Electronic gaming machine having force sensitive multi-touch input device

    公开(公告)号:US10521997B1

    公开(公告)日:2019-12-31

    申请号:US16248189

    申请日:2019-01-15

    Applicant: IGT

    Abstract: A gaming system and particularly electronic gaming machines including a housing, a display device supported by the housing, and a force sensitive multi-touch input device supported by the housing that are configured to enable a player to use the force sensitive multi-touch input device to control the rates of movement of each of one or more of the symbol displays and in certain embodiments to determine awards based on the rates of movement of each of one or more of the symbol displays when the player makes an input.

    Object detection and interaction for gaming systems

    公开(公告)号:US10403083B2

    公开(公告)日:2019-09-03

    申请号:US15784275

    申请日:2017-10-16

    Abstract: A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.

    SENSORY INDICATIONS FOR FUTURE GAME EVENTS FOR MULTIPLE PLAYERS OF A WAGERING GAME

    公开(公告)号:US20190197819A1

    公开(公告)日:2019-06-27

    申请号:US15851927

    申请日:2017-12-22

    Applicant: IGT

    Abstract: A computer-implemented method includes providing a real-time environmental model of a shared virtual environment (SVE) that includes a plurality of virtual players. Display data corresponding to the SVE is transmitted to each player device. The data includes user display data that causes a display in the player device to render a portion of the SVE based on a virtual orientation of the player device and a virtual location of the virtual player in the SVE. Sensory feedback data is then transmitted to the plurality of VR devices that causes each VR device to provide a sensory indication associated with the SVE to the respective player. The sensory indication is indicative of a benefit that will be provided to a subset of the plurality of players at a predetermined future time. At the predetermined future time, the benefit is then provided to the subset of the plurality of players.

    Identifying casino group visitors
    26.
    发明授权

    公开(公告)号:US11928923B2

    公开(公告)日:2024-03-12

    申请号:US17504887

    申请日:2021-10-19

    Applicant: IGT

    CPC classification number: G07F17/3239 G07F17/3241

    Abstract: In certain embodiments, the present disclosure relates to a method for monitoring individuals within a gaming venue. The method can comprise receiving, by a surveillance system of the gaming venue, input from a plurality of input devices at different locations within the gaming venue and identifying, by the surveillance system of the gaming venue, each of a plurality of individuals within the gaming venue based on the received input from the plurality of input devices. Two related individuals of the plurality of individuals can be identified by the surveillance system of the gaming venue based on a model defining factors for identifying relationships between individuals and an action directed to the identified two related individuals can be initiated by the surveillance system of the gaming venue.

    IDENTIFYING CASINO GROUP VISITORS
    28.
    发明申请

    公开(公告)号:US20230117466A1

    公开(公告)日:2023-04-20

    申请号:US17504887

    申请日:2021-10-19

    Applicant: IGT

    Abstract: In certain embodiments, the present disclosure relates to a method for monitoring individuals within a gaming venue. The method can comprise receiving, by a surveillance system of the gaming venue, input from a plurality of input devices at different locations within the gaming venue and identifying, by the surveillance system of the gaming venue, each of a plurality of individuals within the gaming venue based on the received input from the plurality of input devices. Two related individuals of the plurality of individuals can be identified by the surveillance system of the gaming venue based on a model defining factors for identifying relationships between individuals and an action directed to the identified two related individuals can be initiated by the surveillance system of the gaming venue.

    ELECTRONIC GAMING MACHINE WITH WIRELESS COMMUNICATION CAPABILITIES

    公开(公告)号:US20210248866A1

    公开(公告)日:2021-08-12

    申请号:US16785965

    申请日:2020-02-10

    Applicant: IGT

    Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.

    ARTIFICIAL INTELLIGENCE (AI) IMPLEMENTATIONS FOR PROVIDING GAME RECOMMENDATIONS AT A GAMING DEVICE, AND RELATED SYSTEMS, DEVICES, AND METHODS

    公开(公告)号:US20210192884A1

    公开(公告)日:2021-06-24

    申请号:US16723139

    申请日:2019-12-20

    Applicant: IGT

    Abstract: Systems, devices, and methods for artificial intelligence implementation of providing game recommendations at a gaming device may include receive a plurality of first graphical interface elements of a first wagering game. An artificial-intelligence predictive model may generate a plurality of correlations between the plurality of first graphical interface elements and player data associated with a plurality of second graphical interface elements. Based on the plurality of correlations, one or more recommendation score values are generated for the plurality of first graphical interface elements, which may be used to recommend games to a player, to modify user interface elements of existing games, and/or to create new games based on the recommendation score values.

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