NONHUMAN SOCIAL MEDIA PRESENCE
    1.
    发明申请

    公开(公告)号:US20250037213A1

    公开(公告)日:2025-01-30

    申请号:US18915528

    申请日:2024-10-15

    Abstract: The disclosed technology is directed towards devices (nonhuman entities) participating in social networks. Devices that join a nonhuman social network can share information, can learn from other devices, can assist in performing tasks and so forth. A device can search for an existing nonhuman social network that matches its criteria for joining a nonhuman social network, such as a nonhuman social network of the same type of devices, a nonhuman social network within a certain neighborhood, and so on. A device can form a nonhuman social network if one does not exist that meets the device's social network join criteria. A device's user may need to give approval to join and/or form a social network. A human social network can interact with a nonhuman social network, and there can be hybrid social networks of both human and nonhuman entities. A device can change social networks over time.

    Virtual reality avatar attention-based services

    公开(公告)号:US12175580B2

    公开(公告)日:2024-12-24

    申请号:US17821722

    申请日:2022-08-23

    Abstract: The disclosed technology relates to detection of attention exhibited by a second user to a first user's avatar in a virtual reality environment. A first user's avatar activity and the second user's activity are evaluated to determine the second user's (e.g., via another avatar) attention level directed towards first user's avatar. Information can be sent to notify the first user that the second user's attention level has satisfied attention-level criterion data. For example, if the second user is viewing and/or is within audio range of the first user for too long of a time or too frequently, then the first user can be notified and/or other action taken. Remedial action is available for negative attention, such blocking the second user from experiencing the first user in the environment. Detection of attention for positive purposes is available, such as to reward an influencer whose avatar is receiving significant attention from followers.

    Intelligent media content playback

    公开(公告)号:US12167094B2

    公开(公告)日:2024-12-10

    申请号:US17662028

    申请日:2022-05-04

    Abstract: The disclosed technology is directed towards creating a media content presentation for playback, based on user specified input criteria and playback instructions. A user specifies input criteria related to media source data. The media source data is accessed, and further based on the input criterion, matching segments (e.g., scenes and audio) are determined from metadata information that describes the segments; the media playback content is generated from the matching segments. A user may also specify criteria/instructions that describe how to play the matching segments, such as in linear order, or based on relative relevance such as scene impactfulness. A matching scene can be repeated, and/or augmented with annotation data. For any matching scene or transition between two matching scenes, specified playback speed and audio volume can be specified and applied. As part of generation, the media content presentation can be fit to a specified time constraint.

    SYSTEM AND METHOD FOR CONTEXTUAL CONTENT PROMINENCE IN VIRTUAL REALITY SPACES

    公开(公告)号:US20240185476A1

    公开(公告)日:2024-06-06

    申请号:US18061767

    申请日:2022-12-05

    CPC classification number: G06T11/00 G06F16/9537

    Abstract: Aspects of the subject disclosure may include, for example, a device having a processing system including a processor; and a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations of receiving a first request from a first user of a virtual reality (VR) system to enhance a presentation of a portion a VR presentation of a VR environment provided by the VR system to the first user; receiving first data describing a field of view of the first user within the VR environment; receiving second data describing a location of one or more objects within the VR environment; determining a first object of the one or more objects that has a highest score of an attention score; and enhancing the VR presentation of the object in the field of view of the first user. Other embodiments are disclosed.

    VIRTUAL AGENT FOR PROPERTY INCIDENT REMEDIATION

    公开(公告)号:US20240095854A1

    公开(公告)日:2024-03-21

    申请号:US17933700

    申请日:2022-09-20

    CPC classification number: G06Q50/163 G06Q10/1095 G08B21/20

    Abstract: The disclosed technology is directed towards enabling a property, such as via a device associated with a residential or commercial property, to identify an issue and arrange for mediation of the issue. For example, a service provider can be automatically scheduled to resolve a maintenance issue at a scheduled time, with controlled (e.g., key code-based) property access granted to the service provider in the corresponding timeframe. Sensor data obtained from a sensor associated with the property can be analyzed to determine when an incident related to the property has occurred that needs mediation. An action to remediate the incident is determined and taken, such as to schedule a repair. An automated action can also be taken, e.g., to temporarily halt damage resulting from the issue until the repair can take place. If needed, communication between the party responsible for the property and the service provider is facilitated.

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