BI-DIRECTIONAL INTERCONNECT FOR COMMUNICATION BETWEEN A RENDERER AND AN ARRAY OF INDIVIDUALLY ADDRESSABLE DRIVERS
    14.
    发明申请
    BI-DIRECTIONAL INTERCONNECT FOR COMMUNICATION BETWEEN A RENDERER AND AN ARRAY OF INDIVIDUALLY ADDRESSABLE DRIVERS 有权
    渲染器与个别可寻址驱动器阵列之间的通信的双向连接

    公开(公告)号:US20150208190A1

    公开(公告)日:2015-07-23

    申请号:US14420890

    申请日:2013-08-26

    CPC classification number: H04S7/30 H04R1/40 H04R1/403 H04R2205/022 H04S7/301

    Abstract: Embodiments are directed to an interconnect for coupling components in an object-based rendering system comprising: a first network channel coupling a renderer to an array of individually addressable drivers projecting sound in a listening environment and transmitting audio signals and control data from the renderer to the array, and a second network channel coupling a microphone placed in the listening environment to a calibration component of the renderer and transmitting calibration control signals for acoustic information generated by the microphone to the calibration component. The interconnect is suitable for use in a system for rendering spatial audio content comprising channel-based and object-based audio components.

    Abstract translation: 实施例涉及用于在基于对象的呈现系统中耦合组件的互连,包括:将呈现器耦合到独立可寻址驱动器的阵列的第一网络通道,其在收听环境中投射声音并将音频信号和控制数据从渲染器传输到 阵列,以及将放置在听音环境中的麦克风耦合到渲染器的校准部件的第二网络通道,并将用于由麦克风产生的声学信息的校准控制信号传送到校准部件。 互连适用于用于渲染包括基于频道和基于对象的音频组件的空间音频内容的系统。

    Dynamic environmental overlay instability detection and suppression in media-compensated pass-through devices

    公开(公告)号:US11509987B2

    公开(公告)日:2022-11-22

    申请号:US17273915

    申请日:2019-09-09

    Abstract: An audio processing method may involve receiving media input audio data corresponding to a media stream and headphone microphone input audio data, determining a media audio gain for at least one of a plurality of frequency bands of the media input audio data and determining a headphone microphone audio gain for at least one of a plurality of frequency bands of the headphone microphone input audio data. Determining the headphone microphone audio gain may involve determining a feedback risk control value, for at least one of the plurality of frequency bands, corresponding to a risk of headphone feedback between at least one external microphone of a headphone microphone system and at least one headphone speaker and determining a headphone microphone audio gain that will mitigate actual or potential headphone feedback in at least one of the plurality of frequency bands, based at least partly upon the feedback risk control value.

    Live engine
    19.
    发明授权
    Live engine 有权
    直播引擎

    公开(公告)号:US09483228B2

    公开(公告)日:2016-11-01

    申请号:US14305575

    申请日:2014-06-16

    Abstract: Non-media data relating to real-world objects or persons are collected from a scene while media data from the same scene are collected. The media data comprise audio data only or audiovisual data, whereas the non-media data comprise telemetry data and/or non-telemetry data. Based at least in part on the non-media data relating to the real-world objects or persons in the scene, emitter-listener relationships between a listener and some or all of the real-world objects or persons are determined. Audio objects comprising audio content portions and non-audio data portions are generated. At least one audio object is generated based at least in part on the emitter-listener relationships.

    Abstract translation: 从场景收集与现实世界对象或人物有关的非媒体数据,同时收集来自相同场景的媒体数据。 媒体数据仅包括音频数据或视听数据,而非媒体数据包括遥测数据和/或非遥测数据。 至少部分地基于与场景中的真实世界对象或人物有关的非媒体数据,确定收听者与某些或所有真实世界对象或人物之间的发射器 - 收听者关系。 产生包括音频内容部分和非音频数据部分的音频对象。 至少部分地基于发射器侦听器关系生成至少一个音频对象。

    Live Engine
    20.
    发明申请
    Live Engine 有权
    现场引擎

    公开(公告)号:US20150057779A1

    公开(公告)日:2015-02-26

    申请号:US14305575

    申请日:2014-06-16

    Abstract: Non-media data relating to real-world objects or persons are collected from a scene while media data from the same scene are collected. The media data comprise audio data only or audiovisual data, whereas the non-media data comprise telemetry data and/or non-telemetry data. Based at least in part on the non-media data relating to the real-world objects or persons in the scene, emitter-listener relationships between a listener and some or all of the real-world objects or persons are determined Audio objects comprising audio content portions and non-audio data portions are generated. At least one audio object is generated based at least in part on the emitter-listener relationships.

    Abstract translation: 从场景收集与现实世界对象或人物有关的非媒体数据,同时收集来自相同场景的媒体数据。 媒体数据仅包括音频数据或视听数据,而非媒体数据包括遥测数据和/或非遥测数据。 至少部分地基于与场景中的真实世界对象或人物有关的非媒体数据,收听者与某些或所有真实世界对象或个人之间的发射器 - 收听者关系被确定包括音频内容的音频对象 产生部分和非音频数据部分。 至少部分地基于发射器侦听器关系生成至少一个音频对象。

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