DATA PARKING WITHIN OFFLINE COMMUNITY SYSTEM
    11.
    发明公开

    公开(公告)号:US20230319517A1

    公开(公告)日:2023-10-05

    申请号:US17708644

    申请日:2022-03-30

    CPC classification number: H04W4/14 H04W76/10 H04W76/50

    Abstract: A method, where the method includes discovering an event where at least one device is offline and instantiating an emergency mode causing the at least one device to permit data or message aggregation. The method further includes defining a community of devices including an identity of the at least one device and establishing communication between the at least one device and a mobile aggregation device. The method further includes when the mobile aggregation device is in communication with the at least one device, aggregating a payload of a message or data from the at least one device and the community having an artificial intelligence instantiated as a virtual network function or network device, the community communicating with the mobile aggregation device to receive data from the at least one device, and the artificial intelligence being configured to assess the event based on the data obtained by the mobile aggregation device.

    TECHNIQUES FOR REAL-TIME OBJECT CREATION IN EXTENDED REALITY ENVIRONMENTS

    公开(公告)号:US20230116757A1

    公开(公告)日:2023-04-13

    申请号:US18066422

    申请日:2022-12-15

    Abstract: Aspects of the subject disclosure may include, for example, identifying user preferences for an XR application executing at an XR user system, wherein the user preferences are associated with an XR application user, accessing a historical profile associated with the XR application user, receiving local environment information from a sensor array of the XR user system, selecting an XR object for presentation on an XR display of the XR user system based on the local environment information, the user preferences, and the historical profile, and allocating compute resources to facilitate a rendering of the XR object, wherein the allocated compute resources are selected from a compute resource pool comprising local compute resources of the XR user system and edge compute resources of a network. Other embodiments are disclosed.

    COGNITIVE STIMULATION IN VEHICLES
    16.
    发明申请

    公开(公告)号:US20230090499A1

    公开(公告)日:2023-03-23

    申请号:US18060300

    申请日:2022-11-30

    Abstract: Interactive content can be managed and provided to occupants of an automated vehicle to enhance their experience while in the vehicle. Orchestrator component can determine interactive content based on conditions associated with the vehicle, user preferences, video content, or other information. Interactive content can comprise video content, audio content, and control content. Video content can comprise augmented reality or virtual reality content. Control content can be used to control vehicle operation in relation to or synchronization with presentation of video content. Orchestrator component can correlate between certain roads on which the vehicle can travel and entertainment presentations presented to a vehicle occupant. Orchestrator component can control vehicle operation to have the vehicle recreate a vehicle action sequence (VAS) in a video program being presented to the occupant in the vehicle. Orchestrator component can notify nearby vehicles when VAS is be recreated, or another vehicle also can participate in VAS.

    Optimization of Resource Usage in Cross-Reality Sessions

    公开(公告)号:US20230074714A1

    公开(公告)日:2023-03-09

    申请号:US17986958

    申请日:2022-11-15

    Abstract: Concepts and technologies are disclosed herein for optimization of resource usage in cross-reality sessions. A computer can receive a request for a cross-reality session, determine entities to be included in the cross-reality session, and optimize resource usage during the cross-reality session. Optimized cross-reality session data can be provided to a device to generate a cross-reality environment that can include the one entity of the entities rendered in the first level of detail. Attention data that can describe interactions in the cross-reality environment can be obtained. The resource usage can be re-optimized based on the attention data. Re-optimizing the resource usage can include determining that the one entity of the entities is to be rendered in a second level of detail that is greater than the first level of detail. An update can be delivered to the device, which can use the update to update the cross-reality environment.

    Techniques for real-time object creation in extended reality environments

    公开(公告)号:US11556961B2

    公开(公告)日:2023-01-17

    申请号:US16937114

    申请日:2020-07-23

    Abstract: Aspects of the subject disclosure may include, for example, identifying user preferences for an XR application executing at an XR user system, wherein the user preferences are associated with an XR application user, accessing a historical profile associated with the XR application user, receiving local environment information from a sensor array of the XR user system, selecting an XR object for presentation on an XR display of the XR user system based on the local environment information, the user preferences, and the historical profile, and allocating compute resources to facilitate a rendering of the XR object, wherein the allocated compute resources are selected from a compute resource pool comprising local compute resources of the XR user system and edge compute resources of a network. Other embodiments are disclosed.

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