Systems and methods for an extensive content build pipeline
    11.
    发明申请
    Systems and methods for an extensive content build pipeline 有权
    广泛内容构建管道的系统和方法

    公开(公告)号:US20060206596A1

    公开(公告)日:2006-09-14

    申请号:US11078936

    申请日:2005-03-09

    IPC分类号: G06F15/177

    CPC分类号: G06F8/71 G06F8/10

    摘要: Systems and methods are provided for an extensive content build pipeline. The exemplary content build pipeline is based on a code build process using a standard XIF file format containing reference to game content produced using various game content editors and tools. This standardized file format is capable of containing the information required by the content build as metadata, thus enabling a standard content build pipeline. This is opposed to being based on a number of game-specific formats and thus requiring the use of exporters. However, game engine developers can then optimize the XIF files to their particular game engine format.

    摘要翻译: 为广泛的内容构建管道提供了系统和方法。 示例性内容构建管线基于使用标准XIF文件格式的代码构建过程,其包含使用各种游戏内容编辑器和工具生成的游戏内容的引用。 该标准化文件格式能够将内容构建所需的信息作为元数据包含在内,从而实现标准内容构建管道。 这反对基于一些游戏特定格式,因此需要使用出口商。 然而,游戏引擎开发人员可以将XIF文件优化为其特定的游戏引擎格式。

    Multi-server location-independent authentication certificate management
system
    15.
    发明授权
    Multi-server location-independent authentication certificate management system 失效
    多服务器位置独立认证证书管理系统

    公开(公告)号:US6134658A

    公开(公告)日:2000-10-17

    申请号:US871753

    申请日:1997-06-09

    CPC分类号: G06F21/33

    摘要: The multi-server, location-independent authentication certificate management system overcomes the limitations of the existing systems by automating the authentication certificate request, grant and installation processes. Much of the data used to create the authentication certificate request is readily available information, such as: requestor identification, Internet locus, date, time. The authentication certificate management system populates the certificate request with the available data and then prompts the user to provide the additional data in a simple manner, verifying the form and format of the input data. This automation of the authentication certificate request generation minimizes the number of malformed authentication certificate requests. In addition, the authentication certificate management system is capable of being installed on a shared basis, wherein multiple servers and/or multiple services are provided with the authentication certificate from a centralized source. The authentication certificate management system automatically tracks the expiration date of the authentication certificate and also ensures the secure storage of the RSA encryption cryptographic key pair as well as the authentication certificate itself.

    摘要翻译: 多服务器,位置无关的认证证书管理系统通过自动化认证证书请求,授权和安装过程来克服现有系统的局限性。 用于创建认证证书请求的大量数据是易于获得的信息,例如:请求者标识,Internet站点,日期,时间。 认证证书管理系统使用可用数据填充证书请求,然后提示用户以简单的方式提供附加数据,验证输入数据的格式和格式。 认证证书请求生成的这种自动化最大限度地减少了畸形认证证书请求的数量。 此外,认证证书管理系统能够在共享的基础上进行安装,其中多个服务器和/或多个服务具有来自集中式源的认证证书。 认证证书管理系统自动跟踪认证证书的到期日,并确保RSA加密密钥对以及认证证书本身的安全存储。

    Licensing the use of a particular feature of software
    16.
    发明申请
    Licensing the use of a particular feature of software 有权
    许可使用软件的特定功能

    公开(公告)号:US20060048132A1

    公开(公告)日:2006-03-02

    申请号:US10931884

    申请日:2004-09-01

    IPC分类号: G06F9/44

    摘要: Software is licensed for use on a particular computing device, such as a gaming console or a multimedia console. An unlocking code is provided from a distribution service to the computing device (either directly or via a user), which in turn, unlocks the appropriate software or portion of software for use with the associated computing device. The software may reside on a computer-readable medium, such as a CD-ROM or DVD disk, that is being used in conjunction with the computing device. The unlocking code may be provided directly to the user in private (e.g., via email or a mobile phone) or in public (e.g., published on a website). Portions of the software that may be unlocked include a particular level of a game or other features (such as additional characters or weapons), or a working or more advanced version of an application that was otherwise provided as a demo or older version. The unlocking code may be based on a unique identifier of the computing device and an identifier associated with the software seeking to be accessed. Thus, the code may only be used by the computing device having that unique identifier. This prevents unauthorized or unlicensed computing devices from using the software.

    摘要翻译: 软件许可在特定的计算设备上使用,如游戏机或多媒体控制台。 从分发服务向计算设备(直接地或经由用户)提供解锁代码,这又解锁相关软件或软件的一部分以与相关联的计算设备一起使用。 软件可以驻留在与计算设备一起使用的诸如CD-ROM或DVD盘的计算机可读介质上。 解锁代码可以私人地(例如,通过电子邮件或移动电话)或公开地(例如,在网站上发布)直接提供给用户。 可以解锁的软件的部分包括特定级别的游戏或其他功能(例如附加字符或武器),或作为演示或旧版本另外提供的应用的工作或更高级版本。 解锁代码可以基于计算设备的唯一标识符和与寻求被访问的软件相关联的标识符。 因此,代码只能由具有该唯一标识符的计算设备使用。 这可以防止未授权或未授权的计算设备使用该软件。

    Architecture for manufacturing authenticatable gaming systems
    17.
    发明申请
    Architecture for manufacturing authenticatable gaming systems 有权
    用于制造可验证游戏系统的架构

    公开(公告)号:US20050152552A1

    公开(公告)日:2005-07-14

    申请号:US11047178

    申请日:2005-01-31

    摘要: An architecture is described to manufacture console-based gaming systems in a manner that allows them to be authenticated to a remote entity for online participation. The architecture involves placing pre-established secrets on the game console during console manufacturing that may be subsequently used to guarantee the authenticity of the game console during registration time.

    摘要翻译: 描述了一种架构来制造基于控制台的游戏系统,使得它们能被认证到远程实体以进行在线参与。 该架构涉及在控制台制造期间将预先建立的秘密放置在游戏机上,随后可以在注册时间期间保证游戏机的真实性。

    XNA relationship management
    18.
    发明申请
    XNA relationship management 有权
    XNA关系管理

    公开(公告)号:US20070220031A1

    公开(公告)日:2007-09-20

    申请号:US11343455

    申请日:2006-01-31

    摘要: A data provider application programming interface (API) is configured for use with a game content editing application. An asset relationship management file, which is generated with the data provider API, includes information such as relationship references and annotations and is updated by the data provider API when a digital asset is edited. The asset relationship management file is then stored in a data store. An asset relationship graph is generated, based on the asset relationship management file in the data store. The asset relationship graph includes asset graph nodes that map dependency relationships between asset files. A graph API is also described. The graph API is configured for accessing the relationship graph through a server process to expose dependency relationships and annotations to a client process, such as an application. Thus, the effect of changes to one asset on other assets can readily be evaluated.

    摘要翻译: 数据提供者应用编程接口(API)被配置为与游戏内容编辑应用一起使用。 使用数据提供者API生成的资产关系管理文件包括诸如关系引用和注释之类的信息,并且当数字资产被编辑时由数据提供者API更新。 然后将资产关系管理文件存储在数据存储中。 基于数据存储中的资产关系管理文件生成资产关系图。 资产关系图包括映射资产文件之间的依赖关系的资产图形节点。 还描述了图形API。 图形API被配置为通过服务器进程访问关系图,以向客户端进程(如应用程序)公开依赖关系和注释。 因此,一项资产变动对其他资产的影响可以很容易地进行评估。

    Computer-based gaming groups
    19.
    发明申请
    Computer-based gaming groups 审中-公开
    基于计算机的游戏团体

    公开(公告)号:US20070173324A1

    公开(公告)日:2007-07-26

    申请号:US11335952

    申请日:2006-01-20

    IPC分类号: A63F9/24

    摘要: Groups are formed, in a computer-based (e.g., on-line) gaming environment, based on social relationships between players. The group is assigned an identity. The identity of the group is maintained within a single game title, across multiple sessions of a game title, and across multiple game titles. The group can interact within the gaming environment much like an individual user can interact. Group interaction provides a mechanism for social and cooperative game play. Groups can play games with other groups. Group members can play games with each other. Group statistics and achievements can be accumulated and aggregated. Group profiles provide information about the group, such as a list of the members of the group. Via group profiles, a member of a group can see information about other members of the group, such as other groups to which they belong. Group members can send and receive intra-group messages.

    摘要翻译: 基于计算机(例如,在线)游戏环境,基于玩家之间的社交关系形成组。 该组被分配一个身份。 该组的身份被保持在单个游戏标题内,跨越游戏标题的多个会话以及多个游戏标题。 该组可以在游戏环境中进行交互,就像个人用户可以互动一样。 团体互动提供了社会和合作游戏机制。 团体可以和其他团体玩游戏。 团体成员可以互相玩游戏。 可以积累和汇总群体统计和成果。 组配置文件提供有关组的信息,例如组的成员列表。 通过组配置文件,组中的成员可以查看有关该组的其他成员的信息,例如其所属的其他组。 组成员可以发送和接收组内消息。

    Issuing unlock codes from a server with third party billing
    20.
    发明申请
    Issuing unlock codes from a server with third party billing 审中-公开
    从具有第三方计费的服务器发出解锁码

    公开(公告)号:US20060064761A1

    公开(公告)日:2006-03-23

    申请号:US10947532

    申请日:2004-09-22

    IPC分类号: H04L9/00 H04L9/32 H04K1/00

    CPC分类号: G06F21/10 G06F2221/0742

    摘要: The use of software is licensed on a particular central processing unit (CPU) residing on a computing device. A code is generated at a central service and provided to a third party publisher, such as a third party website, a vending machine, a retailer, or a phone service provider, for example. The third party publisher then provides the code to a user, who provides it to the computing device, which in turn, unlocks the appropriate software (or features of software) residing on, or being used in conjunction with, the computing device. The unlocking code may be provided to a storage device such as a memory unit that is plugged into or otherwise attached to the computing device running the software, or may be provided to the user who enters the code manually. The unlocking code may unlock the entire software application, or just particular features of the software, such as a higher level of a game or a working version of an application that was otherwise provided as a demo version.

    摘要翻译: 使用软件在驻留在计算设备上的特定中央处理单元(CPU)上获得许可。 代码在中央服务处生成并提供给例如第三方网站,自动售货机,零售商或电话服务提供商的第三方发行商。 然后,第三方发行商将代码提供给用户,该用户将其提供给计算设备,该用户进而解锁驻留在计算设备上或与计算设备结合使用的适当的软件(或软件特征)。 可以将解锁代码提供给诸如插入或以其他方式附接到运行软件的计算设备的存储单元的存储设备,或者可以将其提供给手动输入代码的用户。 解锁代码可以解锁整个软件应用程序,或只是软件的特定功能,例如更高级别的游戏或作为演示版本提供的应用程序的工作版本。