TECHNIQUES FOR ANIMATING TRANSITIONS BETWEEN NON-STEREOSCOPIC AND STEREOSCOPIC IMAGING
    21.
    发明申请
    TECHNIQUES FOR ANIMATING TRANSITIONS BETWEEN NON-STEREOSCOPIC AND STEREOSCOPIC IMAGING 审中-公开
    在非立体视觉与立体成像之间动画转换的技术

    公开(公告)号:US20150228102A1

    公开(公告)日:2015-08-13

    申请号:US14621341

    申请日:2015-02-12

    Applicant: AUTODESK, Inc

    CPC classification number: H04N13/359 H04N13/144 H04N13/156 H04N13/194

    Abstract: In one embodiment of the present invention, a hybrid subsystem orchestrates animated transitions between stereoscopic imaging and non-stereoscopic imaging. In operation, the hybrid subsystem receives frames that represent a three-dimensional object over time. The hybrid subsystem renders the first frame based on a left eye position and then re-renders the first frame based a right eye position. The left eye position and the right eye position are separated by a predetermined distance that is optimized for stereoscopic viewing. As part of rendering and re-rendering subsequent frames, the hybrid subsystem gradually deceases the distance between the left eye position and the right eye position. Upon receiving a final frame in the transition, the hybrid subsystem renders once—to a single eye position. Advantageously, because the rendered three-dimensional object image gradually loses depth throughout the animated transition, the hybrid subsystem minimizes disruptions to the viewing experience.

    Abstract translation: 在本发明的一个实施例中,混合子系统协调立体成像与非立体成像之间的动画转换。 在操作中,混合子系统接收一段时间内表示三维对象的帧。 混合子系统基于左眼位置呈现第一帧,然后基于右眼位置重新呈现第一帧。 左眼位置和右眼位置被隔开预定距离,其被优化用于立体观看。 作为渲染和重新渲染后续帧的一部分,混合子系统逐渐地消除左眼位置和右眼位置之间的距离。 在转换中接收到最终帧时,混合子系统呈现一次到单个眼睛位置。 有利的是,由于所渲染的三维物体图像在整个动画过渡期间逐渐失去深度,所以混合子系统最小化对观看体验的破坏。

    EXTRACTING DEMONSTRATIONS FROM IN-SITU VIDEO CONTENT
    22.
    发明申请
    EXTRACTING DEMONSTRATIONS FROM IN-SITU VIDEO CONTENT 审中-公开
    从现场视频内容提取演示文稿

    公开(公告)号:US20150160836A1

    公开(公告)日:2015-06-11

    申请号:US14561056

    申请日:2014-12-04

    Applicant: AUTODESK, INC.

    Abstract: Embodiments disclosed herein include a method, a non-transitory computer-readable medium, and a system for generating video clips for teaching how to apply a tools in various application programs for editing documents. The method includes identifying one or more characteristic features of a video clip. The method also includes providing the one or more characteristic features to a trained machine learning analysis module. The method further includes evaluating the characteristic features to generate a clip rating. The method also includes determining whether to discard the video clip based on the clip rating.

    Abstract translation: 本文公开的实施例包括一种方法,非暂时性计算机可读介质和用于生成用于教导如何在用于编辑文档的各种应用程序中应用工具的视频剪辑的系统。 该方法包括识别视频剪辑的一个或多个特征。 该方法还包括向训练有素的机器学习分析模块提供一个或多个特征。 该方法还包括评估特征以产生剪辑等级。 该方法还包括基于剪辑评级确定是否丢弃视频剪辑。

    TECHNIQUES FOR AUTHORING VIEW POINTS, VIEW PATHS, AND VIEW SURFACES FOR 3D MODELS
    23.
    发明申请
    TECHNIQUES FOR AUTHORING VIEW POINTS, VIEW PATHS, AND VIEW SURFACES FOR 3D MODELS 审中-公开
    技术用于3D模型的查看点,视图视图和视图表面

    公开(公告)号:US20150160796A1

    公开(公告)日:2015-06-11

    申请号:US14561116

    申请日:2014-12-04

    Applicant: AUTODESK, INC.

    CPC classification number: G06F3/04845 G06F3/04815

    Abstract: Techniques for managing authored views. The techniques includes displaying a main window including a model, an authoring panel configured for displaying authored view indicators associated with authored views of the model, and a navigation panel configured for displaying thumbnail representations of authored views associated with the model. The techniques also include based on a user input, accessing an authored view of the model, wherein the authored view includes one of a view-point, a view path and a view surface. The techniques further include displaying the authored view in the main window, an authored view indicator associated with the authored view in the authoring panel, and a thumbnail representation based on the authored view in the navigation panel.

    Abstract translation: 用于管理创作视图的技术。 这些技术包括显示包括模型的主窗口,配置用于显示与模型的创作视图相关联的创作视图指示符的创作面板,以及配置用于显示与模型相关联的创作视图的缩略图表示的导航面板。 这些技术还包括基于用户输入,访问模型的创作视图,其中创作视图包括视点,视图路径和视图表面中的一个。 这些技术还包括在主窗口中显示创作视图,在创作面板中与创作视图相关联的创作视图指示符,以及基于导航面板中的创作视图的缩略图表示。

    TECHNIQUES FOR VIEWING AND SEARCHING DOCUMENTS FROM COLLECTIONS OF DOCUMENTS
    24.
    发明申请
    TECHNIQUES FOR VIEWING AND SEARCHING DOCUMENTS FROM COLLECTIONS OF DOCUMENTS 审中-公开
    从文件收集中查看和搜索文档的技术

    公开(公告)号:US20150154188A1

    公开(公告)日:2015-06-04

    申请号:US14542402

    申请日:2014-11-14

    Applicant: AUTODESK, INC.

    Abstract: A computing device is configured to generate a graphical user interface (GUI) that allows an end-user to search for particular document or documents within a large collection of documents. The GUI provides a view of the overall document collection and affords the end-user the ability to reduce the number of visual document thumbnails by means of keyword search. When the end-user identifies a candidate among the reduced number of thumbnails, the end-user may select the page view of the candidate document and conduct further review. If the selected candidate is not the target document, the end-user may select adjacent documents to seamlessly transition between reading and searching. An advantage to this approach is that the visual qualities of the documents, such as images, graphical layout, and color, among others, may be incorporated into the search process. Searching for a particular target document is, thus, expedited.

    Abstract translation: 计算设备被配置为生成允许最终用户在大量文档集合内搜索特定文档或文档的图形用户界面(GUI)。 GUI提供了整体文档收集的视图,并且使最终用户能够通过关键字搜索来减少可视化文档缩略图的数量。 当最终用户在减少数量的缩略图中识别候选者时,最终用户可以选择候选文档的页面视图并进行进一步的审查。 如果所选择的候选者不是目标文件,则最终用户可以选择相邻的文档以在读取和搜索之间无缝地转换。 这种方法的优点在于,诸如图像,图形布局和颜色等文档的视觉质量等可以被并入搜索过程。 因此,搜索特定的目标文档是加速的。

    TECHNIQUES FOR INTERACTING WITH HANDHELD DEVICES
    25.
    发明申请
    TECHNIQUES FOR INTERACTING WITH HANDHELD DEVICES 审中-公开
    用于与手持设备交互的技术

    公开(公告)号:US20150153952A1

    公开(公告)日:2015-06-04

    申请号:US14560385

    申请日:2014-12-04

    Applicant: AUTODESK, INC.

    Abstract: In one embodiment of the present invention, at least a portion of a keyboard is displayed on a touch-screen display. A first action performed via the touch-screen display is detected. Based on the detected first action, a region of the at least a portion of the keyboard is displayed on the touch-screen display. A second action performed via the touch-screen display is detected. Based on the second action, a character may be selected or the full keyboard may be re-displayed. The first action and the second action may be performed anywhere on the touch display.

    Abstract translation: 在本发明的一个实施例中,键盘的至少一部分显示在触摸屏显示器上。 检测通过触摸屏显示执行的第一动作。 基于检测到的第一动作,键盘的至少一部分的区域被显示在触摸屏显示器上。 检测通过触摸屏显示执行的第二动作。 基于第二动作,可以选择字符或者可以重新显示全键盘。 第一动作和第二动作可以在触摸显示器上的任何地方执行。

    ANIMATING SKETCHES VIA KINETIC TEXTURES
    26.
    发明申请
    ANIMATING SKETCHES VIA KINETIC TEXTURES 有权
    动画纹理动画片

    公开(公告)号:US20150145870A1

    公开(公告)日:2015-05-28

    申请号:US14549317

    申请日:2014-11-20

    Applicant: AUTODESK, INC.

    CPC classification number: G06T13/80 G06T2213/08

    Abstract: A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.

    Abstract translation: 动画引擎内的基于草图的界面为最终用户提供了创建发射器纹理和振荡器纹理的工具。 最终用户可以通过绘制一个或多个补丁元素,然后绘制发射器来创建发射器纹理。 动画引擎通过生成从发射器发出的补丁元素流来动画草图。 最终用户可以通过绘制包括一个或多个补丁元素的补丁,然后绘制画笔骨架和振荡骨架来创建振荡器纹理。 动画引擎沿着画笔骨架复制补丁,然后在画笔骨架和振动骨架之间插补复制的补丁,从而使这些复制的补丁周期性地在两个骨架之间振荡。

    REFLECTION-BASED TARGET SELECTION ON LARGE DISPLAYS WITH ZERO LATENCY FEEDBACK
    27.
    发明申请
    REFLECTION-BASED TARGET SELECTION ON LARGE DISPLAYS WITH ZERO LATENCY FEEDBACK 审中-公开
    具有零延迟反馈的大型显示器的基于反射的目标选择

    公开(公告)号:US20150098143A1

    公开(公告)日:2015-04-09

    申请号:US14315609

    申请日:2014-06-26

    Applicant: AUTODESK, INC.

    CPC classification number: G03B21/62 G03B21/10

    Abstract: One embodiment of the invention disclosed herein provides a system that includes a mirror apparatus with a first surface to which a half-silvered mirror film is applied, where the mirror apparatus transmits a transmitted image from a second surface to the first surface. The system further includes a servo-controlled dimmer that adjusts a level of ambient light associated with the mirror apparatus. The system further includes a motion sensing device that tracks positions of a plurality of points associated with an object; wherein the object is situated on the half-silvered mirror film side of the mirror apparatus. The system further includes a computing device including a memory that stores instructions that, when executed by a processor included in the computing device, cause the processor to control the servo-controlled dimmer to adjust the ambient light such that both the transmitted image and a reflected image is visible on the first surface.

    Abstract translation: 本文公开的本发明的一个实施例提供了一种系统,其包括具有第一表面的反射镜装置,第一表面被施加有半镀银镜膜,其中镜装置将透射图像从第二表面传输到第一表面。 该系统还包括伺服控制调光器,其调节与镜装置相关联的环境光的水平。 该系统还包括跟踪与对象相关联的多个点的位置的运动感测装置; 其中物体位于镜装置的半镀银镜面上。 该系统还包括一个计算设备,该计算设备包括一个存储器,存储指令,当由计算设备中包括的处理器执行该命令时,使得处理器控制伺服控制的调光器来调节环境光,使得传输的图像和反射的 图像在第一个表面上可见。

    REMOTE INTERACTION VIA BI-DIRECTIONAL MIXED-REALITY TELEPRESENCE

    公开(公告)号:US20210072947A1

    公开(公告)日:2021-03-11

    申请号:US16903303

    申请日:2020-06-16

    Applicant: AUTODESK, INC.

    Abstract: A technique for remote mixed-reality interaction between users includes determining a first position of a first object within a first three-dimensional (3D) space; generating first information associated with the first 3D space for the first object based on the first position; transmitting the first information to a computing device that renders first video content for display within a second 3D space based on the first information; and while transmitting the first information to the computing device, receiving second information that is associated with the second 3D space and with a second object and generated based on a second position determined for the second object within the second 3D space.

    GENERATIVE DESIGN TECHNIQUES FOR ROBOT BEHAVIOR

    公开(公告)号:US20200034513A1

    公开(公告)日:2020-01-30

    申请号:US16134859

    申请日:2018-09-18

    Applicant: AUTODESK, INC.

    Abstract: An automated robot design pipeline facilitates the overall process of designing robots that perform various desired behaviors. The disclosed pipeline includes four stages. In the first stage, a generative engine samples a design space to generate a large number of robot designs. In the second stage, a metric engine generates behavioral metrics indicating a degree to which each robot design performs the desired behaviors. In the third stage, a mapping engine generates a behavior predictor that can predict the behavioral metrics for any given robot design. In the fourth stage, a design engine generates a graphical user interface (GUI) that guides the user in performing behavior-driven design of a robot. One advantage of the disclosed approach is that the user need not have specialized skills in either graphic design or programming to generate designs for robots that perform specific behaviors or express various emotions.

    SKIN-BASED APPROACH TO VIRTUAL MODELING
    30.
    发明申请

    公开(公告)号:US20200012104A1

    公开(公告)日:2020-01-09

    申请号:US16510532

    申请日:2019-07-12

    Applicant: AUTODESK, INC.

    Abstract: A design engine for designing an article to be worn on a human body part (input canvas) in a virtual environment. A virtual model engine of the design engine is used to generate and modify a virtual model of the input canvas and a virtual model of the article based on skin-based gesture inputs detected by an input processing engine. The gesture inputs comprise contacts between an input tool and the input canvas at locations on the input canvas. The virtual model engine may implement different design modes for receiving and processing gesture inputs for designing the article, including direct manipulation, generative manipulation, and parametric manipulation modes. In all three modes, a resulting virtual model of the article is based on physical geometries of at least part of the input canvas. The resulting virtual model of the article is exportable to a fabrication device for physical fabrication of the article.

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