HIGHLIGHT MANAGEMENT FOR FANTASY GAMING
    11.
    发明申请
    HIGHLIGHT MANAGEMENT FOR FANTASY GAMING 有权
    精彩游戏的亮点管理

    公开(公告)号:US20130344959A1

    公开(公告)日:2013-12-26

    申请号:US14011333

    申请日:2013-08-27

    CPC classification number: A63F13/537 A63F13/00 A63F13/213 A63F13/798 G07F17/32

    Abstract: An exemplary system stores data representative of a plurality of media content items related to a plurality of sporting events and data representative of information about a plurality of players involved in the plurality of sporting events, the information including an indication of one or more players of interest to a user that are included in the plurality of players, identifies a portion of a media content item as associated with an event related to one of the sporting events, determines an identity of a player involved in the event, generates metadata representative of the identity of the player involved in the event, determines, based on the metadata, that the player involved in the event is included in the one or more players of interest, and generates and sends a highlight message including the identified portion of the media content item to a user device associated with the user.

    Abstract translation: 示例性系统存储表示与多个运动事件相关的多个媒体内容项目的数据,以及表示涉及多个体育赛事的多个玩家的信息的数据,该信息包括感兴趣的一个或多个玩家的指示 对于包括在多个玩家中的用户,识别媒体内容项目的一部分与与运动事件之一相关的事件相关联,确定参与事件的玩家的身份,生成表示身份的元数据 涉及事件的玩家根据元数据确定参与事件的玩家被包括在感兴趣的一个或多个玩家中,并且产生并发送包括媒体内容项的识别的部分的高亮消息到 与用户相关联的用户设备。

    Key-based content management and access systems and methods
    16.
    发明授权
    Key-based content management and access systems and methods 有权
    基于密钥的内容管理和访问系统和方法

    公开(公告)号:US09231952B2

    公开(公告)日:2016-01-05

    申请号:US14329051

    申请日:2014-07-11

    Abstract: An exemplary method includes receiving data representative of a content instance over a network from an access device associated with a first user, encrypting the content instance in response to a command initiated by the user by way of one or more graphical user interfaces, providing a key configured to facilitate decryption of the encrypted content instance, creating at least one access rule corresponding to the encrypted content instance, transmitting data representative of the encrypted content instance to a requesting access device associated with a requesting user, receiving, from the requesting access device, data representative of a request to access the key over the network, and performing a predefined action related to the key in response to the request and in accordance with the at least one access rule.

    Abstract translation: 一种示例性方法包括:通过网络从与第一用户相关联的接入设备接收代表内容实例的数据,响应于由用户通过一个或多个图形用户界面发起的命令来加密内容实例,提供密钥 被配置为促进加密内容实例的解密,创建对应于加密的内容实例的至少一个访问规则,将表示加密的内容实例的数据发送到与请求用户相关联的请求访问设备,从请求的访问设备接收, 表示通过网络访问密钥的请求的数据,以及响应于该请求并且根据至少一个访问规则执行与该密钥相关的预定动作。

    SYSTEMS, METHODS, AND APPARATUSES FOR RESOLVING MEDIA CONTENT RECORDING CONFLICTS
    17.
    发明申请
    SYSTEMS, METHODS, AND APPARATUSES FOR RESOLVING MEDIA CONTENT RECORDING CONFLICTS 有权
    解决媒体内容记录冲突的系统,方法和装置

    公开(公告)号:US20150245100A1

    公开(公告)日:2015-08-27

    申请号:US14709243

    申请日:2015-05-11

    Abstract: An exemplary method includes detecting, on a media content recording device, a media content recording conflict between a plurality of scheduled recordings of media content instances, and outputting, for display on a display device, data representative of a graphical user interface including a plurality of graphical objects representative of the plurality of scheduled recordings of the media content instances and at least one option configured to facilitate resolution of the media content recording conflict. Corresponding methods, systems, apparatuses, and computer-readable media are also described.

    Abstract translation: 一种示例性方法包括在媒体内容记录装置上检测多媒体内容实例的多个预定记录之间的媒体内容记录冲突,并且输出用于在显示装置上显示的表示包括多个 表示媒体内容实例的多个预定记录的图形对象以及配置为便于解决媒体内容记录冲突的至少一个选项。 还描述了相应的方法,系统,装置和计算机可读介质。

    INTERACTIVE GROUP CONTENT SYSTEMS AND METHODS
    18.
    发明申请
    INTERACTIVE GROUP CONTENT SYSTEMS AND METHODS 有权
    交互式组内容系统和方法

    公开(公告)号:US20140149863A1

    公开(公告)日:2014-05-29

    申请号:US14171765

    申请日:2014-02-03

    Abstract: In an exemplary system, a content hub subsystem is selectively and communicatively coupled to a plurality of access devices. At least a subset of the access devices is associated with a predefined group of users. The content hub subsystem is configured to receive data representative of content from at least one of the access devices associated with the predefined group of users, map the content to the predefined group of users, and provide data representative of the content to the access devices associated with the predefined group of users. Each of the access devices associated with the predefined group of users is configured to generate at least one interactive graphical object representative of the content, and generate and present a graphical user interface including the interactive graphical object.

    Abstract translation: 在示例性系统中,内容集线器子系统被选择性地和通信地耦合到多个接入设备。 访问设备的至少一个子集与预定义的一组用户相关联。 内容集线器子系统被配置为从与预定义用户组相关联的至少一个接入设备接收表示内容的数据,将内容映射到预定义的用户组,并将表示内容的数据提供给相关联的接入设备 与预定义的用户组。 与预定义的用户组相关联的每个访问设备被配置为生成表示内容的至少一个交互式图形对象,并且生成并呈现包括交互式图形对象的图形用户界面。

    Navigation based on popular user-defined paths
    19.
    发明授权
    Navigation based on popular user-defined paths 有权
    基于流行的用户定义路径导航

    公开(公告)号:US08620586B2

    公开(公告)日:2013-12-31

    申请号:US13690391

    申请日:2012-11-30

    CPC classification number: G01C21/00 G01C21/20 G01C21/3484

    Abstract: A device receives, from one or more user devices, one or more user-defined paths associated with a starting point and a destination point, and receives, from the one or more user devices, information associated with the one or more user-defined paths. The device also aggregates the one or more user-defined paths and the associated information, and determines one or more popular paths based on the aggregation of the one or more user-defined paths and the associated information, where the one or more popular paths are capable of being utilized by the one or more user devices for selection of a path for navigation.

    Abstract translation: 设备从一个或多个用户设备接收与起始点和目的地点相关联的一个或多个用户定义的路径,并且从一个或多个用户设备接收与一个或多个用户定义路径相关联的信息 。 设备还聚合一个或多个用户定义的路径和相关联的信息,并且基于一个或多个用户定义的路径和相关联的信息的聚合来确定一个或多个流行路径,其中一个或多个流行路径是 能够被一个或多个用户设备用于选择用于导航的路径。

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