VIRTUAL REALITY AVATAR ATTENTION-BASED SERVICES

    公开(公告)号:US20250078378A1

    公开(公告)日:2025-03-06

    申请号:US18953150

    申请日:2024-11-20

    Abstract: The disclosed technology relates to detection of attention exhibited by a second user to a first user's avatar in a virtual reality environment. A first user's avatar activity and the second user's activity are evaluated to determine the second user's (e.g., via another avatar) attention level directed towards first user's avatar. Information can be sent to notify the first user that the second user's attention level has satisfied attention-level criterion data. For example, if the second user is viewing and/or is within audio range of the first user for too long of a time or too frequently, then the first user can be notified and/or other action taken. Remedial action is available for negative attention, such blocking the second user from experiencing the first user in the environment. Detection of attention for positive purposes is available, such as to reward an influencer whose avatar is receiving significant attention from followers.

    DETECTION AND NOTIFICATION OF ELECTRONIC INFLUENCE

    公开(公告)号:US20250071081A1

    公开(公告)日:2025-02-27

    申请号:US18947027

    申请日:2024-11-14

    Abstract: The disclosed technology is generally directed towards monitoring electronic communications to detect content in a communication that is attempting to influence the user in some way. A user can specify influential intent preference data, such as which electronic communications services/applications to monitor for such influential intent content, and the types of the influential intent to monitor for, e.g., political influence types, advertisement influence types, and so on. A user also can specify remedial or other actions to take upon detection, e.g., block such content, alert on detecting such content and so on. An electronic influence manager server and/or application program can perform the monitoring and/or take the actions. Also described is reporting on the communications with influential intent, user actions with respect thereto. Reputation data can also be collected and used with respect to sources of communications with influential intent.

    VIRTUAL REALITY BOOKMARKS
    144.
    发明申请

    公开(公告)号:US20250028772A1

    公开(公告)日:2025-01-23

    申请号:US18906792

    申请日:2024-10-04

    Abstract: The disclosed technology is directed towards virtual reality bookmarks that maintain state data for a user in a virtual reality environment, such that the user can to return to that virtual reality environment at a later time. While presenting virtual reality session content to a user, a system or the like can receive a request to pause the virtual reality session from a user. Session state data, e.g., in the form of a virtual reality bookmark, is saved based on the pause request. A later request to resume presentation of the virtual reality content results in the system accessing the virtual reality session data, which is used to present resumed virtual reality session content to the user based on the session state data. A pause request may be for an individual user or for each user participating in a session. Virtual reality bookmarks may be shared with other users.

    Collection of meaningful event data for presentation

    公开(公告)号:US12058221B2

    公开(公告)日:2024-08-06

    申请号:US17541010

    申请日:2021-12-02

    CPC classification number: H04L67/535 H04W4/21 H04W4/38

    Abstract: The disclosed technology is directed towards determining that information of interest, corresponding to as a meaningful event, is available to be captured and saved, and capturing the information. When an event is determined to satisfy a defined meaningful event likelihood criterion, sensor data (which can include media data), time data and location data are collected and associated with the meaningful event, e.g., in a data store. A presentation/package is generated from the various data, and maintained for subsequent access, e.g., for sending to a recipient. The presentation can include annotation data. The presentation can be conditionally marked for future presentation if and when certain condition data is satisfied. The presentation can be associated with at least one conditional gift.

    METHODS, SYSTEMS, AND DEVICES FOR ADJUSTING AN AVATAR BASED ON SOCIAL MEDIA ACTIVITY

    公开(公告)号:US20240193881A1

    公开(公告)日:2024-06-13

    申请号:US18062709

    申请日:2022-12-07

    CPC classification number: G06T19/20 G06Q50/01

    Abstract: Aspects of the subject disclosure may include, for example, receiving first data associated with an avatar of a first user, and identifying first media content associated with the first user provided to a first social media server. The first social media server presents the first media content and the avatar on a first social media site. Further embodiments can include analyzing the first media content resulting in an analysis, generating second data associated with an adjusted avatar based on the analysis and the first data associated with the avatar, and providing the second data to the first social media server. The first social media server ceases presenting the avatar on the first social media site and presents the adjusted avatar on the first social media site according to the second data. Other embodiments are disclosed.

Patent Agency Ranking