Hand-held device with ancillary touch activated transformation of active element
    131.
    发明授权
    Hand-held device with ancillary touch activated transformation of active element 有权
    手持式装置与辅助触摸激活有源元件的转换

    公开(公告)号:US09524085B2

    公开(公告)日:2016-12-20

    申请号:US12574846

    申请日:2009-10-07

    Abstract: A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to: a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; and c) present a transformed active element corresponding to a particular one of the one or more active elements on the visual display in response to a user interaction with a corresponding one of the one or more active portions.

    Abstract translation: 公开了一种手持电子设备,操作方法和计算机可读介质。 该装置可以包括具有一个或多个主表面的壳体。 视觉显示和触摸界面设置在至少一个主表面上。 处理器可操作地耦合到视觉显示和触摸屏。 可由处理器执行的指令可以被配置为:a)在包含一个或多个活动元件的视觉显示器上呈现图像; b)将触摸界面的一个或多个活动部分与视觉显示器上的图像中的一个或多个相应的活动元件相关联; 以及c)响应于与所述一个或多个有效部分中的对应的一个的用户交互来呈现对应于所述视觉显示器上的所述一个或多个活动元件中的特定一个的变换的有源元件。

    CUSTOMIZATION OF GUI LAYOUT BASED ON HISTORY OF USE
    132.
    发明申请
    CUSTOMIZATION OF GUI LAYOUT BASED ON HISTORY OF USE 有权
    基于使用历史的GUI布局的自定义

    公开(公告)号:US20150199117A1

    公开(公告)日:2015-07-16

    申请号:US14671851

    申请日:2015-03-27

    Abstract: A hand-held electronic device, method of operation and computer readable medium are disclosed. A processor is operably coupled to the visual display and touch interface. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) perform a tessellation that divides the image into one or more regions that fill the display, each region corresponds to a different active element, a size of each region depends on a corresponding probability of use of the corresponding active element within a given time frame; c) correlate one or more active portions of the touch interface to a corresponding one or more of the regions; and d) activate a particular active element in response to a touch on a corresponding active portion.

    Abstract translation: 公开了一种手持电子设备,操作方法和计算机可读介质。 处理器可操作地耦合到视觉显示和触摸界面。 可由处理器执行的指令可以被配置为a)在包含一个或多个有效元件的视觉显示器上呈现图像; b)执行将图像划分成一个或多个填充显示区域的细分,每个区域对应于不同的有源元件,每个区域的大小取决于给定时间帧内对应的有源元件的相应使用概率 ; c)将所述触摸界面的一个或多个活动部分与相应的一个或多个所述区域相关联; 以及d)响应于在相应的活动部分上的触摸激活特定的有源元件。

    Determining whether a commercial transaction has taken place
    133.
    发明授权
    Determining whether a commercial transaction has taken place 有权
    确定商业交易是否发生

    公开(公告)号:US08831968B2

    公开(公告)日:2014-09-09

    申请号:US12184968

    申请日:2008-08-01

    Inventor: Gary M. Zalewski

    CPC classification number: G06Q30/02 G06Q10/063 G06Q30/0241 G06Q30/0261

    Abstract: Determining whether a commercial transaction has taken place may include a) collecting percipient behavior information from a mobile communication device associated with a percipient, wherein the percipient behavior information is related to behavior of the percipient; b) determining a correlation between the percipient behavior information and transaction behavior information associated with a predetermined commercial transaction; and c) determining from the correlation a confidence level for whether the predetermined commercial transaction has taken place.

    Abstract translation: 确定商业交易是否已经发生可以包括:a)从与一个percipient相关联的移动通信设备收集percipient行为信息,其中percipient行为信息与percipient的行为有关; b)确定所述消费行为信息与与预定商业交易相关联的交易行为信息之间的相关性; 以及c)从所述相关性确定所述预定商业交易是否已经发生的置信水平。

    Illuminating controller having an inertial sensor for communicating with a gaming system
    135.
    发明授权
    Illuminating controller having an inertial sensor for communicating with a gaming system 有权
    具有用于与游戏系统进行通信的惯性传感器的照明控制器

    公开(公告)号:US08562433B2

    公开(公告)日:2013-10-22

    申请号:US12960435

    申请日:2010-12-03

    Abstract: A controller for use in interfacing with a computer game. The controller includes a handle having at least one button, and a spherically shaped object connected to only one end of the handle. The spherically shaped object is defined from a translucent plastic material. Further included as part of the controller is an inertial sensor or accelerometer. The accelerometer may, as defined herein, be part of an inertial sensor. The controller also has an illuminating means defined within the spherically shaped object. A circuit is provided for interpreting input data from the at least one button and the inertial sensor, and is configured for communicating data wirelessly. The circuit is further configured to interface with the illuminating means to trigger illumination of the spherically shaped object to switch from an un-illuminated color to an illuminated color.

    Abstract translation: 用于与计算机游戏接口的控制器。 控制器包括具有至少一个按钮的手柄和仅与手柄的一端连接的球形物体。 球形物体由半透明塑料材料限定。 还包括作为控制器的一部分的是惯性传感器或加速度计。 如本文所定义的,加速度计可以是惯性传感器的一部分。 控制器还具有限定在球形物体内的照明装置。 提供一种用于解释来自至少一个按钮和惯性传感器的输入数据的电路,并且被配置为无线地传送数据。 该电路还被配置为与照明装置接合以触发球形物体的照明,以从未照亮的颜色切换到照明的颜色。

    Increasing the number of advertising impressions in an interactive environment
    136.
    发明授权
    Increasing the number of advertising impressions in an interactive environment 有权
    在互动环境中增加广告曝光次数

    公开(公告)号:US08416247B2

    公开(公告)日:2013-04-09

    申请号:US12210105

    申请日:2008-09-12

    Inventor: Gary M. Zalewski

    Abstract: Increasing a number of advertising impressions in a system configured to facilitate user interaction with an interactive environment containing one or more advertising targets is described. A scene of a portion of the simulated environment is displayed from a camera point of view (camera POV) on a video display. The scene may change as the camera POV changes in response to movement of the camera POV along a camera path during the user's interaction with the simulated environment. By adding movement to the camera path that directs the camera POV toward one or more advertising targets encountered along the camera path advertising targets may be placed within the scene displayed on the video display to increase a likelihood a number of advertising impressions associated with the advertising targets.

    Abstract translation: 描述了在配置为促进用户与包含一个或多个广告目标的交互式环境的交互的系统中增加多个广告印象。 在视频显示器上从照相机的观点(摄像机POV)显示模拟环境的一部分的场景。 当用户与模拟环境的交互期间,相机POV响应于相机POV沿相机路径的移动而改变,场景可能改变。 通过向摄像机路径添加运动,将相机POV引导到沿着相机路径遇到的一个或多个广告目标,广告目标可以被放置在视频显示器上显示的场景内,以增加与广告目标相关联的多个广告印象的可能性 。

    Scheme for translating movements of a hand-held controller into inputs for a system
    139.
    发明授权
    Scheme for translating movements of a hand-held controller into inputs for a system 有权
    将手持控制器的移动转换为系统的输入的方案

    公开(公告)号:US08313380B2

    公开(公告)日:2012-11-20

    申请号:US11382037

    申请日:2006-05-06

    Abstract: One embodiment provides a method for use in providing input to a system that includes the steps of determining position information for a controller for the system, comparing the determined position information for the controller with predetermined position information associated with commands, and providing a command to the system if the determined position information matches predetermined position information for the command.

    Abstract translation: 一个实施例提供了一种用于向系统提供输入的方法,其包括以下步骤:确定用于系统的控制器的位置信息,将所确定的控制器的位置信息与与命令相关联的预定位置信息进行比较,以及向命令提供命令 系统,如果所确定的位置信息与该命令的预定位置信息相匹配。

    Playing browser based games with alternative controls and interfaces
    140.
    发明授权
    Playing browser based games with alternative controls and interfaces 有权
    使用替代控件和界面播放基于浏览器的游戏

    公开(公告)号:US08313377B2

    公开(公告)日:2012-11-20

    申请号:US12579343

    申请日:2009-10-14

    Inventor: Gary M. Zalewski

    Abstract: Methods, systems, and computer programs for playing browser based game with alternative controls and interfaces are presented. In one method, a definition of native inputs defined for the game is received. The native inputs are originated in a native device and are capable of causing actions in the game. Further, the method detects an alternate device that does not have all the native inputs. The native inputs are mapped from the native device to alternate inputs from the alternate device. The inputs generated with the alternate device are translated to corresponding native inputs according to the mapping and causing the corresponding actions in the game. In another method, a game area inside a web page is identified for playing the game. The game area is expanded by increasing the size of the game area while decreasing the size of other elements in the web page.

    Abstract translation: 介绍了使用替代控件和界面播放基于浏览器的游戏的方法,系统和计算机程序。 在一种方法中,接收为游戏定义的本地输入的定义。 本地输入源自本机设备,并且能够在游戏中引起动作。 此外,该方法检测不具有所有本地输入的替代设备。 本地输入从本机设备映射到备用设备的备用输入。 使用备用设备生成的输入根据映射被转换为相应的本地输入,并导致游戏中的相应动作。 在另一种方法中,识别网页内的游戏区域用于玩游戏。 通过增加游戏区域的大小同时减小网页中的其他元素的大小来扩展游戏区域。

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