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公开(公告)号:US10109320B2
公开(公告)日:2018-10-23
申请号:US15717823
申请日:2017-09-27
Applicant: Warner Bros. Entertainment Inc.
Inventor: Gregory I. Gewickey , Lewis S. Ostrover , Michael Smith , Michael Zink
IPC: G11B27/036 , G11B27/11 , G11B27/031 , H04N13/04 , H04N13/02 , H04N13/00 , H04N13/117 , H04N13/25 , H04N13/344
Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.
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公开(公告)号:US12208333B2
公开(公告)日:2025-01-28
申请号:US18381128
申请日:2023-10-17
Applicant: Warner Bros. Entertainment Inc.
Inventor: Gary Lake-Schaal , Lewis S. Ostrover , Matthew Huard , Adam Husein
Abstract: A game modification engine modifies configuration settings affecting game play and the user experience in computer games after initial publication of the game, based on device level and game play data associated with a user or cohort of users and on machine-learned relationships between input data and a use metric for the game. The modification is selected to improve performance of the game as measured by the use metric. The modification may be tailored for a user cohort. The game modification engine may define the cohort automatically based on correlations discovered in the input data relative to a defined use metric.
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公开(公告)号:US20240226737A1
公开(公告)日:2024-07-11
申请号:US18612865
申请日:2024-03-21
Applicant: Warner Bros. Entertainment Inc.
Inventor: Gregory I. Gewickey , Gary Lake-Schaal , Piotr Mintus , Lewis S. Ostrover , Michael Smith
IPC: A63F13/525 , A63F13/28 , A63F13/30 , A63F13/58 , G06T19/00 , G09G3/00 , H04L67/131
CPC classification number: A63F13/525 , A63F13/28 , A63F13/30 , A63F13/58 , G06T19/006 , G09G3/003 , H04L67/131 , A63F2300/8082
Abstract: A sensor coupled to an AR/VR headset detects an eye convergence distance. A processor adjusts a focus distance for a virtual camera that determines rendering of a three-dimensional (3D) object for a display device of the headset, based on at least one of the eye convergence distance or a directed focus of attention for the at least one of the VR content or the AR content.
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公开(公告)号:US20240220900A1
公开(公告)日:2024-07-04
申请号:US17441685
申请日:2020-03-20
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Mary Larkin , Arvel A. Chappell, III , Lewis S. Ostrover
IPC: G06Q10/0635 , G06F40/20
CPC classification number: G06Q10/0635 , G06F40/20
Abstract: Automatic assessment of clearance risks in media production includes accessing an electronic dataset for planning a media production that includes potential risk elements, and a database of electronic records each correlated prior or anticipated current risk elements. A processor identifies risk elements in the electronic dataset, at least in part by comparing the prior or anticipated risk elements to potential risk elements detected in the electronic dataset by the one or more processors and generates a set of risk assessment measures each signifying a level of risk for a corresponding one of the risk elements comprising a level of risk. The processor may save the set in a computer memory for use by a clearance team.
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公开(公告)号:US20230373097A1
公开(公告)日:2023-11-23
申请号:US18130405
申请日:2023-04-03
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Thomas Gewecke , Victoria Lynn Colf , Gregory I. Gewickey , Lewis S. Ostrover
CPC classification number: B25J11/0015 , B25J11/001 , B25J9/16 , B25J9/163 , G06N3/008 , G06F2203/011 , G05B2219/50391
Abstract: A method and apparatus for controlling a social robot includes providing a set of quantitative personality trait values, also called a “personality profile” to a decision engine of the social robot. The personality profile is derived from a character portrayal in a fictional work, dramatic performance, or by a real-life person (any one of these sometime referred to herein as a “source character”). The decision engine controls social responses of the social robot to environmental stimuli, based in part on the set of personality trait values. The social robot thereby behaves in a manner consistent with the personality profile for the profiled source character.
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公开(公告)号:US11451882B2
公开(公告)日:2022-09-20
申请号:US17176936
申请日:2021-02-16
Applicant: Warner Bros. Entertainment Inc.
Inventor: Christopher DeFaria , Gregory I. Gewickey , Michael Smith , Lewis S. Ostrover
IPC: H04N21/81 , H04N21/422 , H04N21/214 , H04N21/2225 , H04N21/433 , H04N21/436
Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
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公开(公告)号:US20200296480A1
公开(公告)日:2020-09-17
申请号:US16833492
申请日:2020-03-27
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Arvel A. Chappell, III , Lewis S. Ostrover
IPC: H04N21/8545 , H04N21/8541 , H04N21/45 , H04N21/422
Abstract: A computer-implemented method for providing cinematic content to a user via a computer-controlled media player includes accessing by a processor a content package including a targeted emotional arc and a collection of digital objects each associated with codes indicating an emotional profile of the each digital object, playing digital objects selected from the content package thereby outputting an audio-video signal for display by an output device; receiving sensor data from at least one sensor positioned to sense a biometric feature of a user watching the output device; determining a value of one or more emotional state variables, based on the sensor data; and selecting the digital objects for the playing based on the one or more emotional state variables, a recent value of the targeted emotional arc, and the one or more codes indicating an emotional profile. An apparatus is configured to perform the method using hardware, firmware, and/or software.
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公开(公告)号:US20190005983A1
公开(公告)日:2019-01-03
申请号:US15990589
申请日:2018-05-26
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Gregory I. Gewickey , Lewis S. Ostrover , Michael Smith , Michael Zink
IPC: G11B27/036 , G11B27/11 , G11B27/031 , H04N13/25 , H04N13/344 , H04N13/117 , H04N13/388
Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.
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公开(公告)号:US10026452B2
公开(公告)日:2018-07-17
申请号:US15594071
申请日:2017-05-12
Applicant: Warner Bros. Entertainment Inc.
Inventor: Darcy Antonellis , Massimiliano Gasparri , Lewis S. Ostrover , Bradley Thomas Collar
IPC: H04N9/87 , G11B27/30 , G11B27/034 , H04N19/597 , G10L19/008 , G10L19/20 , G11B20/10
CPC classification number: G11B27/30 , G10L19/008 , G10L19/20 , G11B27/034 , G11B27/10 , G11B2020/10555 , G11B2020/10592 , H04N9/87 , H04N19/597
Abstract: An apparatus generating audio cues for content indicative of the position of audio objects within the content comprising: an audio processor receiving raw audio tracks for said content and information indicative of the positions of at least some of said audio tracks within frames of said content, said audio processor generating corresponding audio parameters; an authoring tool receiving said audio parameters and generating encoding coefficients, said audio parameters including audio cue of the position of audio objects corresponding to said tracks in at least one spatial dimension; and a first audio/video encoder receiving an input and encoding said input into an audio visual content having visual objects and audio objects, said audio objects being disposed at location corresponding to said one spatial position, said encoder using said encoding coefficients for said encoding.
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公开(公告)号:US09997199B2
公开(公告)日:2018-06-12
申请号:US14960379
申请日:2015-12-05
Applicant: Warner Bros. Entertainment, Inc.
Inventor: Gregory I. Gewickey , Lewis S. Ostrover , Michael Smith , Michael Zink
IPC: H04N21/40 , G11B27/036 , H04N13/00 , G11B27/031 , G11B27/11 , H04N13/02 , H04N13/04
CPC classification number: G11B27/036 , G11B27/031 , G11B27/11 , H04N13/025 , H04N13/044 , H04N13/117 , H04N13/25 , H04N13/344 , H04N13/388
Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.
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