Managing digital blockchains via digital tokens, systems, methods, and apparatus

    公开(公告)号:US11880824B1

    公开(公告)日:2024-01-23

    申请号:US18131809

    申请日:2023-04-06

    IPC分类号: G06Q20/36 G06Q20/10

    摘要: A computer-based digital notarized ledger management system comprises at least one computer-readable memory storing a primary ledger and software instructions. The system further comprises at least one processor coupled with the memory, the processor performs operations upon software instruction execution. The at least one processor performs instructions to receive a ledger request comprising target ledger parameters, generate in the memory, at least one digital token representing a target ledger based on target ledger parameters, mint according to at least one primary ledger smart contract, the at least one digital token as a set of non-fungible tokens (NFTs) having at least some of the target ledger parameters and representing the target ledger on the primary ledger, instruct at least one computing node to instantiate the target ledger in at least one node memory according to the target ledger parameters, and instruct the at least one node to enable target ledger transactions.

    DISTRIBUTED LEDGER TRACKING OF EVENT DATA
    93.
    发明公开

    公开(公告)号:US20230211236A1

    公开(公告)日:2023-07-06

    申请号:US18118080

    申请日:2023-03-06

    摘要: Techniques including data collection, organization and usage are provided, including in connection with computer-based gaming. Methods and systems are provided for establishing a set of data chronicling at least a portion of a duration of a computer-based gaming event that includes at least one user engaging in gaming using a computer or a computer-based device. Event data is obtained for chronicling chronologically ordered in-game events. Hardware and software related data is obtained that relates to the computer or the computer-based device and is relevant to the chronicling of the portion of the gaming event. Utilizing a distributed ledger technology or blockchain, the event data and the hardware and software related data are recorded in establishing the set of data chronicling at least a portion of the duration of the gaming event.

    Latency management in an event driven gaming network

    公开(公告)号:US11433301B2

    公开(公告)日:2022-09-06

    申请号:US17653153

    申请日:2022-03-02

    摘要: One exemplary aspect relates to normalizing latency in a networking environment to reduce the chances of creating an unfair advantage. While an exemplary aspect will be discussed in relation to a gaming environment, it is to be appreciated that the techniques disclosed herein can be applied to other environments where latency normalization or the ability to maintain latency between various endpoints is desired. For example, other environments include eSporting, on-line betting, fantasy esports, streaming services, etc. Some more specific examples include World of Warcraft®, Overwatch®, H1Z1®, PUBG®, Fortnite®, Realm Royale®, Planet Side 2®, real-time strategy games, slot machines, electronic poker tournaments, etc.

    Activity recognition systems and methods

    公开(公告)号:US11232292B2

    公开(公告)日:2022-01-25

    申请号:US16799749

    申请日:2020-02-24

    摘要: An activity recognition system is disclosed. A plurality of temporal features is generated from a digital representation of an observed activity using a feature detection algorithm. An observed activity graph comprising one or more clusters of temporal features generated from the digital representation is established, wherein each one of the one or more clusters of temporal features defines a node of the observed activity graph. At least one contextually relevant scoring technique is selected from similarity scoring techniques for known activity graphs, the at least one contextually relevant scoring technique being associated with activity ingestion metadata that satisfies device context criteria defined based on device contextual attributes of the digital representation, and a similarity activity score is calculated for the observed activity graph as a function of the at least one contextually relevant scoring technique, the similarity activity score being relative to at least one known activity graph.

    Image-based feature detection using edge vectors

    公开(公告)号:US11210550B2

    公开(公告)日:2021-12-28

    申请号:US16888501

    申请日:2020-05-29

    摘要: Techniques are provided in which a plurality of edges are detected within a digital image. An anchor point located along an edge of the plurality of edges is selected. An analysis grid associated with the anchor point is generated, the analysis grid including a plurality of cells. An anchor point normal vector comprising a normal vector of the edge at the anchor point is calculated. Edge pixel normal vectors comprising normal vectors of the edge at locations along the edge within the cells of the analysis grid are calculated. A histogram of similarity is generated for each of one or more cells of the analysis grid, each histogram of similarity being based on a similarity measure between each of the edge pixel normal vectors within a cell and the anchor point normal vector, and a descriptor is generated for the analysis grid based on the histograms of similarity.

    Fabric-based anonymity management, systems and methods

    公开(公告)号:US10931639B2

    公开(公告)日:2021-02-23

    申请号:US16512222

    申请日:2019-07-15

    摘要: Based on a hidden service address table stored in a memory, a virtual circuit related to a hidden service is mapped to a corresponding port-level channel based on the hidden service's address. Data associated with the hidden service is routed between the virtual circuit and the port-level channel. This enables binding of high level anonymity protocols to low level communication services of a network fabric and ensures that other nodes in the network fabric can leverage fabric-hosted hidden services without requiring updates to an existing anonymity protocol.