System and method for providing access to media content associated with events, using a digital media content environment

    公开(公告)号:US10659910B2

    公开(公告)日:2020-05-19

    申请号:US15856553

    申请日:2017-12-28

    Applicant: SPOTIFY AB

    Abstract: In accordance with an embodiment, described herein is a system and method for providing access to media content associated with events, using a digital media content environment. A media application enables display of a memory event timeline, including a plurality of memory events, to provide an improved presentation of media consumption by a user that resembles a person's memory or recollection of such events. Recent events are generally presented with more specificity, with earlier time periods and events generally presented more broadly. An input action or request for a memory event can be performed to cause a media server to determine a corresponding historical media content for delivery, and to stream or buffer the historical media content related to that memory event, and/or to cause other systems or environments to provide additional content related to the memory event either via the media server, or directly delivered to the media device.

    SYSTEMS AND METHODS OF ASSOCIATING MEDIA CONTENT WITH CONTEXTS

    公开(公告)号:US20190102139A1

    公开(公告)日:2019-04-04

    申请号:US15721205

    申请日:2017-09-29

    Applicant: Spotify AB

    Abstract: Systems, devices, apparatuses, components, methods, and techniques for saving media content to a context for later playback are provided. An example media-playback device for identifying and playing media content for a user traveling in a vehicle includes a context detecting device, a context-driven playback engine, and a media playback engine. Contexts are established by parameters that can be detected by a media-playback device. Contexts are situations that are defined by one or more locations, times, events, activities, people, and devices. Media content is saved to the contexts for later playback. The contexts are detected by the context detecting device, the associated media content is identified by the context-driven playback engine, and the media content is automatically played through the media playback engine, without additional input required by the user.

    Systems and methods of associating media content with contexts

    公开(公告)号:US11379177B2

    公开(公告)日:2022-07-05

    申请号:US16855807

    申请日:2020-04-22

    Applicant: Spotify AB

    Abstract: Systems, devices, apparatuses, components, methods, and techniques for saving media content to a context for later playback are provided. An example media-playback device for identifying and playing media content for a user traveling in a vehicle includes a context detecting device, a context-driven playback engine, and a media playback engine. Contexts are established by parameters that can be detected by a media-playback device. Contexts are situations that are defined by one or more locations, times, events, activities, people, and devices. Media content is saved to the contexts for later playback. The contexts are detected by the context detecting device, the associated media content is identified by the context-driven playback engine, and the media content is automatically played through the media playback engine, without additional input required by the user.

    System and method for use of crowdsourced microphone or other information with a digital media content environment

    公开(公告)号:US11343637B2

    公开(公告)日:2022-05-24

    申请号:US16938071

    申请日:2020-07-24

    Applicant: SPOTIFY AB

    Inventor: Ari Liusaari

    Abstract: In accordance with an embodiment, described herein is a system and method for use of crowdsourced microphone or other information with a digital media content environment. A user may bring their media device with media application to a venue/performance, for example a theater, or a music concert, or other event which the user desires to attend. A microphone and/or other hardware components of the media device can be used to indicate a presence of the media device. The system can also, or alternatively, utilize an interaction information by the media device or the user thereof with other systems or environments. The media application can be configured so that, upon determining that the media device is present within a particular venue or attending a particular performance, the media server can enable one or more venue-aware media application features, to provide various types of functionalities that improve the user experience.

    SYSTEM AND METHOD FOR PROVIDING ACCESS TO MEDIA CONTENT ASSOCIATED WITH EVENTS, USING A DIGITAL MEDIA CONTENT ENVIRONMENT

    公开(公告)号:US20210084435A1

    公开(公告)日:2021-03-18

    申请号:US16859701

    申请日:2020-04-27

    Applicant: SPOTIFY AB

    Abstract: In accordance with an embodiment, described herein is a system and method for providing access to media content associated with events, using a digital media content environment. A media application enables display of a memory event timeline, including a plurality of memory events, to provide an improved presentation of media consumption by a user that resembles a person's memory or recollection of such events. Recent events are generally presented with more specificity, with earlier time periods and events generally presented more broadly. An input action or request for a memory event can be performed to cause a media server to determine a corresponding historical media content for delivery, and to stream or buffer the historical media content related to that memory event, and/or to cause other systems or environments to provide additional content related to the memory event either via the media server, or directly delivered to the media device.

    System and method for use of crowdsourced microphone or other information with a digital media content environment

    公开(公告)号:US10728695B2

    公开(公告)日:2020-07-28

    申请号:US15856551

    申请日:2017-12-28

    Applicant: SPOTIFY AB

    Inventor: Ari Liusaari

    Abstract: In accordance with an embodiment, described herein is a system and method for use of crowdsourced microphone or other information with a digital media content environment. A user may bring their media device with media application to a venue/performance, for example a theater, or a music concert, or other event which the user desires to attend. A microphone and/or other hardware components of the media device can be used to indicate a presence of the media device. The system can also, or alternatively, utilize an interaction information by the media device or the user thereof with other systems or environments. The media application can be configured so that, upon determining that the media device is present within a particular venue or attending a particular performance, the media server can enable one or more venue-aware media application features, to provide various types of functionalities that improve the user experience.

    Systems and methods of associating media content with contexts

    公开(公告)号:US10671338B2

    公开(公告)日:2020-06-02

    申请号:US15721205

    申请日:2017-09-29

    Applicant: Spotify AB

    Abstract: Systems, devices, apparatuses, components, methods, and techniques for saving media content to a context for later playback are provided. An example media-playback device for identifying and playing media content for a user traveling in a vehicle includes a context detecting device, a context-driven playback engine, and a media playback engine. Contexts are established by parameters that can be detected by a media-playback device. Contexts are situations that are defined by one or more locations, times, events, activities, people, and devices. Media content is saved to the contexts for later playback. The contexts are detected by the context detecting device, the associated media content is identified by the context-driven playback engine, and the media content is automatically played through the media playback engine, without additional input required by the user.

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