Dynamic real-time reports based on social networks
    11.
    发明授权
    Dynamic real-time reports based on social networks 失效
    基于社交网络的动态实时报告

    公开(公告)号:US08661009B2

    公开(公告)日:2014-02-25

    申请号:US12793286

    申请日:2010-06-03

    IPC分类号: G06F17/30

    CPC分类号: G06Q10/00 G06F17/30867

    摘要: A system for analyzing social networks includes a memory storing a social network data structure, a correlation engine, a trigger function module, and a reporting module. The social network data structure includes a plurality of attributes, a plurality of nodes, each of the nodes corresponding to an entity and having at least one of the attributes associated with the entity, and at least one connection connecting at least two of the nodes. The system also includes at least one processor, coupled to the memory. The at least one processor is operative to execute the correlation engine to examine at least one of the nodes as a subject node. The subject node is coupled to at least one other one of the nodes, comprising a data node, by at least the at least one connection. The examination by the correlation engine is carried out to determine at least one of the attributes comprising a related attribute of the subject node and the at least one other one of the nodes, comprising the data node. The at least one processor is also operative to execute the trigger function module to determine if the reporting module should be executed to provide the report. Further, responsive to determining that the reporting module should be executed, the at least one processor is operative to execute the reporting module to provide a report indicating a correlation assessment to the subject node, the correlation assessment being related to the at least one related attribute. A method, apparatus, and computer program product are also provided.

    摘要翻译: 用于分析社交网络的系统包括存储社交网络数据结构的存储器,相关引擎,触发功能模块和报告模块。 社交网络数据结构包括多个属性,多个节点,每个节点对应于一个实体并且具有与该实体相关联的至少一个属性,以及连接至少两个节点的至少一个连接。 该系统还包括耦合到存储器的至少一个处理器。 所述至少一个处理器用于执行所述相关引擎以将所述节点中的至少一个作为对象节点进行检查。 至少该至少一个连接,该主节点通过至少一个其他节点(包括数据节点)耦合。 执行相关引擎的检查以确定包括主题节点和包括数据节点的节点中的至少另一个的相关属性的属性中的至少一个。 所述至少一个处理器还可操作以执行触发功能模块以确定是否应执行报告模块以提供报告。 此外,响应于确定应该执行报告模块,所述至少一个处理器可操作以执行报告模块,以向所述主体节点提供指示相关性评估的报告,所述相关性评估与所述至少一个相关属性相关联 。 还提供了一种方法,装置和计算机程序产品。

    Attaching external virtual universes to an existing virtual universe
    12.
    发明授权
    Attaching external virtual universes to an existing virtual universe 有权
    将外部虚拟Universe附加到现有的虚拟Universe

    公开(公告)号:US08539364B2

    公开(公告)日:2013-09-17

    申请号:US12046771

    申请日:2008-03-12

    IPC分类号: G06F3/048

    摘要: The present invention is directed to attaching an external virtual universe to an existing virtual universe. A method for enhancing a preexisting virtual universe (VU) in a computerized system may include providing an external virtual universe in a second computerized system, where the external virtual universe is configured so as to be attachable to the first, preexisting virtual universe. As a result, residents of virtual universes can create, run, and/or host their real estate, inventory items, and/or avatars (including all necessary geometries, textures, scripts, etc.) using their own computing devices, which may be inserted, attached, and detached from the VU grid.

    摘要翻译: 本发明旨在将外部虚拟宇宙附加到现有的虚拟宇宙。 用于增强计算机化系统中的预先存在的虚拟宇宙(VU)的方法可以包括在第二计算机化系统中提供外部虚拟宇宙,其中外部虚拟宇宙被配置为可附接到第一预先存在的虚拟宇宙。 因此,虚拟世界的居民可以使用自己的计算设备创建,运行和/或托管其房地产,库存物品和/或化身(包括所有必需的几何图形,纹理,脚本等),这些设备可能是 插入,连接和从VU网格分离。

    Time dependent virtual universe avatar rendering
    13.
    发明授权
    Time dependent virtual universe avatar rendering 失效
    时间依赖虚拟宇宙头像呈现

    公开(公告)号:US08223156B2

    公开(公告)日:2012-07-17

    申请号:US12238514

    申请日:2008-09-26

    IPC分类号: G06T13/00 G09G5/00

    摘要: Methods, devices, program products and systems are disclosed for displaying multiple virtual universe avatar states. Each of a plurality of avatar states of a first avatar of a first virtual universe user are stored in a storage medium as a function of a time of each state. A first avatar is displayed in a current state to a second user of an engaging second avatar, the engaging instigating a selecting and a retrieving of a subset of plurality of states from the storage medium, each of the subset states different from each other and the current state. Selected subset states are visually displayed to the second user, each of the displayed states visually distinct from another and the current state. The first avatar current state is stored in the storage medium associated with the engagement.

    摘要翻译: 公开了用于显示多个虚拟宇宙头像状态的方法,设备,程序产品和系统。 作为每个状态的时间的函数,第一虚拟宇宙用户的第一化身的多个化身状态中的每一个被存储在存储介质中。 第一化身以当前状态显示给接合的第二化身的第二用户,接合从存储介质中选择和检索多个状态的子集,每个子​​集状态彼此不同,并且 当前状态。 所选择的子集状态在视觉上显示给第二用户,每个显示状态在视觉上与另一个状态和当前状态截然不同。 第一化身当前状态被存储在与接合相关联的存储介质中。

    DYNAMIC CREATION OF VIRTUAL REGIONS
    14.
    发明申请
    DYNAMIC CREATION OF VIRTUAL REGIONS 有权
    虚拟地区的动态创造

    公开(公告)号:US20090262107A1

    公开(公告)日:2009-10-22

    申请号:US12107360

    申请日:2008-04-22

    IPC分类号: G06T15/00

    摘要: In various embodiments, virtual universe regions are dynamically generated within a virtual universe based on user requests. Dynamic generation allows virtual universe users or “residents” to create virtual universe regions that are tailored to their desired specifications. Additionally, in some implementations, virtual universe users may have the option to instantly discard or retain a created region after evaluation based on whether the region meets the user's expectations. Furthermore, dynamic generation of regions may increase user satisfaction and provide additional means for revenue generation for the virtual universe administrator and for virtual universe businesses and entrepreneurs.

    摘要翻译: 在各种实施例中,基于用户请求在虚拟宇宙内动态地生成虚拟宇宙区域。 动态生成允许虚拟宇宙用户或“居民”创建根据其所需规格量身定制的虚拟宇宙区域。 另外,在一些实现中,虚拟宇宙用户可以选择基于该区域是否满足用户的期望,在评估之后立即丢弃或保留创建的区域。 此外,区域的动态生成可能会增加用户满意度,并为虚拟世界的管理员和虚拟世界的企业和企业家提供额外的创收手段。

    ATTACHING EXTERNAL VIRTUAL UNIVERSES TO AN EXISTING VIRTUAL UNIVERSE
    15.
    发明申请
    ATTACHING EXTERNAL VIRTUAL UNIVERSES TO AN EXISTING VIRTUAL UNIVERSE 有权
    连接外部虚拟大学到现在的虚拟大学

    公开(公告)号:US20090235183A1

    公开(公告)日:2009-09-17

    申请号:US12046771

    申请日:2008-03-12

    IPC分类号: G06F15/16 G06F3/048

    摘要: The present invention is directed to attaching an external virtual universe to an existing virtual universe. A method for enhancing a preexisting virtual universe (VU) in a computerized system may include providing an external virtual universe in a second computerized system, where the external virtual universe is configured so as to be attachable to the first, preexisting virtual universe. As a result, residents of virtual universes can create, run, and/or host their real estate, inventory items, and/or avatars (including all necessary geometries, textures, scripts, etc.) using their own computing devices, which may be inserted, attached, and detached from the VU grid.

    摘要翻译: 本发明旨在将外部虚拟宇宙附加到现有的虚拟宇宙。 用于增强计算机化系统中的预先存在的虚拟宇宙(VU)的方法可以包括在第二计算机化系统中提供外部虚拟宇宙,其中外部虚拟宇宙被配置为可附接到第一预先存在的虚拟宇宙。 因此,虚拟世界的居民可以使用自己的计算设备创建,运行和/或托管其房地产,库存物品和/或化身(包括所有必需的几何图形,纹理,脚本等),这些设备可能是 插入,连接和从VU网格分离。

    AVATAR-BASED UNSOLICITED ADVERTISEMENTS IN A VIRTUAL UNIVERSE
    16.
    发明申请
    AVATAR-BASED UNSOLICITED ADVERTISEMENTS IN A VIRTUAL UNIVERSE 有权
    虚拟大学中基于AVATAR的不合理广告

    公开(公告)号:US20080204450A1

    公开(公告)日:2008-08-28

    申请号:US11679449

    申请日:2007-02-27

    IPC分类号: G06T15/00

    CPC分类号: G06T13/00 G06Q30/02

    摘要: A system, method and program product for providing a virtual universe in which unsolicited advertisements are embodied in automated avatars. A system is provided that includes: a registration system for introducing an advertisement avatar into the virtual universe; a targeting system for targeting a user avatar for delivery of advertising content by the advertisement avatar; a movement system for defining how the advertisement avatar is to move within the virtual universe; and an advertisement delivery system for defining how the advertisement avatar is to deliver the advertising content to the user avatar.

    摘要翻译: 一种用于提供虚拟宇宙的系统,方法和程序产品,其中非请求的广告体现在自动化身中。 提供了一种系统,其包括:用于将广告化身引入虚拟宇宙的注册系统; 用于定位用于通过广告头像传送广告内容的用户头像的定位系统; 用于定义广告头像如何在虚拟宇宙内移动的运动系统; 以及广告传送系统,用于定义广告头像如何将广告内容传送到用户头像。

    UNSOLICITED ADVERTISEMENTS IN A VIRTUAL UNIVERSE THROUGH AVATAR TRANSPORT OFFERS
    17.
    发明申请
    UNSOLICITED ADVERTISEMENTS IN A VIRTUAL UNIVERSE THROUGH AVATAR TRANSPORT OFFERS 审中-公开
    通过AVATAR运输优惠在虚拟大学中的不合作广告

    公开(公告)号:US20080204448A1

    公开(公告)日:2008-08-28

    申请号:US11679384

    申请日:2007-02-27

    IPC分类号: G06T15/00

    CPC分类号: G06Q30/02

    摘要: A tool is provided that provides unsolicited advertisements in a virtual universe through avatar transport offers. An information collector component is configured to collect information on an avatar that is online in the virtual universe. A transport offer generator component is configured to present an offer to transport the avatar to another region within the virtual universe for exposure to the unsolicited advertisement.

    摘要翻译: 提供了一种工具,通过头像传输提供在虚拟世界中提供未经请求的广告。 信息收集器组件被配置为收集关于在虚拟宇宙中在线的化身的信息。 运输报价生成器组件被配置为呈现将虚拟空间传送到虚拟世界内的另一区域的报价以暴露于主动广告。

    PRE-FETCHING ITEMS IN A VIRTUAL UNIVERSE BASED ON AVATAR COMMUNICATIONS
    19.
    发明申请
    PRE-FETCHING ITEMS IN A VIRTUAL UNIVERSE BASED ON AVATAR COMMUNICATIONS 有权
    基于AVATAR通信的虚拟大学中的预制项目

    公开(公告)号:US20100306652A1

    公开(公告)日:2010-12-02

    申请号:US12473306

    申请日:2009-05-28

    IPC分类号: G06F3/048

    摘要: The present invention pre-fetches objects, textures and scripts (collectively referred to herein as items) through analysis of the communications of an avatar. Furthermore, if an object, texture or script is not pre-fetched upon arrival to a region the virtual universe's object, texture and script download system is augmented to prioritize objects the user may be interested in based on the avatar's communications and previously stated priorities. The present invention may improve user experience of virtual world by prioritizing the download and caching of objects, textures, and scripts that are likely to interest the user. Such a prioritization enhances the user experience by reducing wait times for the rendering of objects of interest.

    摘要翻译: 本发明通过分析化身的通信来预取对象,纹理和脚本(在此统称为项目)。 此外,如果物体,纹理或脚本在到达某个区域时未被预取,则虚拟宇宙的对象,纹理和脚本下载系统被扩充以根据化身的通信和先前所述的优先级来优先化用户可能感兴趣的对象。 本发明可以通过优先考虑用户可能感兴趣的对象,纹理和脚本的下载和缓存来提高虚拟世界的用户体验。 这样的优先级通过减少感兴趣对象的渲染的等待时间来增强用户体验。

    METHOD, SYSTEM AND COMPUTER PROGRAM PRODUCT FOR NATIONAL LANGUAGE SUPPORT USING A MULTI-LANGUAGE PROPERTY FILE
    20.
    发明申请
    METHOD, SYSTEM AND COMPUTER PROGRAM PRODUCT FOR NATIONAL LANGUAGE SUPPORT USING A MULTI-LANGUAGE PROPERTY FILE 有权
    使用多语言财产文件的国家语言支持的方法,系统和计算机程序产品

    公开(公告)号:US20080275693A1

    公开(公告)日:2008-11-06

    申请号:US12174937

    申请日:2008-07-17

    IPC分类号: G06F17/20

    CPC分类号: G06F17/2217 G06F9/454

    摘要: A method, system, and computer program product for national language support. National language support for an application is provided by recording translations of a text string in corresponding different languages in a single property file so as to allow display of the translations in the property file. One of the translations of the text string recorded in the property file is selected for use by an application based on a locale associated with the execution of the application and the selected one of the translations is used in the execution of the application.

    摘要翻译: 一种用于国家语言支持的方法,系统和计算机程序产品。 通过在单个属性文件中记录相应不同语言的文本字符串的翻译来提供对应用程序的国家语言支持,以便允许在属性文件中显示翻译。 选择在属性文件中记录的文本字符串的翻译之一,以供应用程序基于与应用程序的执行相关联的区域设置使用,并且所选择的一个翻译用于应用程序的执行。