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公开(公告)号:US10166480B2
公开(公告)日:2019-01-01
申请号:US14417614
申请日:2013-07-18
Applicant: Sony Computer Entertainment Inc.
Inventor: Akitsugu Tsuchiya , Shigeru Enomoto , Nobukazu Koyama
Abstract: When a communication unit receives a connection request from a device, a selection screen generating unit provides a selection screen for selecting a registered user. A login user storage unit separately stores information identifying a primary user who logged in first and information identifying one or more secondary users who logged in second or thereafter. Specifically, the login user storage unit stores the information identifying the primary user in association with information indicating initial login. An application startup unit starts an application upon receipt of a start instruction from the device used by the primary user but does not start the application when given the start instruction from the device used by the secondary user.
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公开(公告)号:US20150119135A1
公开(公告)日:2015-04-30
申请号:US14174938
申请日:2014-02-07
Applicant: Sony Computer Entertainment Inc.
Inventor: Nobukazu Koyama , William Parks , Yasutaka Miwa , Masaharu Sakai , Shinichi Tanaka , Masaki Higuchi
IPC: A63F13/69 , A63F13/798
CPC classification number: A63F13/69 , A63F13/10 , A63F13/46 , A63F13/49 , A63F13/71 , A63F13/75 , A63F13/798 , A63F2300/201 , A63F2300/208 , A63F2300/5586 , A63F2300/61 , A63F2300/636
Abstract: A game device includes: a first requirement achievement determining unit operative to determine whether or not a requirement of gameplay predefined in a game is achieved based on a progress status of the game; a second requirement achievement determining unit operative to determine whether or not a result of determination by the first requirement achievement determining unit meets a predetermined condition; a display processing unit operative to display information related to the requirement of gameplay determined by the first requirement achievement determining unit as being achieved, and information related to the predetermined condition determined by the second requirement achievement determining unit as being met, where the first requirement achievement determining unit is implemented by game software and the second requirement achievement determining unit is implemented by system software.
Abstract translation: 游戏装置包括:第一要求成就确定单元,用于基于游戏的进度状态来确定游戏中预定义的玩游戏的需求是否实现; 第二需求成就确定单元,用于确定第一需求成就确定单元的确定结果是否满足预定条件; 显示处理单元,用于显示与由所述第一要求成就确定单元确定的玩游戏需求相关的信息,以及与由所述第二需求成就确定单元确定的所述预定条件相关的信息,其中所述第一要求成就 确定单元由游戏软件实现,第二需求成就确定单元由系统软件实现。
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公开(公告)号:US20130079156A1
公开(公告)日:2013-03-28
申请号:US13682044
申请日:2012-11-20
Applicant: Sony Computer Entertainment Inc.
Inventor: Nobukazu Koyama , Yasutaka Miwa
IPC: A63F9/24
CPC classification number: A63F13/69 , A63F9/24 , A63F13/12 , A63F13/35 , A63F13/50 , A63F13/798 , A63F2300/513 , A63F2300/575 , A63F2300/609 , A63F2300/61
Abstract: An application execution unit executes a game program. A play item acquisition processing unit generates item acquisition information by using an item ID associated with a met play requirement of a game, and a hard disk drive stores the generated item acquisition information. The play item acquisition processing unit refers to execution information stored in an execution information storing unit and generates an item acquisition table that maps an item ID to attribute information.
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