SELECTIVE LOCATION-BASED IDENTITY COMMUNICATION

    公开(公告)号:US20240314515A1

    公开(公告)日:2024-09-19

    申请号:US18671603

    申请日:2024-05-22

    Applicant: Snap Inc.

    CPC classification number: H04W4/02 G06Q50/01 H04W68/005

    Abstract: Systems, devices, media, and methods are presented for selective location-based identity communication. The systems and methods identify a current location of a mobile computing device and detect a selection of a user interface element associated with the current location. The systems and methods cause presentation of a set of display elements corresponding to the current location and detect selection of a display element of the set of display elements. The systems and methods modify a display characteristic for the current location of the mobile computing device within a set of mobile computing devices based on the selection of the display element.

    TECHNIQUES FOR RECOMMENDING REPLY STICKERS
    164.
    发明公开

    公开(公告)号:US20240314091A1

    公开(公告)日:2024-09-19

    申请号:US18183794

    申请日:2023-03-14

    Applicant: Snap Inc.

    CPC classification number: H04L51/04 G06F3/04842 G06N20/00 H04L51/10 H04L51/52

    Abstract: Described herein is a technique for processing a received media content item (e.g., a message), received at a messaging application of a first end-user of a messaging service, to generate a selection of some predetermined number of recommended stickers. The recommended stickers are then presented in a user interface to the first end-user, allowing the first end-user to select a sticker for use in replying to the received media content item. To generate the selection of recommended stickers, in response to receiving the media content item, the messaging application processes the media content item to identify specific attributes and characteristics (e.g., text included with the message, stickers used with the message, and other contextual metadata). The identified attributes and characteristics of the received message are then processed by a scoring model to identify the predetermined number of stickers for presenting in the reply interface as recommended reply stickers.

    WAVEGUIDE EDGE HAVING REDUCED REFLECTIVITY
    165.
    发明公开

    公开(公告)号:US20240313140A1

    公开(公告)日:2024-09-19

    申请号:US18603095

    申请日:2024-03-12

    Applicant: Snap Inc.

    Inventor: Cheng Shi Xinya Xu

    CPC classification number: H01L31/0445 G02B1/11 G02B5/003 H01L31/053 H01L31/076

    Abstract: An augmented reality system can include a waveguide having an edge surface that extends between opposing light-guiding surfaces. The waveguide can guide light toward the edge surface. The waveguide can include a reflectivity-reducing film, such as an absorptive film or a photovoltaic film, disposed on the edge surface. To form the reflectivity-reducing film, curable material can be disposed onto a dissolvable film. The curable material can be cured while disposed on the dissolvable film such that the cured material forms a reflectivity-reducing structure on the dissolvable film. The dissolvable film can be dissolved such that the reflectivity-reducing structure remains intact as a reflectivity-reducing film that can be adhered to the edge surface, such as with a primer layer. The edge surface can include nanostructures, sized smaller than half a wavelength of the guided light, that can reduce a reflectivity of the edge surface.

    PLOTTING BEHIND THE SCENES WITH LEARNABLE GAME ENGINES

    公开(公告)号:US20240307783A1

    公开(公告)日:2024-09-19

    申请号:US18121268

    申请日:2023-03-14

    Applicant: Snap Inc.

    CPC classification number: A63F13/67 A63F13/57

    Abstract: A framework trains game-engine-like neural models from annotated videos to generate a Learnable Game Engine (LGE) that maintains states of the scene, objects and agents in it, and enables rendering the environment from a controllable viewpoint. The LGE models the logic of the game and the rules of physics, making it possible for the user to play the game by specifying both high- and low-level action sequences. The LGE also unlocks a director's mode where the game is played by plotting behind the scenes, specifying high-level actions and goals for the agents using text-based instructions. To implement the director's mode, a trained diffusion-based animation model navigates the scene using high-level constraints, to enable play against an adversary, and to devise the strategy to win a point. To render the resulting state of the environment and its agents, a compositional neural radiance field (NeRF) representation is used in a synthesis model.

    REAL TIME REWIND PLAYBACK
    169.
    发明公开

    公开(公告)号:US20240305858A1

    公开(公告)日:2024-09-12

    申请号:US18118762

    申请日:2023-03-08

    Applicant: Snap Inc.

    CPC classification number: H04N21/4331 G06F3/04883 H04N19/177 H04N19/426

    Abstract: A media player providing real time rewind playback of a played media file having segments of frames. A last segment N of the played media file is cached and rendered on a device, such as a mobile device, then a previous segment N−1 is cached and rendered, and the process continues until there are no more segments of the played media file to cache and render. Only a segment of the played media file is cached at a time, rather than the whole media file, such that the played media file can be replayed on the fly.

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