Combining shapes for animation
    21.
    发明授权
    Combining shapes for animation 有权
    组合动画形状

    公开(公告)号:US09183660B2

    公开(公告)日:2015-11-10

    申请号:US14090686

    申请日:2013-11-26

    摘要: A system includes a computing device that includes a memory for storing instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes combining, in a nonlinear manner, a first set of vertex displacements that represent the difference between a first animated expression and a neutral animated expression with a second set of vertex displacements that represent the difference between a second animated expression and the neutral animated expression. The number of vertices associated with the first set of vertex displacements of the first animated expression is equivalent to the number of vertices associated with the second set of vertex displacements of the second animated expression.

    摘要翻译: 一种系统包括计算装置,其包括用于存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括以非线性方式组合第一组顶点位移的方法,所述第一组顶点位移表示第一动画表达式和中性动画表达式之间的差异, 表示第二动画表达和中性动画表达之间差异的顶点位移。 与第一动画表达式的第一组顶点位移相关联的顶点的数量等于与第二动画表达式的第二组顶点位移相关联的顶点数。

    Subdivision of surfaces approximation
    22.
    发明授权
    Subdivision of surfaces approximation 有权
    表面近似细分

    公开(公告)号:US09147288B1

    公开(公告)日:2015-09-29

    申请号:US11557763

    申请日:2006-11-08

    摘要: This document describes systems and techniques for representing computer-generated objects with a limit mesh. In general, the systems and techniques may generate an object's form or appearance based on an estimation of how the object would look if shapes that form the object were infinitely subdivided to create a smooth surface for the object. For example, when a user views a distance object in a video game, its shape can be estimated by calculating an approximation of what the object would look like if the polygons that make up the object were infinitely divided. As the user approaches the object, curving solutions that may be embedded in the object can be used to construct curves for the object so that it appears smooth.

    摘要翻译: 本文档描述了用限制网格表示计算机生成的对象的系统和技术。 通常,系统和技术可以基于对对象的外观的估计来生成对象的形式或外观,如果形成对象的形状被无限细分以创建对象的平滑表面。 例如,当用户观看视频游戏中的距离对象时,如果构成对象的多边形被无限地划分,则可以通过计算对象看起来像的近似值来估计其形状。 随着用户接近对象,可以将可能嵌入对象的解决方案用于构建对象的曲线,使其看起来平滑。

    Pose space simplicial interpolation
    23.
    发明授权
    Pose space simplicial interpolation 有权
    姿态空间简单插值

    公开(公告)号:US09123175B1

    公开(公告)日:2015-09-01

    申请号:US13538018

    申请日:2012-06-29

    IPC分类号: G06T13/40 G06T13/00

    CPC分类号: G06T13/40 G06T13/00

    摘要: An animation rig is displayed in a plurality of reference poses. The animation rig has a pose deformation in each pose. A refinement deformation for each reference pose is received. Each refinement deformation is mapped to a respective point in n-dimensional space. A complex is built in the n-dimensional space. The complex includes a mesh of simplices, each corner of each simplex associated with one of the deformations.

    摘要翻译: 以多个参考姿态显示动画装置。 动画钻机在每个姿势中都有姿态变形。 接收每个参考姿势的细化变形。 每个细化变形被映射到n维空间中的相应点。 一个复杂的建筑在n维空间中。 复合体包括一个简单的网格,每个单形的每个角与一个变形相关联。

    POST-RENDER MOTION BLUR
    24.
    发明申请
    POST-RENDER MOTION BLUR 审中-公开
    成人运动黑发

    公开(公告)号:US20150235407A1

    公开(公告)日:2015-08-20

    申请号:US14703687

    申请日:2015-05-04

    摘要: A method of applying a post-render motion blur to an object may include receiving a first image of the object. The first image need not be motion blurred, and the first image may include a first pixel and rendered color information for the first pixel. The method may also include receiving a second image of the object. The second image may be motion blurred, and the second image may include a second pixel and a location of the second pixel before the second image was motion blurred. Areas that are occluded in the second image may be identified and colored using a third image rendering only those areas. Unoccluded areas of the second image may be colored using information from the first image.

    摘要翻译: 将后渲染运动模糊应用于对象的方法可以包括接收对象的第一图像。 第一图像不需要运动模糊,并且第一图像可以包括用于第一像素的第一像素和渲染颜色信息。 该方法还可以包括接收对象的第二图像。 第二图像可以是运动模糊的,并且第二图像可以包括第二像素和第二像素在第二图像运动模糊之前的位置。 可以使用仅渲染那些区域的第三图像来识别和着色在第二图像中被遮挡的区域。 可以使用来自第一图像的信息来着色第二图像的未被包围的区域。

    Accelerated subsurface scattering determination for rendering 3D objects
    25.
    发明授权
    Accelerated subsurface scattering determination for rendering 3D objects 有权
    用于渲染3D对象的加速地下散射确定

    公开(公告)号:US09070208B2

    公开(公告)日:2015-06-30

    申请号:US13118315

    申请日:2011-05-27

    IPC分类号: G06T15/00 G06T19/00

    摘要: The present disclosure includes, among other things, systems, methods, and program products for estimating radiant exitance due to subsurface scattering. For example, one or more aspects of the subject matter described in this disclosure can be embodied in one or more methods that include distributing a plurality of sample points across the surface of a 3D object model to be rendered into a 2D image and determining a solid angle subtended by a first sample point and a second sample point relative to a region on the 3D object model. Depending on the determined solid angle relative to a threshold value, a previously determined subsurface scattering contribution for the region or a newly determined subsurface scattering contribution for the region may selectively be used for rendering a portion of the 2D image.

    摘要翻译: 本公开包括用于估计由于地下散射引起的辐射性的系统,方法和程序产品。 例如,在本公开中描述的主题的一个或多个方面可以体现在一种或多种方法中,所述方法包括在3D对象模型的表面上分布多个采样点以将其渲染成2D图像并确定固体 角度相对于3D对象模型上的区域由第一采样点和第二采样点对准。 取决于相对于阈值的确定的立体角,可以选择性地使用预先确定的该区域的地下散射贡献或该区域的新确定的地下散射贡献来渲染2D图像的一部分。

    Configuring stereo cameras
    27.
    发明授权
    Configuring stereo cameras 有权
    配置立体相机

    公开(公告)号:US09025007B1

    公开(公告)日:2015-05-05

    申请号:US12387108

    申请日:2009-04-28

    摘要: A computer-implemented method for configuring stereo cameras includes detecting, in a computer system, a relocation of a manipulator in a virtual set. The manipulator defined in the computer system to specify an aspect of the virtual set. The method includes receiving an input in the computer system, the input specifying an aspect of a projection environment. The method includes configuring, using the relocation and the input, first and second cameras to capture a stereo view of a scene such that the stereo view is compatible for being projected in the projection environment.

    摘要翻译: 用于配置立体摄像机的计算机实现的方法包括在计算机系统中检测虚拟组中的操纵器的重新定位。 在计算机系统中定义的操纵器来指定虚拟集合的一个方面。 该方法包括在计算机系统中接收输入,该输入指定投影环境的一个方面。 该方法包括配置,使用重定位和输入,第一和第二相机捕获场景的立体视图,使得立体视图与投影环境中的投影兼容。

    Visual tracking framework
    28.
    发明授权
    Visual tracking framework 有权
    视觉跟踪框架

    公开(公告)号:US09002064B2

    公开(公告)日:2015-04-07

    申请号:US14071380

    申请日:2013-11-04

    摘要: A computer program product tangibly embodied in a computer-readable storage medium includes instructions that when executed by a processor perform a method. The method includes identifying a frame of a video sequence, transforming a model into an initial guess for how the region appears in the frame, performing an exhaustive search of the frame, performing a plurality of optimization procedures, wherein at least one additional model parameter is taken into account as each subsequent optimization procedure is initiated. A system includes a computer readable storage medium, a graphical user interface, an input device, a model for texture and shape of the region, the model generated using the video sequence and stored in the computer readable storage medium, and a solver component.

    摘要翻译: 有形地体现在计算机可读存储介质中的计算机程序产品包括当由处理器执行时执行方法的指令。 该方法包括识别视频序列的帧,将模型变换成如何区域出现在帧中的初始猜测,执行帧的穷尽搜索,执行多个优化过程,其中至少一个附加模型参数是 考虑到每个随后的优化过程被启动。 系统包括计算机可读存储介质,图形用户界面,输入设备,用于区域的纹理和形状的模型,使用视频序列生成并存储在计算机可读存储介质中的模型以及求解器组件。

    POST-RENDER MOTION BLUR
    29.
    发明申请
    POST-RENDER MOTION BLUR 有权
    成人运动黑发

    公开(公告)号:US20150084991A1

    公开(公告)日:2015-03-26

    申请号:US14036664

    申请日:2013-09-25

    IPC分类号: G06T5/00 G06T13/80

    摘要: A method of applying a post-render motion blur to an object may include receiving a first image of the object. The first image need not be motion blurred, and the first image may include a first pixel and rendered color information for the first pixel. The method may also include receiving a second image of the object. The second image may be motion blurred, and the second image may include a second pixel and a location of the second pixel before the second image was motion blurred. The method may additionally include locating the first pixel in the first image using the location of the second pixel before the second image was motion blurred. The method may further include coloring the second pixel using the rendered color information for the first pixel.

    摘要翻译: 将后渲染运动模糊应用于对象的方法可以包括接收对象的第一图像。 第一图像不需要运动模糊,并且第一图像可以包括用于第一像素的第一像素和渲染颜色信息。 该方法还可以包括接收对象的第二图像。 第二图像可以是运动模糊的,并且第二图像可以包括第二像素和第二像素在第二图像运动模糊之前的位置。 该方法可以另外包括在第二图像被运动模糊之前使用第二像素的位置来定位第一图像中的第一像素。 该方法还可以包括使用所渲染的第一像素的颜色信息着色第二像素。

    Deforming a skin representation using muscle geometries
    30.
    发明授权
    Deforming a skin representation using muscle geometries 有权
    使用肌肉几何变形皮肤表现

    公开(公告)号:US08988435B1

    公开(公告)日:2015-03-24

    申请号:US14020279

    申请日:2013-09-06

    IPC分类号: G06T13/00 G06T13/40

    CPC分类号: G06T13/40

    摘要: Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, are disclosed for animations that simulate skin deformation relative to a muscle. Displacement of a skin representation in response to deformation of a muscle representation and sliding of the skin representation over the deformed muscle representation can be determined quickly and interactively by monitoring changes in position and scale of defining ring elements of the muscle representation's geometry. The determined in displacements can be constrained to prevent portions of the displaced skin representation from sinking into the underlying muscle representation's geometry.

    摘要翻译: 公开了包括计算机存储介质上编码的计算机程序的方法,系统和装置,用于模拟相对于肌肉的皮肤变形的动画。 可以通过监测肌肉表达几何形状的环形元素的位置和比例的变化来快速和交互地确定皮肤表现的位移以响应于肌肉表现的变形和皮肤表示在变形的肌肉表现上的滑动。 可以限制位移中确定的位移,以防止移位的皮肤表面的部分沉入下面的肌肉表面的几何形状。