METHODS AND SYSTEMS FOR RENDERING AND ENCODING CONTENT FOR ONLINE INTERACTIVE GAMING SESSIONS

    公开(公告)号:US20230330533A1

    公开(公告)日:2023-10-19

    申请号:US18213399

    申请日:2023-06-23

    Applicant: GOOGLE LLC

    CPC classification number: A63F13/53 A63F13/35 A63F13/358 A63F13/86

    Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.

    Methods and systems for rendering and encoding content for online interactive gaming sessions

    公开(公告)号:US11198065B2

    公开(公告)日:2021-12-14

    申请号:US16849805

    申请日:2020-04-15

    Applicant: GOOGLE LLC

    Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.

    Methods, devices, and systems for interactive cloud gaming

    公开(公告)号:US10898812B2

    公开(公告)日:2021-01-26

    申请号:US16373558

    申请日:2019-04-02

    Applicant: Google LLC

    Abstract: The various implementations described herein include methods, devices, and systems for interactive cloud gaming. In one aspect, an interface device with processors and memory storing an application program is used for cloud gaming. The interface device includes a communication module for receiving and/or transmitting messages and media streams between the interface device, a game controller, and a remote gaming server. The interface device further includes an output module configured to provide output of the application to an input of a display device coupled to or integrated with the interface device. The application is configured to implement a first mode in which the interface device processes and displays outputs associated with substantially all messages transmitted by the game controller, and a second mode in which the interface device processes and displays a predefined subset of messages from the game controller and displays gaming media streams from the gaming server.

    Resolution-Based Scaling of Real-time Interactive Graphics

    公开(公告)号:US20190321725A1

    公开(公告)日:2019-10-24

    申请号:US16368801

    申请日:2019-03-28

    Applicant: GOOGLE LLC

    Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.

    METHODS, DEVICES, AND SYSTEMS FOR INTERACTIVE CLOUD GAMING

    公开(公告)号:US20220347584A1

    公开(公告)日:2022-11-03

    申请号:US17868160

    申请日:2022-07-19

    Applicant: GOOGLE LLC

    Abstract: The various implementations described herein include methods, devices, and systems for interactive cloud gaming. In one aspect, an interface device with processors and memory storing an application program is used for cloud gaming. The interface device includes a communication module for receiving and/or transmitting messages and media streams between the interface device, a game controller, and a remote gaming server. The interface device further includes an output module configured to provide output of the application to an input of a display device coupled to or integrated with the interface device. The application is configured to implement a first mode in which the interface device processes and displays outputs associated with substantially all messages transmitted by the game controller, and a second mode in which the interface device processes and displays a predefined subset of messages from the game controller and displays gaming media streams from the gaming server.

    METHODS AND SYSTEMS FOR RENDERING AND ENCODING CONTENT FOR ONLINE INTERACTIVE GAMING SESSIONS

    公开(公告)号:US20220054940A1

    公开(公告)日:2022-02-24

    申请号:US17521133

    申请日:2021-11-08

    Applicant: GOOGLE LLC

    Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.

    SHADOW TRACKING OF REAL-TIME INTERACTIVE SIMULATIONS FOR COMPLEX SYSTEM ANALYSIS

    公开(公告)号:US20210365328A1

    公开(公告)日:2021-11-25

    申请号:US15734275

    申请日:2019-11-14

    Applicant: GOOGLE LLC

    Abstract: An electronic computing system preserves a pre-error state of a processing unit by receiving a first stream of inputs; buffering the first stream of inputs to generate a buffered stream of inputs identical to the first stream of inputs; conveying the first stream to a primary instance of a first program; conveying the buffered stream to a secondary instance of the first program; executing the primary instance on the first stream in real time; executing the secondary instance on the buffered stream with a predefined time delay with respect to execution of the primary instance on the first stream; detecting an error state resulting from execution of the primary instance; and in response to detecting the error state, pausing the secondary instance and preserving a current state of the secondary instance, wherein the current state of the secondary instance corresponds to a pre-error state of the primary instance.

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