ANNOTATED INCIDENT RECREATION
    211.
    发明公开

    公开(公告)号:US20240086463A1

    公开(公告)日:2024-03-14

    申请号:US17931389

    申请日:2022-09-12

    CPC classification number: G06F16/7867 G06V20/41 G06V20/46

    Abstract: The disclosed technology is directed towards generating an annotated visual playback of an incident. Upon obtaining notification of an incident, event data occurring in the incident zone and timeframe are obtained (e.g., collected) from sensors proximate the zone. The event data is used to annotate a visual playback captured by one or more cameras, e.g., within a timeframe ranging from some time before the incident occurred to the end of the incident. For example, a video can be presented with overlaid annotation data, each annotation describing an event as it occurred in time, in conjunction with an advancing timestamp overlay showing the time of the video frames. A simulated video, e.g., extended reality video, can also be generated, along with annotations and timeframe data, such as if captured from camera(s) from one or more various different perspectives.

    DEVICE CONNECTIVITY MANAGEMENT
    212.
    发明公开

    公开(公告)号:US20230370351A1

    公开(公告)日:2023-11-16

    申请号:US17662689

    申请日:2022-05-10

    CPC classification number: H04L43/0811 H04L43/0817 H04L43/55 H04L41/0627

    Abstract: The disclosed technology is directed towards managing the establishment and maintenance of communication connectivity between a device and service. Condition data can indicate when to initiate a state change of a connection between a device and a server. Current device conditions associated with the device are evaluated to determine whether to initiate a state change, e.g., from a connected state to a paused state, or vice-versa. The connectivity may be managed per connection type, e.g., cellular versus Wi-Fi, and on a per-application basis, e.g., turned on for a social media application, off for mail and messaging applications. Settings can be used to manage connectivity for an application, e.g., sometimes connected, sometimes paused based on information specific to that application. Trends, user practices and schedule data can be used to predict and manage connectivity, as well as to notify the user to take some action.

    EXISTENCE MANAGEMENT, INCLUDING METAVERSE EXISTENCE MANAGEMENT

    公开(公告)号:US20230362213A1

    公开(公告)日:2023-11-09

    申请号:US17662152

    申请日:2022-05-05

    CPC classification number: H04L65/1093

    Abstract: The disclosed technology is directed towards tracking the existence of a user in one or more virtual worlds, that is, in the metaverse, and managing the existence(s) across the worlds, which also may include real world existence. When a user enters a virtual world, a user registers his or her existence in that world. Via preference settings the user can elect to share his or her existence in each virtual world when existing therein, as well as choose to disclose the user's virtual location within the virtual world. Other users can then see the existence and request to join, including at the location if disclosed. A user can use the technology to decide whether to meet up with other users in their respective worlds, including communicating to request joining another user, e.g., at that user's location. Future scheduled existence in a world also can be previewed.

    NONHUMAN SOCIAL MEDIA PRESENCE
    214.
    发明公开

    公开(公告)号:US20230360147A1

    公开(公告)日:2023-11-09

    申请号:US17662105

    申请日:2022-05-05

    CPC classification number: G06Q50/01

    Abstract: The disclosed technology is directed towards devices (nonhuman entities) participating in social networks. Devices that join a nonhuman social network can share information, can learn from other devices, can assist in performing tasks and so forth. A device can search for an existing nonhuman social network that matches its criteria for joining a nonhuman social network, such as a nonhuman social network of the same type of devices, a nonhuman social network within a certain neighborhood, and so on. A device can form a nonhuman social network if one does not exist that meets the device's social network join criteria. A device's user may need to give approval to join and/or form a social network. A human social network can interact with a nonhuman social network, and there can be hybrid social networks of both human and nonhuman entities. A device can change social networks over time.

    AUDIO-BASED VISUAL ORIENTATION IN A USER-PERCEIVED ENVIRONMENT

    公开(公告)号:US20230179942A1

    公开(公告)日:2023-06-08

    申请号:US17541030

    申请日:2021-12-02

    CPC classification number: H04S7/304 H04S2400/11 G01S19/42

    Abstract: The technology described herein is generally directed towards the use of spatial audio to provide directional cues to assist a user in looking in a desired direction in a user perceived environment, which can be a real-world or a virtual environment. Location data for a user in three-dimensional space can be obtained. A direction of view of the user within the user-perceived environment is determined. Spatial audio can be output that is perceived as coming from a position within the user-perceived environment, such as to provide directional cues directed to changing the direction of view of the user to a different view. The spatial audio can provide prompts to the user to adjust his or her vision towards the desired direction, for example. The user's location and direction of view can be mapped to audio that is relevant to the user's direction of view when at that location.

    COLLECTION OF MEANINGFUL EVENT DATA FOR PRESENTATION

    公开(公告)号:US20230179673A1

    公开(公告)日:2023-06-08

    申请号:US17541010

    申请日:2021-12-02

    CPC classification number: H04L67/22 H04W4/38 H04W4/21

    Abstract: The disclosed technology is directed towards determining that information of interest, corresponding to as a meaningful event, is available to be captured and saved, and capturing the information. When an event is determined to satisfy a defined meaningful event likelihood criterion, sensor data (which can include media data), time data and location data are collected and associated with the meaningful event, e.g., in a data store. A presentation/package is generated from the various data, and maintained for subsequent access, e.g., for sending to a recipient. The presentation can include annotation data. The presentation can be conditionally marked for future presentation if and when certain condition data is satisfied. The presentation can be associated with at least one conditional gift.

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