated that the techniques disclosed herein can be applied to other environments where latency normalization or the ability to maintain latency between various endpoints is desired. For example, other environments include eSporting, on-line betting, fantasy esports, streaming services, etc. Some more specific examples include World of Warcraft®, Overwatch®, H1Z1®, PUBG®, Fortnite®, Realm Royale®, Planet Side 2®, real-time strategy games, slot machines, electronic poker tournaments, etc.

    ACTIVITY RECOGNITION SYSTEMS AND METHODS

    公开(公告)号:US20220108105A1

    公开(公告)日:2022-04-07

    申请号:US17551070

    申请日:2021-12-14

    Abstract: An activity recognition system is disclosed. A plurality of temporal features is generated from a digital representation of an observed activity using a feature detection algorithm. An observed activity graph comprising one or more clusters of temporal features generated from the digital representation is established, wherein each one of the one or more clusters of temporal features defines a node of the observed activity graph. At least one contextually relevant scoring technique is selected from similarity scoring techniques for known activity graphs, the at least one contextually relevant scoring technique being associated with activity ingestion metadata that satisfies device context criteria defined based on device contextual attributes of the digital representation, and a similarity activity score is calculated for the observed activity graph as a function of the at least one contextually relevant scoring technique, the similarity activity score being relative to at least one known activity graph.

    Apparatus and method of harvesting airborne moisture

    公开(公告)号:US11219852B2

    公开(公告)日:2022-01-11

    申请号:US16554446

    申请日:2019-08-28

    Abstract: An apparatus for use in harvesting airborne moisture includes an unmanned aerial vehicle (UAV), a woven mesh, supported by the UAV, for collecting liquid droplets upon contact with a fog bank, a camera, a processor, a non-transitory, tangible computer readable memory storing software instructions executable by the processor, a fog identification engine, and a flight controller on board the UAV. The fog identification engine is executable on the processor according to the software instructions and is configurable to capture a digital image via the camera, detect an absence of features in the digital image, and identify a fog bank as a function of the absence of features in the digital image. The flight controller directs the UAV to enter a fog bank identified by the fog identification engine.

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