REDUCED POWER CONSUMPTION WAGER GAMING MACHINE
    11.
    发明申请
    REDUCED POWER CONSUMPTION WAGER GAMING MACHINE 有权
    降低功耗WAGER游戏机

    公开(公告)号:US20090149261A1

    公开(公告)日:2009-06-11

    申请号:US12369530

    申请日:2009-02-11

    CPC classification number: G07F17/3244 G07F17/3202 G07F17/3234 G07F17/3269

    Abstract: A wager gaming machine having software and components allowing for automatic powering on and off (also referred to as remote out-of-band power control) bypassing the need for human operator intervention is described. The gaming machine has a master gaming controller and a network interface. The interface includes an input port supporting a TCP/IP connection which can be used by another network component having the gaming machine's IP address. The gaming machine may also include a Web server operating on the input port. The Web server may receive HTTP messages on the input port even when the gaming machine is powered off. Thus, the machine is capable of receiving an HTTP message at the input port instructing the machine to power on. The gaming machine may also contain a manageability engine processor for executing an active management system software component. This component implements the Web server on the gaming machine.

    Abstract translation: 描述了具有允许自动上电和断电(也称为远程带外功率控制)的软件和组件的下注游戏机,绕过了对操作人员的干预需求。 游戏机具有主游戏控制器和网络接口。 该接口包括支持TCP / IP连接的输入端口,该输入端口可被具有游戏机的IP地址的另一网络组件使用。 游戏机还可以包括在输入端口上操作的Web服务器。 即使游戏机关机,Web服务器也可能在输入端口上接收HTTP消息。 因此,机器能够在输入端口处接收指示机器通电的HTTP消息。 游戏机还可以包含用于执行主动管理系统软件组件的可管理性引擎处理器。 该组件实现了游戏机上的Web服务器。

    Reconfigurable I/O card pins
    12.
    发明申请
    Reconfigurable I/O card pins 有权
    可重配置的I / O卡引脚

    公开(公告)号:US20080313381A1

    公开(公告)日:2008-12-18

    申请号:US11818204

    申请日:2007-06-13

    CPC classification number: G06F13/409

    Abstract: In accordance with the present technique, a system and method for configuring pins of an input/output (I/O) card in a host system are provided. The method includes reading configuration information from a card field replaceable unit memory and reading system configuration information from a system field replaceable unit memory. Additionally, the method includes configuring pins of a system logic of the host system to be compatible with the I/O device of the I/O card, and configuring pins of an I/O device on the I/O card to in turn configure the pins of the I/O card with a configuration setting compatible with the host system.

    Abstract translation: 根据本技术,提供了一种用于配置主机系统中的输入/输出(I / O)卡的引脚的系统和方法。 该方法包括从卡现场可更换单元存储器读取配置信息并从系统现场可更换单元存储器读取系统配置信息。 此外,该方法包括配置主机系统的系统逻辑引脚与I / O卡的I / O设备兼容,以及配置I / O卡上I / O设备的引脚,依次配置 I / O卡的引脚具有与主机系统兼容的配置设置。

    Method of making branched polysilanes
    13.
    发明申请
    Method of making branched polysilanes 审中-公开
    制备支化聚硅烷的方法

    公开(公告)号:US20070167596A1

    公开(公告)日:2007-07-19

    申请号:US11578630

    申请日:2005-05-10

    CPC classification number: C08G77/60

    Abstract: In a first method, branched polysilanes are prepared via a Wurtz-type coupling reaction by reacting a mixture of a dihalosilanes and a trihalosilanes with an alkali metal coupling agent in an organic liquid medium. The reaction mixture is free of tetrahalosilanes. The branched polysilanes are recovered from the reaction mixture. In a second method, capped-branched polysilanes are prepared via the same Wurtz-type coupling reaction noted above, with the addition of a capping agent to the reaction mixture. The capping agent can be a monohalosilane, monoalkoxysilane, or trialkoxysilane. Capped-branched polysilanes are re-covered from the reaction mixture. The branched polysilanes are soluble in organic liquid mediums.

    Abstract translation: 在第一种方法中,支链聚硅烷通过Wurtz型偶联反应通过使二卤硅烷和三卤代硅烷的混合物与碱金属偶联剂在有机液体介质中反应来制备。 反应混合物不含四卤代硅烷。 从反应混合物中回收支化聚硅烷。 在第二种方法中,通过与上述相同的Wurtz型偶联反应制备封端支化的聚硅烷,向反应混合物中加入封端剂。 封端剂可以是单卤硅烷,单烷氧基硅烷或三烷氧基硅烷。 从反应混合物中重新覆盖带支链的聚硅烷。 支化聚硅烷可溶于有机液体介质中。

    Grignard processes with improved yields of diphenylchlorosilanes as products
    14.
    发明申请
    Grignard processes with improved yields of diphenylchlorosilanes as products 失效
    Grignard工艺具有提高的二苯基氯硅烷的产率作为产品

    公开(公告)号:US20070066826A1

    公开(公告)日:2007-03-22

    申请号:US10585154

    申请日:2004-12-17

    CPC classification number: C07F7/122 C07B49/00

    Abstract: A Grignard process for preparing phenyl-containing chlorosilane products, in particular diphenylchlorosilanes, is carried out in three embodiments. In the first embodiment, the reactants of the Grignard process are a phenyl Grignard reagent, an ether solvent, a trichlorosilane, and an aromatic hydrocarbon coupling solvent. In the second embodiment, the reactants of the Grignard process are a phenyl Grignard reagent, an ether solvent, a phenylchlorosilane, and an aromatic hydrocarbon coupling solvent. In the third embodiment, the reactants of the Grignard process are a phenyl Grignard reagent, an ether solvent, a trichlorosilane, a phenylchlorosilane, and an aromatic hydrocarbon coupling solvent. In each embodiment, the reactants are present in a particular mole ratio.

    Abstract translation: 用于制备含苯基氯硅烷产物,特别是二苯基氯硅烷的格氏法是在三个实施方案中进行的。 在第一实施方案中,格氏法的反应物是苯基格氏试剂,醚溶剂,三氯硅烷和芳族烃偶合溶剂。 在第二实施方案中,格氏法的反应物是苯基格氏试剂,醚溶剂,苯基氯硅烷和芳族烃偶联溶剂。 在第三实施方案中,格氏法的反应物是苯基格氏试剂,醚溶剂,三氯硅烷,苯基氯硅烷和芳烃耦合溶剂。 在每个实施方案中,反应物以特定的摩尔比存在。

    Distributed game services
    15.
    发明申请
    Distributed game services 有权
    分布式游戏服务

    公开(公告)号:US20070060363A1

    公开(公告)日:2007-03-15

    申请号:US11225337

    申请日:2005-09-12

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. A local gaming machine is in communication with a remote gaming machine over a data network. A player input is received at an input terminal of the local gaming machine. The player input requests a game application. The requested game application is located at the remote gamine machine. It is determined whether interface requirements of the requested game application are compatible with an interface of the local gaming machine. It is also determined whether the requested game application is available for execution on the remote gaming machine. In some embodiments, determining availability of the requested game application includes determining compliance with interface requirements, licensing requirements and/or jurisdictional requirements. When the requirements are compatible and the requested game application is available for execution, an instance of the requested game application is reserved on the remote gaming machine. When the instance is executed on the remote gaming machine, output data is sent to the local gaming machine over the data network. One or more game parameters can be captured from the received output data.

    Abstract translation: 公开的方法,装置和系统,包括计算机程序产品,实现和使用提供机会游戏的技术。 本地游戏机通过数据网络与远程游戏机进行通信。 在本地游戏机的输入端接收玩家输入。 播放器输入请求游戏应用程序。 请求的游戏应用程序位于远程gamine机器。 确定所请求的游戏应用的接口要求是否与本地游戏机的接口兼容。 还确定所请求的游戏应用是否可用于在远程游戏机上执行。 在一些实施例中,确定所请求的游戏应用的可用性包括确定对接口要求,许可要求和/或管辖要求的符合性。 当要求兼容并且所请求的游戏应用程序可用于执行时,请求的游戏应用程序的实例在远程游戏机上保留。 当在远程游戏机上执行实例时,输出数据通过数据网络发送到本地游戏机。 可以从接收到的输出数据中捕获一个或多个游戏参数。

    Gaming machine including redo feature
    16.
    发明申请
    Gaming machine including redo feature 有权
    游戏机包括重做功能

    公开(公告)号:US20070049372A1

    公开(公告)日:2007-03-01

    申请号:US11215790

    申请日:2005-08-30

    CPC classification number: G07F17/34

    Abstract: A wager manipulation feature for a wagering game is provided. The feature may be implemented after the player's wager is set but before game play takes place, after game play takes place or both simultaneously. If before game play, the feature enables the player to undo or nullify the wager, for example, if the player changes his or her mind or enters a wager incorrectly. If after game play, the feature provides a bonus to the player in which the player may nullify a bet after an unsuccessful outcome or increase the bet to enhance a favorable outcome. In any case, the redo feature can be accumulated in one embodiment and stored and/or restored on a gaming device ticket, player tracking card or promotion.

    Abstract translation: 提供投注游戏的下注操作功能。 该特征可以在玩家的投注设置之后,但是在游戏进行之前,游戏进行之后或同时进行的两者之间实现。 如果在游戏之前,该功能使得玩家可以撤消或取消下注,例如,如果玩家改变主意或不正确地进入赌注。 如果在比赛结束后,该特征为玩家提供了一个奖金,玩家可以在玩家不成功的结果之后取消赌注,或增加赌注以增加有利的结果。 在任何情况下,重做功能可以在一个实施例中累积,并且在游戏设备票,玩家跟踪卡或促销上存储和/或恢复。

    Apparatus for pre-determined game outcomes
    17.
    发明申请
    Apparatus for pre-determined game outcomes 有权
    预先确定的游戏结果的装置

    公开(公告)号:US20060247064A1

    公开(公告)日:2006-11-02

    申请号:US11480189

    申请日:2006-06-29

    Abstract: A remote gaming system and method provides for portable memory devices having predetermined game play outcomes for play on PGDs. The portable memory device having a memory to store at least one predetermined game play outcome for a wager-based game, a processor coupled to the memory, and a biometric sensor. The biometric sensor to measure at least one biometric data from a user to access the wager-based game. A remote gaming server may be in electronic communication with the PGDs or portable memory device to store the predetermined game play outcomes for the wager-based game on the portable memory device.

    Abstract translation: 远程游戏系统和方法提供具有预定游戏结果的便携式存储设备用于在PGD上播放。 该便携式存储装置具有用于存储用于基于赌注的游戏的至少一个预定游戏结果的存储器,耦合到存储器的处理器和生物测定传感器。 该生物特征传感器用于测量来自用户的至少一个生物特征数据以访问基于赌注的游戏。 远程游戏服务器可以与PGD或便携式存储设备进行电子通信,以便在便携式存储设备上存储用于基于赌注的游戏的预定游戏结果。

    Method and system to automate software testing using sniffer side and browser side recording and a toolbar interface

    公开(公告)号:US20060101403A1

    公开(公告)日:2006-05-11

    申请号:US10969736

    申请日:2004-10-19

    CPC classification number: G06F11/3688

    Abstract: A method and system to automate software testing using sniffer side and browser side recording and a toolbar interface are described. In one embodiment, a system tests programming code associated with a website and creates a first test case. In another embodiment, the system includes a testing device having a test interface to enable a user to initiate a first test case and to store a first HTML representation and a first XML representation of encrypted web pages viewed during the first test case. In another embodiment, the system includes a sniffer server that operates as a proxy server for the website and stores a second HTML representation and a second XML representation of unencrypted web pages viewed during the first test case. The system may include a hosting server that hosts the website and receives the first and the second HTML and XML representations from the testing device and the sniffer server when the test case is terminated via the test interface.

    Merchandising and gaming method and system
    19.
    发明申请
    Merchandising and gaming method and system 失效
    销售和游戏方法和系统

    公开(公告)号:US20060052150A1

    公开(公告)日:2006-03-09

    申请号:US10933944

    申请日:2004-09-03

    CPC classification number: G07F17/32 G07F17/3239 G07F17/3244

    Abstract: A gaming method includes receiving a wager from a player in terms of one or more credits, displaying an image representative of a game, and determining an outcome associated with the game. The method further includes determining if an event has occurred, calculating a purchase cost for each payout in a plurality of payouts when the event occurs, displaying an image representing the plurality of payouts, the image including the payout cost for each payout in the plurality of payouts, receiving a selection from the player of one of the plurality of payouts, receiving from the player the purchase cost of the one of the plurality of payouts selected by the player, and transmitting a request to provide the one of the plurality of payouts to the player.

    Abstract translation: 游戏方法包括从一个或多个信用方面从玩家接收赌注,显示代表游戏的图像,以及确定与游戏相关联的结果。 该方法还包括确定事件是否发生,当事件发生时计算多个支付中的每个支付的购买成本,显示表示多个支付的图像,该图像包括多个支付中的每个支付的支付成本 从所述播放器接收所述多个支付中的一个支付的选择,从所述玩家接收由所述玩家选择的所述多个支付中的一个支付的购买成本,并且发送将所述多个支付中的一个支付提供给 玩家。

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