Abstract:
A method and system for providing a predictive human interface for a plurality of user electronic devices, which includes storing, in an electronic database, user preferences regarding how certain specified communications related to the user electronic devices are to be processed. The method and system also includes monitoring and storing, by a network server, specific characteristics associated with communications originating from the user electronic devices, generating a similar predictive human interface for each of the user electronic devices, based upon the stored user preferences and the stored specific characteristics for the user electronic devices, and providing the predictive human interface to each of the user electronic devices for use during communications originating from one of the user electronic devices.
Abstract:
Devices and methods are disclosed which relate to an electronic device having a human stimulus receptor which, when activated, suspends activation of a screensaver. The screensaver is activated to conserve the power and life of the electronic device. When latently viewing the electronic device, however, the human stimulus receptor is activated. A countdown starts counting down a pre-determined amount of time once the human stimulus receptor is inactive. At the expiration of the countdown, the screensaver is activated. The human stimulus receptor responds to skin conductivity, natural muscular twitch, pulse, skin temperature, and/or eye movement. Only when the electronic device no longer detects any of these human stimuli will the countdown begin. A user may set the predetermined amount of time.
Abstract:
A particular method includes receiving, at a set-top box device, an activation request from a monitoring service associated with activation of a video camera coupled to the set-top box device. The activation request is received when one or more alert conditions are satisfied. The method further includes activating the video camera based on a response to a prompt.
Abstract:
A method for providing a virtual, universal remote control feature includes displaying a virtual remote interface for an electronic device. A user interaction with an element of the virtual remote interface is detected. The virtual remote interface element is mapped to a device-function code. The device-function code is provided to a code transmitter. The device-function code corresponds to a control command associated with the electronic device.
Abstract:
The disclosed technology is directed towards presenting an avatar in a virtual reality environment in different ways to different users, based on relationship data including a familiarity level and trust level with each other user. The familiarity level data and/or trust level data can be updated with each encounter with another user. The presentations of the same avatar can be different to the other users encountered at the same time, e.g., a lower resolution avatar presented to a less familiar and/or less trusted other user, a higher resolution avatar presented to a more familiar and/or more trusted other user. Audio volume and/or clarity may be similarly modified based on relationship data. A user having an encounter with another user may have a mirror view of the user's own avatar, and can improve or degrade the avatar's appearance (and/or aural output) during the encounter.
Abstract:
The disclosed technology relates to detection of attention exhibited by a second user to a first user's avatar in a virtual reality environment. A first user's avatar activity and the second user's activity are evaluated to determine the second user's (e.g., via another avatar) attention level directed towards first user's avatar. Information can be sent to notify the first user that the second user's attention level has satisfied attention-level criterion data. For example, if the second user is viewing and/or is within audio range of the first user for too long of a time or too frequently, then the first user can be notified and/or other action taken. Remedial action is available for negative attention, such blocking the second user from experiencing the first user in the environment. Detection of attention for positive purposes is available, such as to reward an influencer whose avatar is receiving significant attention from followers.
Abstract:
The disclosed technology is generally directed towards monitoring electronic communications to detect content in a communication that is attempting to influence the user in some way. A user can specify influential intent preference data, such as which electronic communications services/applications to monitor for such influential intent content, and the types of the influential intent to monitor for, e.g., political influence types, advertisement influence types, and so on. A user also can specify remedial or other actions to take upon detection, e.g., block such content, alert on detecting such content and so on. An electronic influence manager server and/or application program can perform the monitoring and/or take the actions. Also described is reporting on the communications with influential intent, user actions with respect thereto. Reputation data can also be collected and used with respect to sources of communications with influential intent.
Abstract:
Improving configuration of routing areas within an area of interest can include obtaining input data including a list of common language location identifiers within a defined area of interest and identification of a number of routing areas to be created within the area of interest; creating a bounding rectangle around the area of interest represented by the list of common language location identifiers; generating, within the bounding rectangle, a uniformly distributed sequence point; determining, from within the list of common language location identifiers, if the uniformly distributed sequence point is located in a particular common language location identifier of the list of common language location identifiers; if so, adding, to a list of kernel common language location identifiers the uniformly distributed sequence point; and if not, discarding the uniformly distributed sequence point.
Abstract:
The disclosed technology is directed towards virtual reality bookmarks that maintain state data for a user in a virtual reality environment, such that the user can to return to that virtual reality environment at a later time. While presenting virtual reality session content to a user, a system or the like can receive a request to pause the virtual reality session from a user. Session state data, e.g., in the form of a virtual reality bookmark, is saved based on the pause request. A later request to resume presentation of the virtual reality content results in the system accessing the virtual reality session data, which is used to present resumed virtual reality session content to the user based on the session state data. A pause request may be for an individual user or for each user participating in a session. Virtual reality bookmarks may be shared with other users.
Abstract:
Aspects include receiving a search request, comparing at least one term of the search request to a plurality of metadata items, wherein each metadata item of the plurality of metadata items is associated with a respective asset of a plurality of assets, generating a plurality of scores, wherein each score of the plurality of scores is associated with a respective asset included in the plurality of assets, and wherein a value of each score of the plurality of scores is based on an identification of a user, selecting at least one asset of the plurality of assets in accordance with the plurality of scores and in accordance with at least one threshold, providing the at least one asset to a communications device that is associated with the user, and providing at least a portion of a metadata item included in the plurality of metadata items to the communications device.