Information processing apparatus
    11.
    发明授权

    公开(公告)号:US10166480B2

    公开(公告)日:2019-01-01

    申请号:US14417614

    申请日:2013-07-18

    Abstract: When a communication unit receives a connection request from a device, a selection screen generating unit provides a selection screen for selecting a registered user. A login user storage unit separately stores information identifying a primary user who logged in first and information identifying one or more secondary users who logged in second or thereafter. Specifically, the login user storage unit stores the information identifying the primary user in association with information indicating initial login. An application startup unit starts an application upon receipt of a start instruction from the device used by the primary user but does not start the application when given the start instruction from the device used by the secondary user.

    Game Device
    12.
    发明申请
    Game Device 有权
    游戏设备

    公开(公告)号:US20150119135A1

    公开(公告)日:2015-04-30

    申请号:US14174938

    申请日:2014-02-07

    Abstract: A game device includes: a first requirement achievement determining unit operative to determine whether or not a requirement of gameplay predefined in a game is achieved based on a progress status of the game; a second requirement achievement determining unit operative to determine whether or not a result of determination by the first requirement achievement determining unit meets a predetermined condition; a display processing unit operative to display information related to the requirement of gameplay determined by the first requirement achievement determining unit as being achieved, and information related to the predetermined condition determined by the second requirement achievement determining unit as being met, where the first requirement achievement determining unit is implemented by game software and the second requirement achievement determining unit is implemented by system software.

    Abstract translation: 游戏装置包括:第一要求成就确定单元,用于基于游戏的进度状态来确定游戏中预定义的玩游戏的需求是否实现; 第二需求成就确定单元,用于确定第一需求成就确定单元的确定结果是否满足预定条件; 显示处理单元,用于显示与由所述第一要求成就确定单元确定的玩游戏需求相关的信息,以及与由所述第二需求成就确定单元确定的所述预定条件相关的信息,其中所述第一要求成就 确定单元由游戏软件实现,第二需求成就确定单元由系统软件实现。

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